Are bags of holding fireproof? Announcing the arrival of Valued Associate #679: Cesar Manara Planned maintenance scheduled April 23, 2019 at 23:30 UTC (7:30pm US/Eastern)Locking dimensions together; immovable rods and bags of holdingCan a Bag of Holding be opened from the inside?What would happen if you opened a Bag of Holding underwater?Are there price lists for magic items, such as the Bag of Holding?Is it possible to stuff a Bag of Holding inside another Bag of Holding?Sharp objects in a Bag of HoldingDoes a Bag of Holding look full?How can you get rid of smoke?Can you cast Lighten Object or Shrink on Bag of Holding?Can multiple Bags of Holding banish Tiamat?

Can this water damage be explained by lack of gutters and grading issues?

What's the connection between Mr. Nancy and fried chicken?

Why does my GNOME settings mention "Moto C Plus"?

What documents does someone with a long-term visa need to travel to another Schengen country?

Can a Wizard take the Magic Initiate feat and select spells from the Wizard list?

Pointing to problems without suggesting solutions

Trying to enter the Fox's den

"Destructive force" carried by a B-52?

xkeyval -- read keys from file

When speaking, how do you change your mind mid-sentence?

Why aren't these two solutions equivalent? Combinatorics problem

Are bags of holding fireproof?

How do I overlay a PNG over two videos (one video overlays another) in one command using FFmpeg?

/bin/ls sorts differently than just ls

Determine the generator of an ideal of ring of integers

What is the evidence that custom checks in Northern Ireland are going to result in violence?

When does Bran Stark remember Jamie pushing him?

Why "Go Out and Learn"

How to break 信じようとしていただけかも知れない into separate parts?

Recursive calls to a function - why is the address of the parameter passed to it lowering with each call?

Can gravitational waves pass through a black hole?

Has a Nobel Peace laureate ever been accused of war crimes?

How to get a single big right brace?

What helicopter has the most rotor blades?



Are bags of holding fireproof?



Announcing the arrival of Valued Associate #679: Cesar Manara
Planned maintenance scheduled April 23, 2019 at 23:30 UTC (7:30pm US/Eastern)Locking dimensions together; immovable rods and bags of holdingCan a Bag of Holding be opened from the inside?What would happen if you opened a Bag of Holding underwater?Are there price lists for magic items, such as the Bag of Holding?Is it possible to stuff a Bag of Holding inside another Bag of Holding?Sharp objects in a Bag of HoldingDoes a Bag of Holding look full?How can you get rid of smoke?Can you cast Lighten Object or Shrink on Bag of Holding?Can multiple Bags of Holding banish Tiamat?



.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;








15












$begingroup$


I was wondering if we could make a campfire, and then in an emergency, scoop said fire into the bag of holding to prevent the smoke from giving away our position.



Are they fireproof from the inside?










share|improve this question











$endgroup$


















    15












    $begingroup$


    I was wondering if we could make a campfire, and then in an emergency, scoop said fire into the bag of holding to prevent the smoke from giving away our position.



    Are they fireproof from the inside?










    share|improve this question











    $endgroup$














      15












      15








      15





      $begingroup$


      I was wondering if we could make a campfire, and then in an emergency, scoop said fire into the bag of holding to prevent the smoke from giving away our position.



      Are they fireproof from the inside?










      share|improve this question











      $endgroup$




      I was wondering if we could make a campfire, and then in an emergency, scoop said fire into the bag of holding to prevent the smoke from giving away our position.



      Are they fireproof from the inside?







      dnd-5e magic-items






      share|improve this question















      share|improve this question













      share|improve this question




      share|improve this question








      edited 12 hours ago









      NathanS

      27.3k9133288




      27.3k9133288










      asked 13 hours ago









      ThatguyThatguy

      1,46031348




      1,46031348




















          3 Answers
          3






          active

          oldest

          votes


















          12












          $begingroup$

          No, it is not fireproof



          The general rules for damaging magic items says:




          Most magic items, other than potions and scrolls, have resistance to all damage. Artifacts are practically indestructible, requiring extreme measures to destroy. (DMG 141)




          Thus, most magic items (of which a bag of holding is one) are in fact only resistant to fire damage and not fireproof (immune to fire damage).



          The bag of holding does not give any indication that it is an exception to this and, in fact, details some additional ways it can get damaged:




          If the bag is overloaded, pierced, or torn, it ruptures and is destroyed...




          So, by default, this item is not fireproof which makes sense because it is still just a bag (albeit a magical one). As always, your DM is more than welcome to rule otherwise though.



          Exactly how much damage scooping a fire into the bag would do to it and how long it would burn in there (it has a limited amount of oxygen) will be up to your DM. Given that it does have resistance (and depending on how much damage the fire does), you might be able to get away with this trick once without actually destroying the item (which only would happen when you bring its HP to 0).






          share|improve this answer











          $endgroup$




















            7












            $begingroup$

            Probably not.



            The rules text for the bag of holding say,




            If the bag is overloaded, pierced, or torn, it ruptures and is destroyed...




            It doesn't actually say 'burned'. So are piercing and tearing the ONLY things that can destroy a bag of holding, or is any physical damage sufficient, and this represents an additional rule of some kind?



            On p.141 of the Dungeon Master's Guide, we have the "Magic Item Resilience" rule, which says items are "at least as durable as non-magical items of their kind", and generally "have resistance to all damage". Resistance is not immunity, and normal bags aren't immune to fire, so the bag clearly can be burned; but we don't know how much damage is necessary to destroy a normal bag. (It probably isn't much.)



            It seems to me that the intent here is, despite being magical, the bag is still essentially a bag, and can be destroyed by things that would damage or destroy a bag's physical form. This would include burning -- I suspect the specific rule about piercing and tearing is merely saying such effects are extra destructive to a bag of holding -- maybe the bag doesn't get resistance against those damage types.



            In any case, it seems clear that fire can indeed harm a bag of holding, but it's up to the DM as to how much damage it would take to destroy the bag.






            share|improve this answer











            $endgroup$








            • 4




              $begingroup$
              You might improve this answer with reference to DMG 141 on Magic Item Resilience.
              $endgroup$
              – Slagmoth
              8 hours ago


















            6












            $begingroup$

            There are ways to build fire so that the smoke does not rise into a straight column, but instead is diffused and thus less perceptible. For example, look at the Dakota Fire Pit which is according to the author detailed in both the US Army Survival Field Manual and the Ranger Handbook.



            The essentials are that:



            • The fire is in a pit, with no visible flame above ground giving away your position.

            • The fire burns hotter, so there is less smoke.

            • The pit should be located close to the base of a tree, so that the smoke is dispersed by the branches instead of rising in a clear column.

            • "Dousing" the fire is as simple as dumping sand/clay in both the main pit and the fresh air chimney (no water!).

            And all that, and more, should be covered by a Wisdom (Survival) check. I just added the details to improve your role-play description.




            I've used this in the past in the 3.5 edition; with the following understanding:



            • Small and smart parties would tend to try and hide their fire outside of their territories, to avoid getting spotted from miles at night. It was implicit that the party would use this method by default, unless otherwise specified.

            • At close proximity, the smell of the smoke could still be detected, though I do not remember the exact distance, it was affected by the direction of the wind: half-distance upwind, double-distance downwind.

            • If not built correctly, it could potentially still be seen (directly or indirectly), which a Spot vs Survival check covered, with usual modifiers in the forest, etc...


            As an adaptation to 5.0, I would expect that only someone who has experience traveling in the wild in small parties would know of this: something you would expect from a Barbarian or Ranger and the Outlander background or the Solider (Scout) background, but not from a Fighter with the Sailor background.



            And from a check point of view, an opposed roll between Wisdom (Perception) and Wisdom (Survival); with some Advantage/Disadvantage based on terrain conditions -- easier to hide in a dense forest rather than on rolling plains -- and wind direction.






            share|improve this answer











            $endgroup$








            • 1




              $begingroup$
              There is also a reason cold camps are a thing amongst those not wanting to be seen during night. Sometimes that fire just isn't a good idea.
              $endgroup$
              – NautArch
              6 hours ago










            • $begingroup$
              @NautArch: Sure, but when the temperatures drop too low, it's necessary to have a fire, and when camping for a month at a time, cold camping every night is draining for the morale.
              $endgroup$
              – Matthieu M.
              6 hours ago











            • $begingroup$
              Very true, but just saying that the cold camp is often used when you don't want to be seen. This might work better as an answer if you can discuss how you've used, if there was a mechanic or if you just handwaved fires and if you/your players felt it lessened the impact of night rest and the risks involved while in enemy territory.
              $endgroup$
              – NautArch
              6 hours ago






            • 1




              $begingroup$
              @NautArch: I've added my experience, though it was with 3.5, with suggestions of adaptation for 5.0.
              $endgroup$
              – Matthieu M.
              5 hours ago










            • $begingroup$
              @MatthieuM. I'm an avid camper, and I continue camping even when the temperature is below freezing. I do not use a fire to provide warmth at night. Among serious outdoor adventurers, many consider it bad form to be so unprepared that you require a fire. The only time I have ever needed a fire to stay warm at night was once when we were caught out on a day hike unexpectedly and had to sleep with no camp gear and some others were unprepared... I gave all my extra clothes to others, left myself in shorts+tshirt when it was a few degrees above freezing; that's the only time a fire was necessary.
              $endgroup$
              – Aaron
              3 hours ago











            Your Answer








            StackExchange.ready(function()
            var channelOptions =
            tags: "".split(" "),
            id: "122"
            ;
            initTagRenderer("".split(" "), "".split(" "), channelOptions);

            StackExchange.using("externalEditor", function()
            // Have to fire editor after snippets, if snippets enabled
            if (StackExchange.settings.snippets.snippetsEnabled)
            StackExchange.using("snippets", function()
            createEditor();
            );

            else
            createEditor();

            );

            function createEditor()
            StackExchange.prepareEditor(
            heartbeatType: 'answer',
            autoActivateHeartbeat: false,
            convertImagesToLinks: false,
            noModals: true,
            showLowRepImageUploadWarning: true,
            reputationToPostImages: null,
            bindNavPrevention: true,
            postfix: "",
            imageUploader:
            brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
            contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
            allowUrls: true
            ,
            noCode: true, onDemand: true,
            discardSelector: ".discard-answer"
            ,immediatelyShowMarkdownHelp:true
            );



            );













            draft saved

            draft discarded


















            StackExchange.ready(
            function ()
            StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f145610%2fare-bags-of-holding-fireproof%23new-answer', 'question_page');

            );

            Post as a guest















            Required, but never shown

























            3 Answers
            3






            active

            oldest

            votes








            3 Answers
            3






            active

            oldest

            votes









            active

            oldest

            votes






            active

            oldest

            votes









            12












            $begingroup$

            No, it is not fireproof



            The general rules for damaging magic items says:




            Most magic items, other than potions and scrolls, have resistance to all damage. Artifacts are practically indestructible, requiring extreme measures to destroy. (DMG 141)




            Thus, most magic items (of which a bag of holding is one) are in fact only resistant to fire damage and not fireproof (immune to fire damage).



            The bag of holding does not give any indication that it is an exception to this and, in fact, details some additional ways it can get damaged:




            If the bag is overloaded, pierced, or torn, it ruptures and is destroyed...




            So, by default, this item is not fireproof which makes sense because it is still just a bag (albeit a magical one). As always, your DM is more than welcome to rule otherwise though.



            Exactly how much damage scooping a fire into the bag would do to it and how long it would burn in there (it has a limited amount of oxygen) will be up to your DM. Given that it does have resistance (and depending on how much damage the fire does), you might be able to get away with this trick once without actually destroying the item (which only would happen when you bring its HP to 0).






            share|improve this answer











            $endgroup$

















              12












              $begingroup$

              No, it is not fireproof



              The general rules for damaging magic items says:




              Most magic items, other than potions and scrolls, have resistance to all damage. Artifacts are practically indestructible, requiring extreme measures to destroy. (DMG 141)




              Thus, most magic items (of which a bag of holding is one) are in fact only resistant to fire damage and not fireproof (immune to fire damage).



              The bag of holding does not give any indication that it is an exception to this and, in fact, details some additional ways it can get damaged:




              If the bag is overloaded, pierced, or torn, it ruptures and is destroyed...




              So, by default, this item is not fireproof which makes sense because it is still just a bag (albeit a magical one). As always, your DM is more than welcome to rule otherwise though.



              Exactly how much damage scooping a fire into the bag would do to it and how long it would burn in there (it has a limited amount of oxygen) will be up to your DM. Given that it does have resistance (and depending on how much damage the fire does), you might be able to get away with this trick once without actually destroying the item (which only would happen when you bring its HP to 0).






              share|improve this answer











              $endgroup$















                12












                12








                12





                $begingroup$

                No, it is not fireproof



                The general rules for damaging magic items says:




                Most magic items, other than potions and scrolls, have resistance to all damage. Artifacts are practically indestructible, requiring extreme measures to destroy. (DMG 141)




                Thus, most magic items (of which a bag of holding is one) are in fact only resistant to fire damage and not fireproof (immune to fire damage).



                The bag of holding does not give any indication that it is an exception to this and, in fact, details some additional ways it can get damaged:




                If the bag is overloaded, pierced, or torn, it ruptures and is destroyed...




                So, by default, this item is not fireproof which makes sense because it is still just a bag (albeit a magical one). As always, your DM is more than welcome to rule otherwise though.



                Exactly how much damage scooping a fire into the bag would do to it and how long it would burn in there (it has a limited amount of oxygen) will be up to your DM. Given that it does have resistance (and depending on how much damage the fire does), you might be able to get away with this trick once without actually destroying the item (which only would happen when you bring its HP to 0).






                share|improve this answer











                $endgroup$



                No, it is not fireproof



                The general rules for damaging magic items says:




                Most magic items, other than potions and scrolls, have resistance to all damage. Artifacts are practically indestructible, requiring extreme measures to destroy. (DMG 141)




                Thus, most magic items (of which a bag of holding is one) are in fact only resistant to fire damage and not fireproof (immune to fire damage).



                The bag of holding does not give any indication that it is an exception to this and, in fact, details some additional ways it can get damaged:




                If the bag is overloaded, pierced, or torn, it ruptures and is destroyed...




                So, by default, this item is not fireproof which makes sense because it is still just a bag (albeit a magical one). As always, your DM is more than welcome to rule otherwise though.



                Exactly how much damage scooping a fire into the bag would do to it and how long it would burn in there (it has a limited amount of oxygen) will be up to your DM. Given that it does have resistance (and depending on how much damage the fire does), you might be able to get away with this trick once without actually destroying the item (which only would happen when you bring its HP to 0).







                share|improve this answer














                share|improve this answer



                share|improve this answer








                edited 5 hours ago









                A Very Large Bear

                1,597726




                1,597726










                answered 7 hours ago









                RubiksmooseRubiksmoose

                62.4k10301458




                62.4k10301458























                    7












                    $begingroup$

                    Probably not.



                    The rules text for the bag of holding say,




                    If the bag is overloaded, pierced, or torn, it ruptures and is destroyed...




                    It doesn't actually say 'burned'. So are piercing and tearing the ONLY things that can destroy a bag of holding, or is any physical damage sufficient, and this represents an additional rule of some kind?



                    On p.141 of the Dungeon Master's Guide, we have the "Magic Item Resilience" rule, which says items are "at least as durable as non-magical items of their kind", and generally "have resistance to all damage". Resistance is not immunity, and normal bags aren't immune to fire, so the bag clearly can be burned; but we don't know how much damage is necessary to destroy a normal bag. (It probably isn't much.)



                    It seems to me that the intent here is, despite being magical, the bag is still essentially a bag, and can be destroyed by things that would damage or destroy a bag's physical form. This would include burning -- I suspect the specific rule about piercing and tearing is merely saying such effects are extra destructive to a bag of holding -- maybe the bag doesn't get resistance against those damage types.



                    In any case, it seems clear that fire can indeed harm a bag of holding, but it's up to the DM as to how much damage it would take to destroy the bag.






                    share|improve this answer











                    $endgroup$








                    • 4




                      $begingroup$
                      You might improve this answer with reference to DMG 141 on Magic Item Resilience.
                      $endgroup$
                      – Slagmoth
                      8 hours ago















                    7












                    $begingroup$

                    Probably not.



                    The rules text for the bag of holding say,




                    If the bag is overloaded, pierced, or torn, it ruptures and is destroyed...




                    It doesn't actually say 'burned'. So are piercing and tearing the ONLY things that can destroy a bag of holding, or is any physical damage sufficient, and this represents an additional rule of some kind?



                    On p.141 of the Dungeon Master's Guide, we have the "Magic Item Resilience" rule, which says items are "at least as durable as non-magical items of their kind", and generally "have resistance to all damage". Resistance is not immunity, and normal bags aren't immune to fire, so the bag clearly can be burned; but we don't know how much damage is necessary to destroy a normal bag. (It probably isn't much.)



                    It seems to me that the intent here is, despite being magical, the bag is still essentially a bag, and can be destroyed by things that would damage or destroy a bag's physical form. This would include burning -- I suspect the specific rule about piercing and tearing is merely saying such effects are extra destructive to a bag of holding -- maybe the bag doesn't get resistance against those damage types.



                    In any case, it seems clear that fire can indeed harm a bag of holding, but it's up to the DM as to how much damage it would take to destroy the bag.






                    share|improve this answer











                    $endgroup$








                    • 4




                      $begingroup$
                      You might improve this answer with reference to DMG 141 on Magic Item Resilience.
                      $endgroup$
                      – Slagmoth
                      8 hours ago













                    7












                    7








                    7





                    $begingroup$

                    Probably not.



                    The rules text for the bag of holding say,




                    If the bag is overloaded, pierced, or torn, it ruptures and is destroyed...




                    It doesn't actually say 'burned'. So are piercing and tearing the ONLY things that can destroy a bag of holding, or is any physical damage sufficient, and this represents an additional rule of some kind?



                    On p.141 of the Dungeon Master's Guide, we have the "Magic Item Resilience" rule, which says items are "at least as durable as non-magical items of their kind", and generally "have resistance to all damage". Resistance is not immunity, and normal bags aren't immune to fire, so the bag clearly can be burned; but we don't know how much damage is necessary to destroy a normal bag. (It probably isn't much.)



                    It seems to me that the intent here is, despite being magical, the bag is still essentially a bag, and can be destroyed by things that would damage or destroy a bag's physical form. This would include burning -- I suspect the specific rule about piercing and tearing is merely saying such effects are extra destructive to a bag of holding -- maybe the bag doesn't get resistance against those damage types.



                    In any case, it seems clear that fire can indeed harm a bag of holding, but it's up to the DM as to how much damage it would take to destroy the bag.






                    share|improve this answer











                    $endgroup$



                    Probably not.



                    The rules text for the bag of holding say,




                    If the bag is overloaded, pierced, or torn, it ruptures and is destroyed...




                    It doesn't actually say 'burned'. So are piercing and tearing the ONLY things that can destroy a bag of holding, or is any physical damage sufficient, and this represents an additional rule of some kind?



                    On p.141 of the Dungeon Master's Guide, we have the "Magic Item Resilience" rule, which says items are "at least as durable as non-magical items of their kind", and generally "have resistance to all damage". Resistance is not immunity, and normal bags aren't immune to fire, so the bag clearly can be burned; but we don't know how much damage is necessary to destroy a normal bag. (It probably isn't much.)



                    It seems to me that the intent here is, despite being magical, the bag is still essentially a bag, and can be destroyed by things that would damage or destroy a bag's physical form. This would include burning -- I suspect the specific rule about piercing and tearing is merely saying such effects are extra destructive to a bag of holding -- maybe the bag doesn't get resistance against those damage types.



                    In any case, it seems clear that fire can indeed harm a bag of holding, but it's up to the DM as to how much damage it would take to destroy the bag.







                    share|improve this answer














                    share|improve this answer



                    share|improve this answer








                    edited 6 hours ago

























                    answered 8 hours ago









                    Darth PseudonymDarth Pseudonym

                    16.3k34188




                    16.3k34188







                    • 4




                      $begingroup$
                      You might improve this answer with reference to DMG 141 on Magic Item Resilience.
                      $endgroup$
                      – Slagmoth
                      8 hours ago












                    • 4




                      $begingroup$
                      You might improve this answer with reference to DMG 141 on Magic Item Resilience.
                      $endgroup$
                      – Slagmoth
                      8 hours ago







                    4




                    4




                    $begingroup$
                    You might improve this answer with reference to DMG 141 on Magic Item Resilience.
                    $endgroup$
                    – Slagmoth
                    8 hours ago




                    $begingroup$
                    You might improve this answer with reference to DMG 141 on Magic Item Resilience.
                    $endgroup$
                    – Slagmoth
                    8 hours ago











                    6












                    $begingroup$

                    There are ways to build fire so that the smoke does not rise into a straight column, but instead is diffused and thus less perceptible. For example, look at the Dakota Fire Pit which is according to the author detailed in both the US Army Survival Field Manual and the Ranger Handbook.



                    The essentials are that:



                    • The fire is in a pit, with no visible flame above ground giving away your position.

                    • The fire burns hotter, so there is less smoke.

                    • The pit should be located close to the base of a tree, so that the smoke is dispersed by the branches instead of rising in a clear column.

                    • "Dousing" the fire is as simple as dumping sand/clay in both the main pit and the fresh air chimney (no water!).

                    And all that, and more, should be covered by a Wisdom (Survival) check. I just added the details to improve your role-play description.




                    I've used this in the past in the 3.5 edition; with the following understanding:



                    • Small and smart parties would tend to try and hide their fire outside of their territories, to avoid getting spotted from miles at night. It was implicit that the party would use this method by default, unless otherwise specified.

                    • At close proximity, the smell of the smoke could still be detected, though I do not remember the exact distance, it was affected by the direction of the wind: half-distance upwind, double-distance downwind.

                    • If not built correctly, it could potentially still be seen (directly or indirectly), which a Spot vs Survival check covered, with usual modifiers in the forest, etc...


                    As an adaptation to 5.0, I would expect that only someone who has experience traveling in the wild in small parties would know of this: something you would expect from a Barbarian or Ranger and the Outlander background or the Solider (Scout) background, but not from a Fighter with the Sailor background.



                    And from a check point of view, an opposed roll between Wisdom (Perception) and Wisdom (Survival); with some Advantage/Disadvantage based on terrain conditions -- easier to hide in a dense forest rather than on rolling plains -- and wind direction.






                    share|improve this answer











                    $endgroup$








                    • 1




                      $begingroup$
                      There is also a reason cold camps are a thing amongst those not wanting to be seen during night. Sometimes that fire just isn't a good idea.
                      $endgroup$
                      – NautArch
                      6 hours ago










                    • $begingroup$
                      @NautArch: Sure, but when the temperatures drop too low, it's necessary to have a fire, and when camping for a month at a time, cold camping every night is draining for the morale.
                      $endgroup$
                      – Matthieu M.
                      6 hours ago











                    • $begingroup$
                      Very true, but just saying that the cold camp is often used when you don't want to be seen. This might work better as an answer if you can discuss how you've used, if there was a mechanic or if you just handwaved fires and if you/your players felt it lessened the impact of night rest and the risks involved while in enemy territory.
                      $endgroup$
                      – NautArch
                      6 hours ago






                    • 1




                      $begingroup$
                      @NautArch: I've added my experience, though it was with 3.5, with suggestions of adaptation for 5.0.
                      $endgroup$
                      – Matthieu M.
                      5 hours ago










                    • $begingroup$
                      @MatthieuM. I'm an avid camper, and I continue camping even when the temperature is below freezing. I do not use a fire to provide warmth at night. Among serious outdoor adventurers, many consider it bad form to be so unprepared that you require a fire. The only time I have ever needed a fire to stay warm at night was once when we were caught out on a day hike unexpectedly and had to sleep with no camp gear and some others were unprepared... I gave all my extra clothes to others, left myself in shorts+tshirt when it was a few degrees above freezing; that's the only time a fire was necessary.
                      $endgroup$
                      – Aaron
                      3 hours ago















                    6












                    $begingroup$

                    There are ways to build fire so that the smoke does not rise into a straight column, but instead is diffused and thus less perceptible. For example, look at the Dakota Fire Pit which is according to the author detailed in both the US Army Survival Field Manual and the Ranger Handbook.



                    The essentials are that:



                    • The fire is in a pit, with no visible flame above ground giving away your position.

                    • The fire burns hotter, so there is less smoke.

                    • The pit should be located close to the base of a tree, so that the smoke is dispersed by the branches instead of rising in a clear column.

                    • "Dousing" the fire is as simple as dumping sand/clay in both the main pit and the fresh air chimney (no water!).

                    And all that, and more, should be covered by a Wisdom (Survival) check. I just added the details to improve your role-play description.




                    I've used this in the past in the 3.5 edition; with the following understanding:



                    • Small and smart parties would tend to try and hide their fire outside of their territories, to avoid getting spotted from miles at night. It was implicit that the party would use this method by default, unless otherwise specified.

                    • At close proximity, the smell of the smoke could still be detected, though I do not remember the exact distance, it was affected by the direction of the wind: half-distance upwind, double-distance downwind.

                    • If not built correctly, it could potentially still be seen (directly or indirectly), which a Spot vs Survival check covered, with usual modifiers in the forest, etc...


                    As an adaptation to 5.0, I would expect that only someone who has experience traveling in the wild in small parties would know of this: something you would expect from a Barbarian or Ranger and the Outlander background or the Solider (Scout) background, but not from a Fighter with the Sailor background.



                    And from a check point of view, an opposed roll between Wisdom (Perception) and Wisdom (Survival); with some Advantage/Disadvantage based on terrain conditions -- easier to hide in a dense forest rather than on rolling plains -- and wind direction.






                    share|improve this answer











                    $endgroup$








                    • 1




                      $begingroup$
                      There is also a reason cold camps are a thing amongst those not wanting to be seen during night. Sometimes that fire just isn't a good idea.
                      $endgroup$
                      – NautArch
                      6 hours ago










                    • $begingroup$
                      @NautArch: Sure, but when the temperatures drop too low, it's necessary to have a fire, and when camping for a month at a time, cold camping every night is draining for the morale.
                      $endgroup$
                      – Matthieu M.
                      6 hours ago











                    • $begingroup$
                      Very true, but just saying that the cold camp is often used when you don't want to be seen. This might work better as an answer if you can discuss how you've used, if there was a mechanic or if you just handwaved fires and if you/your players felt it lessened the impact of night rest and the risks involved while in enemy territory.
                      $endgroup$
                      – NautArch
                      6 hours ago






                    • 1




                      $begingroup$
                      @NautArch: I've added my experience, though it was with 3.5, with suggestions of adaptation for 5.0.
                      $endgroup$
                      – Matthieu M.
                      5 hours ago










                    • $begingroup$
                      @MatthieuM. I'm an avid camper, and I continue camping even when the temperature is below freezing. I do not use a fire to provide warmth at night. Among serious outdoor adventurers, many consider it bad form to be so unprepared that you require a fire. The only time I have ever needed a fire to stay warm at night was once when we were caught out on a day hike unexpectedly and had to sleep with no camp gear and some others were unprepared... I gave all my extra clothes to others, left myself in shorts+tshirt when it was a few degrees above freezing; that's the only time a fire was necessary.
                      $endgroup$
                      – Aaron
                      3 hours ago













                    6












                    6








                    6





                    $begingroup$

                    There are ways to build fire so that the smoke does not rise into a straight column, but instead is diffused and thus less perceptible. For example, look at the Dakota Fire Pit which is according to the author detailed in both the US Army Survival Field Manual and the Ranger Handbook.



                    The essentials are that:



                    • The fire is in a pit, with no visible flame above ground giving away your position.

                    • The fire burns hotter, so there is less smoke.

                    • The pit should be located close to the base of a tree, so that the smoke is dispersed by the branches instead of rising in a clear column.

                    • "Dousing" the fire is as simple as dumping sand/clay in both the main pit and the fresh air chimney (no water!).

                    And all that, and more, should be covered by a Wisdom (Survival) check. I just added the details to improve your role-play description.




                    I've used this in the past in the 3.5 edition; with the following understanding:



                    • Small and smart parties would tend to try and hide their fire outside of their territories, to avoid getting spotted from miles at night. It was implicit that the party would use this method by default, unless otherwise specified.

                    • At close proximity, the smell of the smoke could still be detected, though I do not remember the exact distance, it was affected by the direction of the wind: half-distance upwind, double-distance downwind.

                    • If not built correctly, it could potentially still be seen (directly or indirectly), which a Spot vs Survival check covered, with usual modifiers in the forest, etc...


                    As an adaptation to 5.0, I would expect that only someone who has experience traveling in the wild in small parties would know of this: something you would expect from a Barbarian or Ranger and the Outlander background or the Solider (Scout) background, but not from a Fighter with the Sailor background.



                    And from a check point of view, an opposed roll between Wisdom (Perception) and Wisdom (Survival); with some Advantage/Disadvantage based on terrain conditions -- easier to hide in a dense forest rather than on rolling plains -- and wind direction.






                    share|improve this answer











                    $endgroup$



                    There are ways to build fire so that the smoke does not rise into a straight column, but instead is diffused and thus less perceptible. For example, look at the Dakota Fire Pit which is according to the author detailed in both the US Army Survival Field Manual and the Ranger Handbook.



                    The essentials are that:



                    • The fire is in a pit, with no visible flame above ground giving away your position.

                    • The fire burns hotter, so there is less smoke.

                    • The pit should be located close to the base of a tree, so that the smoke is dispersed by the branches instead of rising in a clear column.

                    • "Dousing" the fire is as simple as dumping sand/clay in both the main pit and the fresh air chimney (no water!).

                    And all that, and more, should be covered by a Wisdom (Survival) check. I just added the details to improve your role-play description.




                    I've used this in the past in the 3.5 edition; with the following understanding:



                    • Small and smart parties would tend to try and hide their fire outside of their territories, to avoid getting spotted from miles at night. It was implicit that the party would use this method by default, unless otherwise specified.

                    • At close proximity, the smell of the smoke could still be detected, though I do not remember the exact distance, it was affected by the direction of the wind: half-distance upwind, double-distance downwind.

                    • If not built correctly, it could potentially still be seen (directly or indirectly), which a Spot vs Survival check covered, with usual modifiers in the forest, etc...


                    As an adaptation to 5.0, I would expect that only someone who has experience traveling in the wild in small parties would know of this: something you would expect from a Barbarian or Ranger and the Outlander background or the Solider (Scout) background, but not from a Fighter with the Sailor background.



                    And from a check point of view, an opposed roll between Wisdom (Perception) and Wisdom (Survival); with some Advantage/Disadvantage based on terrain conditions -- easier to hide in a dense forest rather than on rolling plains -- and wind direction.







                    share|improve this answer














                    share|improve this answer



                    share|improve this answer








                    edited 6 hours ago

























                    answered 6 hours ago









                    Matthieu M.Matthieu M.

                    5,13831935




                    5,13831935







                    • 1




                      $begingroup$
                      There is also a reason cold camps are a thing amongst those not wanting to be seen during night. Sometimes that fire just isn't a good idea.
                      $endgroup$
                      – NautArch
                      6 hours ago










                    • $begingroup$
                      @NautArch: Sure, but when the temperatures drop too low, it's necessary to have a fire, and when camping for a month at a time, cold camping every night is draining for the morale.
                      $endgroup$
                      – Matthieu M.
                      6 hours ago











                    • $begingroup$
                      Very true, but just saying that the cold camp is often used when you don't want to be seen. This might work better as an answer if you can discuss how you've used, if there was a mechanic or if you just handwaved fires and if you/your players felt it lessened the impact of night rest and the risks involved while in enemy territory.
                      $endgroup$
                      – NautArch
                      6 hours ago






                    • 1




                      $begingroup$
                      @NautArch: I've added my experience, though it was with 3.5, with suggestions of adaptation for 5.0.
                      $endgroup$
                      – Matthieu M.
                      5 hours ago










                    • $begingroup$
                      @MatthieuM. I'm an avid camper, and I continue camping even when the temperature is below freezing. I do not use a fire to provide warmth at night. Among serious outdoor adventurers, many consider it bad form to be so unprepared that you require a fire. The only time I have ever needed a fire to stay warm at night was once when we were caught out on a day hike unexpectedly and had to sleep with no camp gear and some others were unprepared... I gave all my extra clothes to others, left myself in shorts+tshirt when it was a few degrees above freezing; that's the only time a fire was necessary.
                      $endgroup$
                      – Aaron
                      3 hours ago












                    • 1




                      $begingroup$
                      There is also a reason cold camps are a thing amongst those not wanting to be seen during night. Sometimes that fire just isn't a good idea.
                      $endgroup$
                      – NautArch
                      6 hours ago










                    • $begingroup$
                      @NautArch: Sure, but when the temperatures drop too low, it's necessary to have a fire, and when camping for a month at a time, cold camping every night is draining for the morale.
                      $endgroup$
                      – Matthieu M.
                      6 hours ago











                    • $begingroup$
                      Very true, but just saying that the cold camp is often used when you don't want to be seen. This might work better as an answer if you can discuss how you've used, if there was a mechanic or if you just handwaved fires and if you/your players felt it lessened the impact of night rest and the risks involved while in enemy territory.
                      $endgroup$
                      – NautArch
                      6 hours ago






                    • 1




                      $begingroup$
                      @NautArch: I've added my experience, though it was with 3.5, with suggestions of adaptation for 5.0.
                      $endgroup$
                      – Matthieu M.
                      5 hours ago










                    • $begingroup$
                      @MatthieuM. I'm an avid camper, and I continue camping even when the temperature is below freezing. I do not use a fire to provide warmth at night. Among serious outdoor adventurers, many consider it bad form to be so unprepared that you require a fire. The only time I have ever needed a fire to stay warm at night was once when we were caught out on a day hike unexpectedly and had to sleep with no camp gear and some others were unprepared... I gave all my extra clothes to others, left myself in shorts+tshirt when it was a few degrees above freezing; that's the only time a fire was necessary.
                      $endgroup$
                      – Aaron
                      3 hours ago







                    1




                    1




                    $begingroup$
                    There is also a reason cold camps are a thing amongst those not wanting to be seen during night. Sometimes that fire just isn't a good idea.
                    $endgroup$
                    – NautArch
                    6 hours ago




                    $begingroup$
                    There is also a reason cold camps are a thing amongst those not wanting to be seen during night. Sometimes that fire just isn't a good idea.
                    $endgroup$
                    – NautArch
                    6 hours ago












                    $begingroup$
                    @NautArch: Sure, but when the temperatures drop too low, it's necessary to have a fire, and when camping for a month at a time, cold camping every night is draining for the morale.
                    $endgroup$
                    – Matthieu M.
                    6 hours ago





                    $begingroup$
                    @NautArch: Sure, but when the temperatures drop too low, it's necessary to have a fire, and when camping for a month at a time, cold camping every night is draining for the morale.
                    $endgroup$
                    – Matthieu M.
                    6 hours ago













                    $begingroup$
                    Very true, but just saying that the cold camp is often used when you don't want to be seen. This might work better as an answer if you can discuss how you've used, if there was a mechanic or if you just handwaved fires and if you/your players felt it lessened the impact of night rest and the risks involved while in enemy territory.
                    $endgroup$
                    – NautArch
                    6 hours ago




                    $begingroup$
                    Very true, but just saying that the cold camp is often used when you don't want to be seen. This might work better as an answer if you can discuss how you've used, if there was a mechanic or if you just handwaved fires and if you/your players felt it lessened the impact of night rest and the risks involved while in enemy territory.
                    $endgroup$
                    – NautArch
                    6 hours ago




                    1




                    1




                    $begingroup$
                    @NautArch: I've added my experience, though it was with 3.5, with suggestions of adaptation for 5.0.
                    $endgroup$
                    – Matthieu M.
                    5 hours ago




                    $begingroup$
                    @NautArch: I've added my experience, though it was with 3.5, with suggestions of adaptation for 5.0.
                    $endgroup$
                    – Matthieu M.
                    5 hours ago












                    $begingroup$
                    @MatthieuM. I'm an avid camper, and I continue camping even when the temperature is below freezing. I do not use a fire to provide warmth at night. Among serious outdoor adventurers, many consider it bad form to be so unprepared that you require a fire. The only time I have ever needed a fire to stay warm at night was once when we were caught out on a day hike unexpectedly and had to sleep with no camp gear and some others were unprepared... I gave all my extra clothes to others, left myself in shorts+tshirt when it was a few degrees above freezing; that's the only time a fire was necessary.
                    $endgroup$
                    – Aaron
                    3 hours ago




                    $begingroup$
                    @MatthieuM. I'm an avid camper, and I continue camping even when the temperature is below freezing. I do not use a fire to provide warmth at night. Among serious outdoor adventurers, many consider it bad form to be so unprepared that you require a fire. The only time I have ever needed a fire to stay warm at night was once when we were caught out on a day hike unexpectedly and had to sleep with no camp gear and some others were unprepared... I gave all my extra clothes to others, left myself in shorts+tshirt when it was a few degrees above freezing; that's the only time a fire was necessary.
                    $endgroup$
                    – Aaron
                    3 hours ago

















                    draft saved

                    draft discarded
















































                    Thanks for contributing an answer to Role-playing Games Stack Exchange!


                    • Please be sure to answer the question. Provide details and share your research!

                    But avoid


                    • Asking for help, clarification, or responding to other answers.

                    • Making statements based on opinion; back them up with references or personal experience.

                    Use MathJax to format equations. MathJax reference.


                    To learn more, see our tips on writing great answers.




                    draft saved


                    draft discarded














                    StackExchange.ready(
                    function ()
                    StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f145610%2fare-bags-of-holding-fireproof%23new-answer', 'question_page');

                    );

                    Post as a guest















                    Required, but never shown





















































                    Required, but never shown














                    Required, but never shown












                    Required, but never shown







                    Required, but never shown

































                    Required, but never shown














                    Required, but never shown












                    Required, but never shown







                    Required, but never shown







                    Popular posts from this blog

                    How to create a command for the “strange m” symbol in latex? Announcing the arrival of Valued Associate #679: Cesar Manara Planned maintenance scheduled April 23, 2019 at 23:30 UTC (7:30pm US/Eastern)How do you make your own symbol when Detexify fails?Writing bold small caps with mathpazo packageplus-minus symbol with parenthesis around the minus signGreek character in Beamer document titleHow to create dashed right arrow over symbol?Currency symbol: Turkish LiraDouble prec as a single symbol?Plus Sign Too Big; How to Call adfbullet?Is there a TeX macro for three-legged pi?How do I get my integral-like symbol to align like the integral?How to selectively substitute a letter with another symbol representing the same letterHow do I generate a less than symbol and vertical bar that are the same height?

                    Category:Tremithousa Media in category "Tremithousa"Navigation menuUpload media34° 49′ 02.7″ N, 32° 26′ 37.32″ EOpenStreetMapGoogle EarthProximityramaReasonatorScholiaStatisticsWikiShootMe

                    Dokschytsy (Steed) Kwelen | NawigatsjuunBelarus: Vitebsk Region, citypopulation.de