X, Y, Z — horizontal, vertical and …?What is the technical term for up & down, back & forth, and left & right?Terms for generic forms of 3D motion on the 3 axesWhat is a word to accompany horizontal and vertical?Term for pertaining to the polar directionWords for north/south and east/west dimensions?How do you describe someone who isn't attending a certain event?Can “paraxial” mean “axis-parallel”?Word for “having horizontal and vertical directions” that a mathematician doesn't useWhat is the technical term for up & down, back & forth, and left & right?What is a word to accompany horizontal and vertical?If “lad”, “fella” and “bloke” are synonyms, then “hombre”, “homme” and “man” are _______?Word for “orientation” when talking about things that have two sides?Are there words to describe depth of a solid object?

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X, Y, Z — horizontal, vertical and …?


What is the technical term for up & down, back & forth, and left & right?Terms for generic forms of 3D motion on the 3 axesWhat is a word to accompany horizontal and vertical?Term for pertaining to the polar directionWords for north/south and east/west dimensions?How do you describe someone who isn't attending a certain event?Can “paraxial” mean “axis-parallel”?Word for “having horizontal and vertical directions” that a mathematician doesn't useWhat is the technical term for up & down, back & forth, and left & right?What is a word to accompany horizontal and vertical?If “lad”, “fella” and “bloke” are synonyms, then “hombre”, “homme” and “man” are _______?Word for “orientation” when talking about things that have two sides?Are there words to describe depth of a solid object?






.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;








49















When working in a 2D coordinate system you could say that X is the horizontal axis and Y is the vertical axis.



Extending this to 3D, is there a similar word for the Z axis?



(I'm aware of Width, Height and Depth, but obviously horizontal and vertical aren't synonymous to width and height, which is why I don't want to call the Z axis the depth axis.)










share|improve this question



















  • 4





    Z is also horizontal in this analogy.

    – Hugo
    Jan 31 '12 at 9:58






  • 4





    According to Wikipedia the three axes are called the abscissa, ordinate and applicate, referring to x, y and z respectively. So although applicate doesn't translate directly to the word you're looking for, this would be an appropriate notation to distinguish your axes.

    – Andy F
    Jan 31 '12 at 10:04






  • 1





    @Urbycoz: I probably could generally, but I might end up talking about a horizontal difference between 2 objects and their widths for example. So I'd be using depth to mean 2 different things in a similar context. This is in the context of programming, where I'm after appropriate variable names.

    – George Duckett
    Jan 31 '12 at 10:04






  • 4





    Whatever symbols we may use, two of the axes are always in one plane. If x and y are horizontal, z is vertical; if x and z are horizontal, y is vertical. The words horizontal and vertical are generally used in a planar (2-dimensional) sense, not spatial (3-dimensional). Which is the reason you may not find a word corresponding to the third dimension along with horizontal and vertical. Don't forget there is the fourth dimension: time. :)

    – Kris
    Jan 31 '12 at 10:18







  • 1





    @Random832 I think OP already has N-S, W-E. (The compass is flat.) What next -- Zenith?

    – Kris
    Feb 1 '12 at 10:40

















49















When working in a 2D coordinate system you could say that X is the horizontal axis and Y is the vertical axis.



Extending this to 3D, is there a similar word for the Z axis?



(I'm aware of Width, Height and Depth, but obviously horizontal and vertical aren't synonymous to width and height, which is why I don't want to call the Z axis the depth axis.)










share|improve this question



















  • 4





    Z is also horizontal in this analogy.

    – Hugo
    Jan 31 '12 at 9:58






  • 4





    According to Wikipedia the three axes are called the abscissa, ordinate and applicate, referring to x, y and z respectively. So although applicate doesn't translate directly to the word you're looking for, this would be an appropriate notation to distinguish your axes.

    – Andy F
    Jan 31 '12 at 10:04






  • 1





    @Urbycoz: I probably could generally, but I might end up talking about a horizontal difference between 2 objects and their widths for example. So I'd be using depth to mean 2 different things in a similar context. This is in the context of programming, where I'm after appropriate variable names.

    – George Duckett
    Jan 31 '12 at 10:04






  • 4





    Whatever symbols we may use, two of the axes are always in one plane. If x and y are horizontal, z is vertical; if x and z are horizontal, y is vertical. The words horizontal and vertical are generally used in a planar (2-dimensional) sense, not spatial (3-dimensional). Which is the reason you may not find a word corresponding to the third dimension along with horizontal and vertical. Don't forget there is the fourth dimension: time. :)

    – Kris
    Jan 31 '12 at 10:18







  • 1





    @Random832 I think OP already has N-S, W-E. (The compass is flat.) What next -- Zenith?

    – Kris
    Feb 1 '12 at 10:40













49












49








49


8






When working in a 2D coordinate system you could say that X is the horizontal axis and Y is the vertical axis.



Extending this to 3D, is there a similar word for the Z axis?



(I'm aware of Width, Height and Depth, but obviously horizontal and vertical aren't synonymous to width and height, which is why I don't want to call the Z axis the depth axis.)










share|improve this question
















When working in a 2D coordinate system you could say that X is the horizontal axis and Y is the vertical axis.



Extending this to 3D, is there a similar word for the Z axis?



(I'm aware of Width, Height and Depth, but obviously horizontal and vertical aren't synonymous to width and height, which is why I don't want to call the Z axis the depth axis.)







single-word-requests adjectives terminology mathematics






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Feb 22 '12 at 11:04









RegDwigнt

83.6k31282382




83.6k31282382










asked Jan 31 '12 at 9:51









George DuckettGeorge Duckett

5001615




5001615







  • 4





    Z is also horizontal in this analogy.

    – Hugo
    Jan 31 '12 at 9:58






  • 4





    According to Wikipedia the three axes are called the abscissa, ordinate and applicate, referring to x, y and z respectively. So although applicate doesn't translate directly to the word you're looking for, this would be an appropriate notation to distinguish your axes.

    – Andy F
    Jan 31 '12 at 10:04






  • 1





    @Urbycoz: I probably could generally, but I might end up talking about a horizontal difference between 2 objects and their widths for example. So I'd be using depth to mean 2 different things in a similar context. This is in the context of programming, where I'm after appropriate variable names.

    – George Duckett
    Jan 31 '12 at 10:04






  • 4





    Whatever symbols we may use, two of the axes are always in one plane. If x and y are horizontal, z is vertical; if x and z are horizontal, y is vertical. The words horizontal and vertical are generally used in a planar (2-dimensional) sense, not spatial (3-dimensional). Which is the reason you may not find a word corresponding to the third dimension along with horizontal and vertical. Don't forget there is the fourth dimension: time. :)

    – Kris
    Jan 31 '12 at 10:18







  • 1





    @Random832 I think OP already has N-S, W-E. (The compass is flat.) What next -- Zenith?

    – Kris
    Feb 1 '12 at 10:40












  • 4





    Z is also horizontal in this analogy.

    – Hugo
    Jan 31 '12 at 9:58






  • 4





    According to Wikipedia the three axes are called the abscissa, ordinate and applicate, referring to x, y and z respectively. So although applicate doesn't translate directly to the word you're looking for, this would be an appropriate notation to distinguish your axes.

    – Andy F
    Jan 31 '12 at 10:04






  • 1





    @Urbycoz: I probably could generally, but I might end up talking about a horizontal difference between 2 objects and their widths for example. So I'd be using depth to mean 2 different things in a similar context. This is in the context of programming, where I'm after appropriate variable names.

    – George Duckett
    Jan 31 '12 at 10:04






  • 4





    Whatever symbols we may use, two of the axes are always in one plane. If x and y are horizontal, z is vertical; if x and z are horizontal, y is vertical. The words horizontal and vertical are generally used in a planar (2-dimensional) sense, not spatial (3-dimensional). Which is the reason you may not find a word corresponding to the third dimension along with horizontal and vertical. Don't forget there is the fourth dimension: time. :)

    – Kris
    Jan 31 '12 at 10:18







  • 1





    @Random832 I think OP already has N-S, W-E. (The compass is flat.) What next -- Zenith?

    – Kris
    Feb 1 '12 at 10:40







4




4





Z is also horizontal in this analogy.

– Hugo
Jan 31 '12 at 9:58





Z is also horizontal in this analogy.

– Hugo
Jan 31 '12 at 9:58




4




4





According to Wikipedia the three axes are called the abscissa, ordinate and applicate, referring to x, y and z respectively. So although applicate doesn't translate directly to the word you're looking for, this would be an appropriate notation to distinguish your axes.

– Andy F
Jan 31 '12 at 10:04





According to Wikipedia the three axes are called the abscissa, ordinate and applicate, referring to x, y and z respectively. So although applicate doesn't translate directly to the word you're looking for, this would be an appropriate notation to distinguish your axes.

– Andy F
Jan 31 '12 at 10:04




1




1





@Urbycoz: I probably could generally, but I might end up talking about a horizontal difference between 2 objects and their widths for example. So I'd be using depth to mean 2 different things in a similar context. This is in the context of programming, where I'm after appropriate variable names.

– George Duckett
Jan 31 '12 at 10:04





@Urbycoz: I probably could generally, but I might end up talking about a horizontal difference between 2 objects and their widths for example. So I'd be using depth to mean 2 different things in a similar context. This is in the context of programming, where I'm after appropriate variable names.

– George Duckett
Jan 31 '12 at 10:04




4




4





Whatever symbols we may use, two of the axes are always in one plane. If x and y are horizontal, z is vertical; if x and z are horizontal, y is vertical. The words horizontal and vertical are generally used in a planar (2-dimensional) sense, not spatial (3-dimensional). Which is the reason you may not find a word corresponding to the third dimension along with horizontal and vertical. Don't forget there is the fourth dimension: time. :)

– Kris
Jan 31 '12 at 10:18






Whatever symbols we may use, two of the axes are always in one plane. If x and y are horizontal, z is vertical; if x and z are horizontal, y is vertical. The words horizontal and vertical are generally used in a planar (2-dimensional) sense, not spatial (3-dimensional). Which is the reason you may not find a word corresponding to the third dimension along with horizontal and vertical. Don't forget there is the fourth dimension: time. :)

– Kris
Jan 31 '12 at 10:18





1




1





@Random832 I think OP already has N-S, W-E. (The compass is flat.) What next -- Zenith?

– Kris
Feb 1 '12 at 10:40





@Random832 I think OP already has N-S, W-E. (The compass is flat.) What next -- Zenith?

– Kris
Feb 1 '12 at 10:40










8 Answers
8






active

oldest

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21














I doubt there is such a co-hyponym (if we can call it like that) to horizontal and vertical. You'll need to use an alternative name.



If you imagine the 3 axes, then the Z would appear "on the same level" as the X one. Depending on which ones you consider, 2 of the 3 will appear as such and actually, they are.



                                                  XYZ Cartesian Coordinate System Image



If you look at the Wikipedia page for Cartesian Coordinate System, under the section Cartesian Space it says:




For 3D diagrams, the names "abscissa" and "ordinate" are rarely used for x and y, respectively. When they are, the z-coordinate is sometimes called the applicate.




Emphasis mine. It says they are rarely used, but I doubt there are many other alternative terms, other than Z-axis, depth, and so on; they're the most appropriate terms, if you're looking for something technical.






share|improve this answer




















  • 1





    Re: "co-hyponym": I don't know if there's a standard term for such things, but WordNet calls them "coordinate terms" (see wordnet.princeton.edu/wordnet/man/wngloss.7WN.html#sect4), which in this context is rather fitting. :-)

    – ruakh
    Jan 31 '12 at 15:08











  • @ruakh I wrote that part to make it clear that maybe the term wasn't the best choice, but it was the best I could think of to explain it :D

    – Alenanno
    Jan 31 '12 at 15:18


















21














In aviation we use the terms longitudinal, lateral and normal (or vertical) for the three axes. See this description.



Note that these are fixed relative to the aircraft, not the earth.






share|improve this answer

























  • normal = perpendicular (to the horizontal, i.e., both longitudinal as well as lateral). These are with reference to the earth? Earth horizontal is really a curved plane.

    – Kris
    Jan 31 '12 at 14:10






  • 1





    With reference to the other two axes. It's still perpendicular to the other axes when the aircraft is in a steep banked turn (flying nearly on its side relative to the earth).

    – Graham Borland
    Jan 31 '12 at 14:17


















6














Original



Perhaps it's time to coin a new term? Here are a few possibilities I came up with:



  • Applicatal (derived from applicate)

  • Depthical (derived from depth)

  • Zedical (derived from Z)

  • Fordinal (derived from forward)

Edit



Upon further research, it appears that in the realm of print media, they refer to the 3rd axis of linearity as "stacked". So you have horizontal, vertical, and stacked printing layouts. Here is a link to the best explanation I could find:



  • http://www.elkriversystems.com/PrintedOutput.aspx

In hind sight, when making user interface layouts where the items move along the Z-axis (in a list), I have referred to them as being stacked. Given that this is in the context of programming, stacked may work for you if you're referencing the linearity of a layout.






share|improve this answer

























  • Or maybe farcical (derived from far away) ;) jk

    – George Duckett
    Feb 3 '12 at 17:30











  • stack(ed) and layer(ed) are terms that are applicable in 2.5D systems, not in true 3D spaces.

    – Crissov
    1 hour ago


















4














Plain English words may not always suit specific technical usage.



As for variable names, you will have to drop the h-v concept and adopt the xyz nomenclature. Just remember in 3-D, the z-axis is the equivalent of the conventional 'vertical' (the entire 2-D x - y plane being the 'horizontal').



[see also my comment @OP]






share|improve this answer




















  • 5





    Conventions for which axis is "vertical" vary across different domains and even within domains: sometimes it's z, sometimes it's y. The direction of the vertical axis also varies: sometimes the "up" direction is positive along the vertical axis, sometimes it's negative.

    – John Bartholomew
    Jan 31 '12 at 13:30











  • @JohnBartholomew In fact, a three dimensional object in space has no defined vertical or horizontal. Take a cube and turn it slowly along one of its axes: what happens to the original horizontal/ vertical plane? The plane rotates with the object. At what point does the 'horizontal plane' cease to be so and become the 'vertical plane'? :)

    – Kris
    Jan 31 '12 at 14:07






  • 1





    The "horizontal" and "vertical" of a coordinate system are defined by use, though I agree there are some domains in which no such meaning can be applied. My point is that saying "the z-axis is the equivalent of the conventional 'vertical'" is inaccurate in general (though it's true in some cases).

    – John Bartholomew
    Jan 31 '12 at 14:13



















3














In my 3D coding experiences, we have called it the z-axis and depth. As well as z-values and depth-values used to mean the same thing. And also we rarely used horizontal and vertical, we just called those x-axis and y-axis.



Both of these answers are somewhat rejected by your question, but this is the answer I give based on my experiences. Maybe if you described the context of your usage, it would help.






share|improve this answer























  • right, we have to be specific, he is saying in a comment "This is in the context of programming"

    – Theta30
    Jan 31 '12 at 20:24


















3














The axis, perpendicular the the plane of the graph is usually called the normal axis.






share|improve this answer






























    3














    Think Math graphic



    In describing the box or cube, you would use height, length, breadth, width and depth, with breadth, width and depth being interchangeable.



    I would use a diagram or key to specify what you mean in your particular case.



    • x = breadth

    • y = height

    • z = depth





    share|improve this answer
































      0














      I had this same question working on a 3D interface today, and came to the conclusion that "vertical" (y axis), "lateral" (x axis), and "horizontal" (z axis) fit reasonably well.



      • Vertical means "being in a position or direction perpendicular to
        the plane of the horizon; upright; plumb." (i.e., up-and-down);

      • Lateral means "of or pertaining to the side; situated at, proceeding
        from, or directed to a side: a lateral view." (i.e.,
        left-to-right);

      • Horizontal means "at right angles to the vertical;
        parallel to level ground."

      By deductive reasoning (taking away the left-to-right perspective covered by lateral), we can conclude that "horizontal" is an appropriate term for nearest to furthest away (toward the horizon, as it were.)






      share|improve this answer





















        protected by RegDwigнt Feb 4 '12 at 22:26



        Thank you for your interest in this question.
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        8 Answers
        8






        active

        oldest

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        8 Answers
        8






        active

        oldest

        votes









        active

        oldest

        votes






        active

        oldest

        votes









        21














        I doubt there is such a co-hyponym (if we can call it like that) to horizontal and vertical. You'll need to use an alternative name.



        If you imagine the 3 axes, then the Z would appear "on the same level" as the X one. Depending on which ones you consider, 2 of the 3 will appear as such and actually, they are.



                                                          XYZ Cartesian Coordinate System Image



        If you look at the Wikipedia page for Cartesian Coordinate System, under the section Cartesian Space it says:




        For 3D diagrams, the names "abscissa" and "ordinate" are rarely used for x and y, respectively. When they are, the z-coordinate is sometimes called the applicate.




        Emphasis mine. It says they are rarely used, but I doubt there are many other alternative terms, other than Z-axis, depth, and so on; they're the most appropriate terms, if you're looking for something technical.






        share|improve this answer




















        • 1





          Re: "co-hyponym": I don't know if there's a standard term for such things, but WordNet calls them "coordinate terms" (see wordnet.princeton.edu/wordnet/man/wngloss.7WN.html#sect4), which in this context is rather fitting. :-)

          – ruakh
          Jan 31 '12 at 15:08











        • @ruakh I wrote that part to make it clear that maybe the term wasn't the best choice, but it was the best I could think of to explain it :D

          – Alenanno
          Jan 31 '12 at 15:18















        21














        I doubt there is such a co-hyponym (if we can call it like that) to horizontal and vertical. You'll need to use an alternative name.



        If you imagine the 3 axes, then the Z would appear "on the same level" as the X one. Depending on which ones you consider, 2 of the 3 will appear as such and actually, they are.



                                                          XYZ Cartesian Coordinate System Image



        If you look at the Wikipedia page for Cartesian Coordinate System, under the section Cartesian Space it says:




        For 3D diagrams, the names "abscissa" and "ordinate" are rarely used for x and y, respectively. When they are, the z-coordinate is sometimes called the applicate.




        Emphasis mine. It says they are rarely used, but I doubt there are many other alternative terms, other than Z-axis, depth, and so on; they're the most appropriate terms, if you're looking for something technical.






        share|improve this answer




















        • 1





          Re: "co-hyponym": I don't know if there's a standard term for such things, but WordNet calls them "coordinate terms" (see wordnet.princeton.edu/wordnet/man/wngloss.7WN.html#sect4), which in this context is rather fitting. :-)

          – ruakh
          Jan 31 '12 at 15:08











        • @ruakh I wrote that part to make it clear that maybe the term wasn't the best choice, but it was the best I could think of to explain it :D

          – Alenanno
          Jan 31 '12 at 15:18













        21












        21








        21







        I doubt there is such a co-hyponym (if we can call it like that) to horizontal and vertical. You'll need to use an alternative name.



        If you imagine the 3 axes, then the Z would appear "on the same level" as the X one. Depending on which ones you consider, 2 of the 3 will appear as such and actually, they are.



                                                          XYZ Cartesian Coordinate System Image



        If you look at the Wikipedia page for Cartesian Coordinate System, under the section Cartesian Space it says:




        For 3D diagrams, the names "abscissa" and "ordinate" are rarely used for x and y, respectively. When they are, the z-coordinate is sometimes called the applicate.




        Emphasis mine. It says they are rarely used, but I doubt there are many other alternative terms, other than Z-axis, depth, and so on; they're the most appropriate terms, if you're looking for something technical.






        share|improve this answer















        I doubt there is such a co-hyponym (if we can call it like that) to horizontal and vertical. You'll need to use an alternative name.



        If you imagine the 3 axes, then the Z would appear "on the same level" as the X one. Depending on which ones you consider, 2 of the 3 will appear as such and actually, they are.



                                                          XYZ Cartesian Coordinate System Image



        If you look at the Wikipedia page for Cartesian Coordinate System, under the section Cartesian Space it says:




        For 3D diagrams, the names "abscissa" and "ordinate" are rarely used for x and y, respectively. When they are, the z-coordinate is sometimes called the applicate.




        Emphasis mine. It says they are rarely used, but I doubt there are many other alternative terms, other than Z-axis, depth, and so on; they're the most appropriate terms, if you're looking for something technical.







        share|improve this answer














        share|improve this answer



        share|improve this answer








        edited Jan 31 '12 at 10:45

























        answered Jan 31 '12 at 10:38









        AlenannoAlenanno

        16.7k24174




        16.7k24174







        • 1





          Re: "co-hyponym": I don't know if there's a standard term for such things, but WordNet calls them "coordinate terms" (see wordnet.princeton.edu/wordnet/man/wngloss.7WN.html#sect4), which in this context is rather fitting. :-)

          – ruakh
          Jan 31 '12 at 15:08











        • @ruakh I wrote that part to make it clear that maybe the term wasn't the best choice, but it was the best I could think of to explain it :D

          – Alenanno
          Jan 31 '12 at 15:18












        • 1





          Re: "co-hyponym": I don't know if there's a standard term for such things, but WordNet calls them "coordinate terms" (see wordnet.princeton.edu/wordnet/man/wngloss.7WN.html#sect4), which in this context is rather fitting. :-)

          – ruakh
          Jan 31 '12 at 15:08











        • @ruakh I wrote that part to make it clear that maybe the term wasn't the best choice, but it was the best I could think of to explain it :D

          – Alenanno
          Jan 31 '12 at 15:18







        1




        1





        Re: "co-hyponym": I don't know if there's a standard term for such things, but WordNet calls them "coordinate terms" (see wordnet.princeton.edu/wordnet/man/wngloss.7WN.html#sect4), which in this context is rather fitting. :-)

        – ruakh
        Jan 31 '12 at 15:08





        Re: "co-hyponym": I don't know if there's a standard term for such things, but WordNet calls them "coordinate terms" (see wordnet.princeton.edu/wordnet/man/wngloss.7WN.html#sect4), which in this context is rather fitting. :-)

        – ruakh
        Jan 31 '12 at 15:08













        @ruakh I wrote that part to make it clear that maybe the term wasn't the best choice, but it was the best I could think of to explain it :D

        – Alenanno
        Jan 31 '12 at 15:18





        @ruakh I wrote that part to make it clear that maybe the term wasn't the best choice, but it was the best I could think of to explain it :D

        – Alenanno
        Jan 31 '12 at 15:18













        21














        In aviation we use the terms longitudinal, lateral and normal (or vertical) for the three axes. See this description.



        Note that these are fixed relative to the aircraft, not the earth.






        share|improve this answer

























        • normal = perpendicular (to the horizontal, i.e., both longitudinal as well as lateral). These are with reference to the earth? Earth horizontal is really a curved plane.

          – Kris
          Jan 31 '12 at 14:10






        • 1





          With reference to the other two axes. It's still perpendicular to the other axes when the aircraft is in a steep banked turn (flying nearly on its side relative to the earth).

          – Graham Borland
          Jan 31 '12 at 14:17















        21














        In aviation we use the terms longitudinal, lateral and normal (or vertical) for the three axes. See this description.



        Note that these are fixed relative to the aircraft, not the earth.






        share|improve this answer

























        • normal = perpendicular (to the horizontal, i.e., both longitudinal as well as lateral). These are with reference to the earth? Earth horizontal is really a curved plane.

          – Kris
          Jan 31 '12 at 14:10






        • 1





          With reference to the other two axes. It's still perpendicular to the other axes when the aircraft is in a steep banked turn (flying nearly on its side relative to the earth).

          – Graham Borland
          Jan 31 '12 at 14:17













        21












        21








        21







        In aviation we use the terms longitudinal, lateral and normal (or vertical) for the three axes. See this description.



        Note that these are fixed relative to the aircraft, not the earth.






        share|improve this answer















        In aviation we use the terms longitudinal, lateral and normal (or vertical) for the three axes. See this description.



        Note that these are fixed relative to the aircraft, not the earth.







        share|improve this answer














        share|improve this answer



        share|improve this answer








        edited Jan 31 '12 at 15:05

























        answered Jan 31 '12 at 13:01









        Graham BorlandGraham Borland

        1,390711




        1,390711












        • normal = perpendicular (to the horizontal, i.e., both longitudinal as well as lateral). These are with reference to the earth? Earth horizontal is really a curved plane.

          – Kris
          Jan 31 '12 at 14:10






        • 1





          With reference to the other two axes. It's still perpendicular to the other axes when the aircraft is in a steep banked turn (flying nearly on its side relative to the earth).

          – Graham Borland
          Jan 31 '12 at 14:17

















        • normal = perpendicular (to the horizontal, i.e., both longitudinal as well as lateral). These are with reference to the earth? Earth horizontal is really a curved plane.

          – Kris
          Jan 31 '12 at 14:10






        • 1





          With reference to the other two axes. It's still perpendicular to the other axes when the aircraft is in a steep banked turn (flying nearly on its side relative to the earth).

          – Graham Borland
          Jan 31 '12 at 14:17
















        normal = perpendicular (to the horizontal, i.e., both longitudinal as well as lateral). These are with reference to the earth? Earth horizontal is really a curved plane.

        – Kris
        Jan 31 '12 at 14:10





        normal = perpendicular (to the horizontal, i.e., both longitudinal as well as lateral). These are with reference to the earth? Earth horizontal is really a curved plane.

        – Kris
        Jan 31 '12 at 14:10




        1




        1





        With reference to the other two axes. It's still perpendicular to the other axes when the aircraft is in a steep banked turn (flying nearly on its side relative to the earth).

        – Graham Borland
        Jan 31 '12 at 14:17





        With reference to the other two axes. It's still perpendicular to the other axes when the aircraft is in a steep banked turn (flying nearly on its side relative to the earth).

        – Graham Borland
        Jan 31 '12 at 14:17











        6














        Original



        Perhaps it's time to coin a new term? Here are a few possibilities I came up with:



        • Applicatal (derived from applicate)

        • Depthical (derived from depth)

        • Zedical (derived from Z)

        • Fordinal (derived from forward)

        Edit



        Upon further research, it appears that in the realm of print media, they refer to the 3rd axis of linearity as "stacked". So you have horizontal, vertical, and stacked printing layouts. Here is a link to the best explanation I could find:



        • http://www.elkriversystems.com/PrintedOutput.aspx

        In hind sight, when making user interface layouts where the items move along the Z-axis (in a list), I have referred to them as being stacked. Given that this is in the context of programming, stacked may work for you if you're referencing the linearity of a layout.






        share|improve this answer

























        • Or maybe farcical (derived from far away) ;) jk

          – George Duckett
          Feb 3 '12 at 17:30











        • stack(ed) and layer(ed) are terms that are applicable in 2.5D systems, not in true 3D spaces.

          – Crissov
          1 hour ago















        6














        Original



        Perhaps it's time to coin a new term? Here are a few possibilities I came up with:



        • Applicatal (derived from applicate)

        • Depthical (derived from depth)

        • Zedical (derived from Z)

        • Fordinal (derived from forward)

        Edit



        Upon further research, it appears that in the realm of print media, they refer to the 3rd axis of linearity as "stacked". So you have horizontal, vertical, and stacked printing layouts. Here is a link to the best explanation I could find:



        • http://www.elkriversystems.com/PrintedOutput.aspx

        In hind sight, when making user interface layouts where the items move along the Z-axis (in a list), I have referred to them as being stacked. Given that this is in the context of programming, stacked may work for you if you're referencing the linearity of a layout.






        share|improve this answer

























        • Or maybe farcical (derived from far away) ;) jk

          – George Duckett
          Feb 3 '12 at 17:30











        • stack(ed) and layer(ed) are terms that are applicable in 2.5D systems, not in true 3D spaces.

          – Crissov
          1 hour ago













        6












        6








        6







        Original



        Perhaps it's time to coin a new term? Here are a few possibilities I came up with:



        • Applicatal (derived from applicate)

        • Depthical (derived from depth)

        • Zedical (derived from Z)

        • Fordinal (derived from forward)

        Edit



        Upon further research, it appears that in the realm of print media, they refer to the 3rd axis of linearity as "stacked". So you have horizontal, vertical, and stacked printing layouts. Here is a link to the best explanation I could find:



        • http://www.elkriversystems.com/PrintedOutput.aspx

        In hind sight, when making user interface layouts where the items move along the Z-axis (in a list), I have referred to them as being stacked. Given that this is in the context of programming, stacked may work for you if you're referencing the linearity of a layout.






        share|improve this answer















        Original



        Perhaps it's time to coin a new term? Here are a few possibilities I came up with:



        • Applicatal (derived from applicate)

        • Depthical (derived from depth)

        • Zedical (derived from Z)

        • Fordinal (derived from forward)

        Edit



        Upon further research, it appears that in the realm of print media, they refer to the 3rd axis of linearity as "stacked". So you have horizontal, vertical, and stacked printing layouts. Here is a link to the best explanation I could find:



        • http://www.elkriversystems.com/PrintedOutput.aspx

        In hind sight, when making user interface layouts where the items move along the Z-axis (in a list), I have referred to them as being stacked. Given that this is in the context of programming, stacked may work for you if you're referencing the linearity of a layout.







        share|improve this answer














        share|improve this answer



        share|improve this answer








        edited Feb 3 '12 at 19:35

























        answered Feb 3 '12 at 17:01









        Joshua StachowskiJoshua Stachowski

        1692




        1692












        • Or maybe farcical (derived from far away) ;) jk

          – George Duckett
          Feb 3 '12 at 17:30











        • stack(ed) and layer(ed) are terms that are applicable in 2.5D systems, not in true 3D spaces.

          – Crissov
          1 hour ago

















        • Or maybe farcical (derived from far away) ;) jk

          – George Duckett
          Feb 3 '12 at 17:30











        • stack(ed) and layer(ed) are terms that are applicable in 2.5D systems, not in true 3D spaces.

          – Crissov
          1 hour ago
















        Or maybe farcical (derived from far away) ;) jk

        – George Duckett
        Feb 3 '12 at 17:30





        Or maybe farcical (derived from far away) ;) jk

        – George Duckett
        Feb 3 '12 at 17:30













        stack(ed) and layer(ed) are terms that are applicable in 2.5D systems, not in true 3D spaces.

        – Crissov
        1 hour ago





        stack(ed) and layer(ed) are terms that are applicable in 2.5D systems, not in true 3D spaces.

        – Crissov
        1 hour ago











        4














        Plain English words may not always suit specific technical usage.



        As for variable names, you will have to drop the h-v concept and adopt the xyz nomenclature. Just remember in 3-D, the z-axis is the equivalent of the conventional 'vertical' (the entire 2-D x - y plane being the 'horizontal').



        [see also my comment @OP]






        share|improve this answer




















        • 5





          Conventions for which axis is "vertical" vary across different domains and even within domains: sometimes it's z, sometimes it's y. The direction of the vertical axis also varies: sometimes the "up" direction is positive along the vertical axis, sometimes it's negative.

          – John Bartholomew
          Jan 31 '12 at 13:30











        • @JohnBartholomew In fact, a three dimensional object in space has no defined vertical or horizontal. Take a cube and turn it slowly along one of its axes: what happens to the original horizontal/ vertical plane? The plane rotates with the object. At what point does the 'horizontal plane' cease to be so and become the 'vertical plane'? :)

          – Kris
          Jan 31 '12 at 14:07






        • 1





          The "horizontal" and "vertical" of a coordinate system are defined by use, though I agree there are some domains in which no such meaning can be applied. My point is that saying "the z-axis is the equivalent of the conventional 'vertical'" is inaccurate in general (though it's true in some cases).

          – John Bartholomew
          Jan 31 '12 at 14:13
















        4














        Plain English words may not always suit specific technical usage.



        As for variable names, you will have to drop the h-v concept and adopt the xyz nomenclature. Just remember in 3-D, the z-axis is the equivalent of the conventional 'vertical' (the entire 2-D x - y plane being the 'horizontal').



        [see also my comment @OP]






        share|improve this answer




















        • 5





          Conventions for which axis is "vertical" vary across different domains and even within domains: sometimes it's z, sometimes it's y. The direction of the vertical axis also varies: sometimes the "up" direction is positive along the vertical axis, sometimes it's negative.

          – John Bartholomew
          Jan 31 '12 at 13:30











        • @JohnBartholomew In fact, a three dimensional object in space has no defined vertical or horizontal. Take a cube and turn it slowly along one of its axes: what happens to the original horizontal/ vertical plane? The plane rotates with the object. At what point does the 'horizontal plane' cease to be so and become the 'vertical plane'? :)

          – Kris
          Jan 31 '12 at 14:07






        • 1





          The "horizontal" and "vertical" of a coordinate system are defined by use, though I agree there are some domains in which no such meaning can be applied. My point is that saying "the z-axis is the equivalent of the conventional 'vertical'" is inaccurate in general (though it's true in some cases).

          – John Bartholomew
          Jan 31 '12 at 14:13














        4












        4








        4







        Plain English words may not always suit specific technical usage.



        As for variable names, you will have to drop the h-v concept and adopt the xyz nomenclature. Just remember in 3-D, the z-axis is the equivalent of the conventional 'vertical' (the entire 2-D x - y plane being the 'horizontal').



        [see also my comment @OP]






        share|improve this answer















        Plain English words may not always suit specific technical usage.



        As for variable names, you will have to drop the h-v concept and adopt the xyz nomenclature. Just remember in 3-D, the z-axis is the equivalent of the conventional 'vertical' (the entire 2-D x - y plane being the 'horizontal').



        [see also my comment @OP]







        share|improve this answer














        share|improve this answer



        share|improve this answer








        edited Jan 31 '12 at 11:11

























        answered Jan 31 '12 at 10:27









        KrisKris

        33k641124




        33k641124







        • 5





          Conventions for which axis is "vertical" vary across different domains and even within domains: sometimes it's z, sometimes it's y. The direction of the vertical axis also varies: sometimes the "up" direction is positive along the vertical axis, sometimes it's negative.

          – John Bartholomew
          Jan 31 '12 at 13:30











        • @JohnBartholomew In fact, a three dimensional object in space has no defined vertical or horizontal. Take a cube and turn it slowly along one of its axes: what happens to the original horizontal/ vertical plane? The plane rotates with the object. At what point does the 'horizontal plane' cease to be so and become the 'vertical plane'? :)

          – Kris
          Jan 31 '12 at 14:07






        • 1





          The "horizontal" and "vertical" of a coordinate system are defined by use, though I agree there are some domains in which no such meaning can be applied. My point is that saying "the z-axis is the equivalent of the conventional 'vertical'" is inaccurate in general (though it's true in some cases).

          – John Bartholomew
          Jan 31 '12 at 14:13













        • 5





          Conventions for which axis is "vertical" vary across different domains and even within domains: sometimes it's z, sometimes it's y. The direction of the vertical axis also varies: sometimes the "up" direction is positive along the vertical axis, sometimes it's negative.

          – John Bartholomew
          Jan 31 '12 at 13:30











        • @JohnBartholomew In fact, a three dimensional object in space has no defined vertical or horizontal. Take a cube and turn it slowly along one of its axes: what happens to the original horizontal/ vertical plane? The plane rotates with the object. At what point does the 'horizontal plane' cease to be so and become the 'vertical plane'? :)

          – Kris
          Jan 31 '12 at 14:07






        • 1





          The "horizontal" and "vertical" of a coordinate system are defined by use, though I agree there are some domains in which no such meaning can be applied. My point is that saying "the z-axis is the equivalent of the conventional 'vertical'" is inaccurate in general (though it's true in some cases).

          – John Bartholomew
          Jan 31 '12 at 14:13








        5




        5





        Conventions for which axis is "vertical" vary across different domains and even within domains: sometimes it's z, sometimes it's y. The direction of the vertical axis also varies: sometimes the "up" direction is positive along the vertical axis, sometimes it's negative.

        – John Bartholomew
        Jan 31 '12 at 13:30





        Conventions for which axis is "vertical" vary across different domains and even within domains: sometimes it's z, sometimes it's y. The direction of the vertical axis also varies: sometimes the "up" direction is positive along the vertical axis, sometimes it's negative.

        – John Bartholomew
        Jan 31 '12 at 13:30













        @JohnBartholomew In fact, a three dimensional object in space has no defined vertical or horizontal. Take a cube and turn it slowly along one of its axes: what happens to the original horizontal/ vertical plane? The plane rotates with the object. At what point does the 'horizontal plane' cease to be so and become the 'vertical plane'? :)

        – Kris
        Jan 31 '12 at 14:07





        @JohnBartholomew In fact, a three dimensional object in space has no defined vertical or horizontal. Take a cube and turn it slowly along one of its axes: what happens to the original horizontal/ vertical plane? The plane rotates with the object. At what point does the 'horizontal plane' cease to be so and become the 'vertical plane'? :)

        – Kris
        Jan 31 '12 at 14:07




        1




        1





        The "horizontal" and "vertical" of a coordinate system are defined by use, though I agree there are some domains in which no such meaning can be applied. My point is that saying "the z-axis is the equivalent of the conventional 'vertical'" is inaccurate in general (though it's true in some cases).

        – John Bartholomew
        Jan 31 '12 at 14:13






        The "horizontal" and "vertical" of a coordinate system are defined by use, though I agree there are some domains in which no such meaning can be applied. My point is that saying "the z-axis is the equivalent of the conventional 'vertical'" is inaccurate in general (though it's true in some cases).

        – John Bartholomew
        Jan 31 '12 at 14:13












        3














        In my 3D coding experiences, we have called it the z-axis and depth. As well as z-values and depth-values used to mean the same thing. And also we rarely used horizontal and vertical, we just called those x-axis and y-axis.



        Both of these answers are somewhat rejected by your question, but this is the answer I give based on my experiences. Maybe if you described the context of your usage, it would help.






        share|improve this answer























        • right, we have to be specific, he is saying in a comment "This is in the context of programming"

          – Theta30
          Jan 31 '12 at 20:24















        3














        In my 3D coding experiences, we have called it the z-axis and depth. As well as z-values and depth-values used to mean the same thing. And also we rarely used horizontal and vertical, we just called those x-axis and y-axis.



        Both of these answers are somewhat rejected by your question, but this is the answer I give based on my experiences. Maybe if you described the context of your usage, it would help.






        share|improve this answer























        • right, we have to be specific, he is saying in a comment "This is in the context of programming"

          – Theta30
          Jan 31 '12 at 20:24













        3












        3








        3







        In my 3D coding experiences, we have called it the z-axis and depth. As well as z-values and depth-values used to mean the same thing. And also we rarely used horizontal and vertical, we just called those x-axis and y-axis.



        Both of these answers are somewhat rejected by your question, but this is the answer I give based on my experiences. Maybe if you described the context of your usage, it would help.






        share|improve this answer













        In my 3D coding experiences, we have called it the z-axis and depth. As well as z-values and depth-values used to mean the same thing. And also we rarely used horizontal and vertical, we just called those x-axis and y-axis.



        Both of these answers are somewhat rejected by your question, but this is the answer I give based on my experiences. Maybe if you described the context of your usage, it would help.







        share|improve this answer












        share|improve this answer



        share|improve this answer










        answered Jan 31 '12 at 19:47









        XonatronXonatron

        2842311




        2842311












        • right, we have to be specific, he is saying in a comment "This is in the context of programming"

          – Theta30
          Jan 31 '12 at 20:24

















        • right, we have to be specific, he is saying in a comment "This is in the context of programming"

          – Theta30
          Jan 31 '12 at 20:24
















        right, we have to be specific, he is saying in a comment "This is in the context of programming"

        – Theta30
        Jan 31 '12 at 20:24





        right, we have to be specific, he is saying in a comment "This is in the context of programming"

        – Theta30
        Jan 31 '12 at 20:24











        3














        The axis, perpendicular the the plane of the graph is usually called the normal axis.






        share|improve this answer



























          3














          The axis, perpendicular the the plane of the graph is usually called the normal axis.






          share|improve this answer

























            3












            3








            3







            The axis, perpendicular the the plane of the graph is usually called the normal axis.






            share|improve this answer













            The axis, perpendicular the the plane of the graph is usually called the normal axis.







            share|improve this answer












            share|improve this answer



            share|improve this answer










            answered Feb 22 '12 at 12:06









            AnixxAnixx

            1,33492439




            1,33492439





















                3














                Think Math graphic



                In describing the box or cube, you would use height, length, breadth, width and depth, with breadth, width and depth being interchangeable.



                I would use a diagram or key to specify what you mean in your particular case.



                • x = breadth

                • y = height

                • z = depth





                share|improve this answer





























                  3














                  Think Math graphic



                  In describing the box or cube, you would use height, length, breadth, width and depth, with breadth, width and depth being interchangeable.



                  I would use a diagram or key to specify what you mean in your particular case.



                  • x = breadth

                  • y = height

                  • z = depth





                  share|improve this answer



























                    3












                    3








                    3







                    Think Math graphic



                    In describing the box or cube, you would use height, length, breadth, width and depth, with breadth, width and depth being interchangeable.



                    I would use a diagram or key to specify what you mean in your particular case.



                    • x = breadth

                    • y = height

                    • z = depth





                    share|improve this answer















                    Think Math graphic



                    In describing the box or cube, you would use height, length, breadth, width and depth, with breadth, width and depth being interchangeable.



                    I would use a diagram or key to specify what you mean in your particular case.



                    • x = breadth

                    • y = height

                    • z = depth






                    share|improve this answer














                    share|improve this answer



                    share|improve this answer








                    edited 45 mins ago









                    Crissov

                    407823




                    407823










                    answered Jan 31 '12 at 15:04









                    nelaaronelaaro

                    1394




                    1394





















                        0














                        I had this same question working on a 3D interface today, and came to the conclusion that "vertical" (y axis), "lateral" (x axis), and "horizontal" (z axis) fit reasonably well.



                        • Vertical means "being in a position or direction perpendicular to
                          the plane of the horizon; upright; plumb." (i.e., up-and-down);

                        • Lateral means "of or pertaining to the side; situated at, proceeding
                          from, or directed to a side: a lateral view." (i.e.,
                          left-to-right);

                        • Horizontal means "at right angles to the vertical;
                          parallel to level ground."

                        By deductive reasoning (taking away the left-to-right perspective covered by lateral), we can conclude that "horizontal" is an appropriate term for nearest to furthest away (toward the horizon, as it were.)






                        share|improve this answer



























                          0














                          I had this same question working on a 3D interface today, and came to the conclusion that "vertical" (y axis), "lateral" (x axis), and "horizontal" (z axis) fit reasonably well.



                          • Vertical means "being in a position or direction perpendicular to
                            the plane of the horizon; upright; plumb." (i.e., up-and-down);

                          • Lateral means "of or pertaining to the side; situated at, proceeding
                            from, or directed to a side: a lateral view." (i.e.,
                            left-to-right);

                          • Horizontal means "at right angles to the vertical;
                            parallel to level ground."

                          By deductive reasoning (taking away the left-to-right perspective covered by lateral), we can conclude that "horizontal" is an appropriate term for nearest to furthest away (toward the horizon, as it were.)






                          share|improve this answer

























                            0












                            0








                            0







                            I had this same question working on a 3D interface today, and came to the conclusion that "vertical" (y axis), "lateral" (x axis), and "horizontal" (z axis) fit reasonably well.



                            • Vertical means "being in a position or direction perpendicular to
                              the plane of the horizon; upright; plumb." (i.e., up-and-down);

                            • Lateral means "of or pertaining to the side; situated at, proceeding
                              from, or directed to a side: a lateral view." (i.e.,
                              left-to-right);

                            • Horizontal means "at right angles to the vertical;
                              parallel to level ground."

                            By deductive reasoning (taking away the left-to-right perspective covered by lateral), we can conclude that "horizontal" is an appropriate term for nearest to furthest away (toward the horizon, as it were.)






                            share|improve this answer













                            I had this same question working on a 3D interface today, and came to the conclusion that "vertical" (y axis), "lateral" (x axis), and "horizontal" (z axis) fit reasonably well.



                            • Vertical means "being in a position or direction perpendicular to
                              the plane of the horizon; upright; plumb." (i.e., up-and-down);

                            • Lateral means "of or pertaining to the side; situated at, proceeding
                              from, or directed to a side: a lateral view." (i.e.,
                              left-to-right);

                            • Horizontal means "at right angles to the vertical;
                              parallel to level ground."

                            By deductive reasoning (taking away the left-to-right perspective covered by lateral), we can conclude that "horizontal" is an appropriate term for nearest to furthest away (toward the horizon, as it were.)







                            share|improve this answer












                            share|improve this answer



                            share|improve this answer










                            answered Jul 31 '13 at 20:04









                            Bill HorvathBill Horvath

                            31915




                            31915















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