Is Vivien of the Wilds + Wilderness Reclamation a competitive combo? Planned maintenance scheduled April 23, 2019 at 23:30 UTC (7:30pm US/Eastern) Announcing the arrival of Valued Associate #679: Cesar Manara Unicorn Meta Zoo #1: Why another podcast?In plain English, how does casting spells and using creature abilities work with the stack and priority?Does Into the Wilds stack?Does priority matter in Magic?Response to Selvala, Heart of the Wilds triggered abilityDonate Combo NeededLegal Combo in Modern?Do Multiple Into the Wilds StackVariety in competitive standard decksHow fast should a competitive combo deck win?Planeswalker Infinite Ultimate Combo

How to ask rejected full-time candidates to apply to teach individual courses?

tabularx column has extra padding at right?

Will the Antimagic Field spell cause elementals not summoned by magic to dissipate?

Putting Ant-Man on house arrest

What kind of equipment or other technology is necessary to photograph sprites (atmospheric phenomenon)

Kepler's 3rd law: ratios don't fit data

Does traveling In The United States require a passport or can I use my green card if not a US citizen?

Why do people think Winterfell crypts is the safest place for women, children & old people?

What is the ongoing value of the Kanban board to the developers as opposed to management

Assertions In A Mock Callout Test

How to produce a PS1 prompt in bash or ksh93 similar to tcsh

Normal Operator || T^2|| = ||T||^2

How can I introduce the names of fantasy creatures to the reader?

Does Prince Arnaud cause someone holding the Princess to lose?

Why isn't everyone flabbergasted about Bran's "gift"?

"Destructive force" carried by a B-52?

Does using the Inspiration rules for character defects encourage My Guy Syndrome?

How to keep bees out of canned beverages?

Converting a text document with special format to Pandas DataFrame

When does Bran Stark remember Jamie pushing him?

Compiling and throwing simple dynamic exceptions at runtime for JVM

How is an IPA symbol that lacks a name (e.g. ɲ) called?

Why do C and C++ allow the expression (int) + 4*5?

What *exactly* is electrical current, voltage, and resistance?



Is Vivien of the Wilds + Wilderness Reclamation a competitive combo?



Planned maintenance scheduled April 23, 2019 at 23:30 UTC (7:30pm US/Eastern)
Announcing the arrival of Valued Associate #679: Cesar Manara
Unicorn Meta Zoo #1: Why another podcast?In plain English, how does casting spells and using creature abilities work with the stack and priority?Does Into the Wilds stack?Does priority matter in Magic?Response to Selvala, Heart of the Wilds triggered abilityDonate Combo NeededLegal Combo in Modern?Do Multiple Into the Wilds StackVariety in competitive standard decksHow fast should a competitive combo deck win?Planeswalker Infinite Ultimate Combo










6















Vivien, Champion of the Wilds is a new planeswalker which allows casting creatures with instant speed. I want to combine it with Wilderness Reclamation to be able to double my mana during my end step and cast a giant Hydroid Krasis. The best case scenario for the deck is:



  • turn 1 - Llanowar Elves

  • turn 2 - Incubation Druid

  • turn 3 - Vivien of the Wilds

  • turn 4 - Wilderness Reclamation + adapt the Incubation Druid

  • turn 5 - Cast a 12/12 Hydroid Krasis during the endstep

Will it be competitive in Standard?



Also adding a biogenic ooze and simic ascendancy may win you a game. Maybe also add hadanas climb?










share|improve this question



















  • 6





    Any combo deck looks good "on paper" (pun intentional) if it hits all its draws and doesn't have to fight any disruption. What's your plan if you don't but all your draws and/or any of your pieces get countered?

    – Philip Kendall
    12 hours ago















6















Vivien, Champion of the Wilds is a new planeswalker which allows casting creatures with instant speed. I want to combine it with Wilderness Reclamation to be able to double my mana during my end step and cast a giant Hydroid Krasis. The best case scenario for the deck is:



  • turn 1 - Llanowar Elves

  • turn 2 - Incubation Druid

  • turn 3 - Vivien of the Wilds

  • turn 4 - Wilderness Reclamation + adapt the Incubation Druid

  • turn 5 - Cast a 12/12 Hydroid Krasis during the endstep

Will it be competitive in Standard?



Also adding a biogenic ooze and simic ascendancy may win you a game. Maybe also add hadanas climb?










share|improve this question



















  • 6





    Any combo deck looks good "on paper" (pun intentional) if it hits all its draws and doesn't have to fight any disruption. What's your plan if you don't but all your draws and/or any of your pieces get countered?

    – Philip Kendall
    12 hours ago













6












6








6








Vivien, Champion of the Wilds is a new planeswalker which allows casting creatures with instant speed. I want to combine it with Wilderness Reclamation to be able to double my mana during my end step and cast a giant Hydroid Krasis. The best case scenario for the deck is:



  • turn 1 - Llanowar Elves

  • turn 2 - Incubation Druid

  • turn 3 - Vivien of the Wilds

  • turn 4 - Wilderness Reclamation + adapt the Incubation Druid

  • turn 5 - Cast a 12/12 Hydroid Krasis during the endstep

Will it be competitive in Standard?



Also adding a biogenic ooze and simic ascendancy may win you a game. Maybe also add hadanas climb?










share|improve this question
















Vivien, Champion of the Wilds is a new planeswalker which allows casting creatures with instant speed. I want to combine it with Wilderness Reclamation to be able to double my mana during my end step and cast a giant Hydroid Krasis. The best case scenario for the deck is:



  • turn 1 - Llanowar Elves

  • turn 2 - Incubation Druid

  • turn 3 - Vivien of the Wilds

  • turn 4 - Wilderness Reclamation + adapt the Incubation Druid

  • turn 5 - Cast a 12/12 Hydroid Krasis during the endstep

Will it be competitive in Standard?



Also adding a biogenic ooze and simic ascendancy may win you a game. Maybe also add hadanas climb?







magic-the-gathering






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited 5 hours ago









Kevin

1,907723




1,907723










asked 14 hours ago









Shara SharaShara Shara

895




895







  • 6





    Any combo deck looks good "on paper" (pun intentional) if it hits all its draws and doesn't have to fight any disruption. What's your plan if you don't but all your draws and/or any of your pieces get countered?

    – Philip Kendall
    12 hours ago












  • 6





    Any combo deck looks good "on paper" (pun intentional) if it hits all its draws and doesn't have to fight any disruption. What's your plan if you don't but all your draws and/or any of your pieces get countered?

    – Philip Kendall
    12 hours ago







6




6





Any combo deck looks good "on paper" (pun intentional) if it hits all its draws and doesn't have to fight any disruption. What's your plan if you don't but all your draws and/or any of your pieces get countered?

– Philip Kendall
12 hours ago





Any combo deck looks good "on paper" (pun intentional) if it hits all its draws and doesn't have to fight any disruption. What's your plan if you don't but all your draws and/or any of your pieces get countered?

– Philip Kendall
12 hours ago










3 Answers
3






active

oldest

votes


















11














Let me start by saying this is a really cool idea, and it may be a very fun deck to play in casual format.



However, this combo is very unlikely to be competitive in standard given how many pieces you need for it to go off. It's a three card combo at it's heart (Vivien + Wilderness Reclimation + Krasis) that also requires mana acceleration to go off on a reasonable timeframe. The best-case you present is a turn 7 win, and your whole first 5 turns were spent setting it up, leaving you little buffer to react to your opponent or handle disruption. On top of that, your plan is very brittle; most combos are vulnerable to control, but yours is also vulnerable to burn and aggro due to many of your key mana sources being creatures and one of your key cards being a planeswalker.



Compare your combo to Carnage Tyrant + Blanchwood Armor, which requires a similar mana base. This creates a similar sized beater on a similar timeframe. However, it has several advantages:



  1. Carnage Tyrant is resistant to both control and burn

  2. You can still win with Carnage Tyrant even if you don't draw Blanchwood Armor

  3. It's mono-green, meaning you don't need a complex mana base and can't get color-screwed

  4. You can do other things in your early turns, like Commune With Dinosaurs to help set you up or Vine Mare to defend you from an aggro deck or start an early offense against a control deck.





share|improve this answer

























  • thank you guys i appreciate all of your answers.i just wanted to create a cool deck but i guess it wont work :(

    – Shara Shara
    12 hours ago






  • 7





    @SharaShara It may very well work as a fun deck to play with your friends. Casual and tournament environments are very different.

    – Zags
    11 hours ago






  • 4





    One other thing to consider is that this combo isn't in isolation; you have the rest of the deck to work with. So, depending on the rest of this deck, this combo might just be a small part that fits in.

    – JonTheMon
    10 hours ago


















3














Hydroid Krasis is already played in some variants of the relatively popular Wilderness Reclamation deck. Being able to create a large creature, gain some life, draw cards and then immediately have access to the cards thanks to your refreshed mana pool is a genuinely powerful effect.



Your main issue with this combo is just the inclusion of Vivien, who doesn't have a lot to do in a deck without very many non-flash creatures. You find yourself in sort of a catch-22 here; Vivien's main purposes are to dig for creatures and give them flash, so she works well in a deck with a high density of creatures without flash.



Unfortunately on draws wherein you don't draw or can't protect Vivien, your reclamation won't synergize very well with non-flash creatures. Similarly, Vivien loses value if most of your creatures already have flash. If there are cheaper or more flexible ways to give creatures flash in the format, that may be worth looking into!






share|improve this answer








New contributor




SomeGuy is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.




















  • I think it's not really accurate to say Krasis is played in current Wilderness Reclamation decks. It's played alright, but generally as a win condition and not a value creature; the deck doesn't want to cast Krasis unless it's already locked the game up with Nexus.

    – Allure
    4 hours ago


















1














Nobody knows, and nobody will know until we can actually playtest it.



That said I'll say my first impressions are that it's unlikely, because your cards don't work well together:



  • Vivien gives your creatures flash, which usually isn't particularly strong with creatures (see Raff Capashen, Ship's Mage, which sees no play).

  • Because creatures are usually sorcery-speed, Wilderness Reclamation does not synergize unless you also have Vivien in play. This is the reason why current Wilderness Reclamation decks are generally loaded with instants or at least instant-speed mana sinks.

In other words you have subpar cards unless you also have the other card. Vivien is likely to be acceptable even if you don't have Wilderness Reclamation (its two activatable abilities are decent), but Wilderness Reclamation is likely to be a do-nothing.



Finally there is also this:



  • Even if you pull the combo off, you might not win. The really strong combos result in a practically won game (e.g. when Standard's current premier combo deck - Nexus - goes off, the opponent never gets another turn, which makes it really hard to lose). In this case you make a 12/12 Krasis that's fully vulnerable to enemy removal. Gaining six life helps, but if you are well behind on the board (which is the biggest weakness of Nexus decks right now) it might not be sufficient. Opponent could easily play something like Conclave Tribunal and attack you for 10+ damage.

You could certainly try, but offhand I don't think it'll be worth it.






share|improve this answer























    Your Answer








    StackExchange.ready(function()
    var channelOptions =
    tags: "".split(" "),
    id: "147"
    ;
    initTagRenderer("".split(" "), "".split(" "), channelOptions);

    StackExchange.using("externalEditor", function()
    // Have to fire editor after snippets, if snippets enabled
    if (StackExchange.settings.snippets.snippetsEnabled)
    StackExchange.using("snippets", function()
    createEditor();
    );

    else
    createEditor();

    );

    function createEditor()
    StackExchange.prepareEditor(
    heartbeatType: 'answer',
    autoActivateHeartbeat: false,
    convertImagesToLinks: false,
    noModals: true,
    showLowRepImageUploadWarning: true,
    reputationToPostImages: null,
    bindNavPrevention: true,
    postfix: "",
    imageUploader:
    brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
    contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
    allowUrls: true
    ,
    noCode: true, onDemand: true,
    discardSelector: ".discard-answer"
    ,immediatelyShowMarkdownHelp:true
    );



    );













    draft saved

    draft discarded


















    StackExchange.ready(
    function ()
    StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fboardgames.stackexchange.com%2fquestions%2f45952%2fis-vivien-of-the-wilds-wilderness-reclamation-a-competitive-combo%23new-answer', 'question_page');

    );

    Post as a guest















    Required, but never shown

























    3 Answers
    3






    active

    oldest

    votes








    3 Answers
    3






    active

    oldest

    votes









    active

    oldest

    votes






    active

    oldest

    votes









    11














    Let me start by saying this is a really cool idea, and it may be a very fun deck to play in casual format.



    However, this combo is very unlikely to be competitive in standard given how many pieces you need for it to go off. It's a three card combo at it's heart (Vivien + Wilderness Reclimation + Krasis) that also requires mana acceleration to go off on a reasonable timeframe. The best-case you present is a turn 7 win, and your whole first 5 turns were spent setting it up, leaving you little buffer to react to your opponent or handle disruption. On top of that, your plan is very brittle; most combos are vulnerable to control, but yours is also vulnerable to burn and aggro due to many of your key mana sources being creatures and one of your key cards being a planeswalker.



    Compare your combo to Carnage Tyrant + Blanchwood Armor, which requires a similar mana base. This creates a similar sized beater on a similar timeframe. However, it has several advantages:



    1. Carnage Tyrant is resistant to both control and burn

    2. You can still win with Carnage Tyrant even if you don't draw Blanchwood Armor

    3. It's mono-green, meaning you don't need a complex mana base and can't get color-screwed

    4. You can do other things in your early turns, like Commune With Dinosaurs to help set you up or Vine Mare to defend you from an aggro deck or start an early offense against a control deck.





    share|improve this answer

























    • thank you guys i appreciate all of your answers.i just wanted to create a cool deck but i guess it wont work :(

      – Shara Shara
      12 hours ago






    • 7





      @SharaShara It may very well work as a fun deck to play with your friends. Casual and tournament environments are very different.

      – Zags
      11 hours ago






    • 4





      One other thing to consider is that this combo isn't in isolation; you have the rest of the deck to work with. So, depending on the rest of this deck, this combo might just be a small part that fits in.

      – JonTheMon
      10 hours ago















    11














    Let me start by saying this is a really cool idea, and it may be a very fun deck to play in casual format.



    However, this combo is very unlikely to be competitive in standard given how many pieces you need for it to go off. It's a three card combo at it's heart (Vivien + Wilderness Reclimation + Krasis) that also requires mana acceleration to go off on a reasonable timeframe. The best-case you present is a turn 7 win, and your whole first 5 turns were spent setting it up, leaving you little buffer to react to your opponent or handle disruption. On top of that, your plan is very brittle; most combos are vulnerable to control, but yours is also vulnerable to burn and aggro due to many of your key mana sources being creatures and one of your key cards being a planeswalker.



    Compare your combo to Carnage Tyrant + Blanchwood Armor, which requires a similar mana base. This creates a similar sized beater on a similar timeframe. However, it has several advantages:



    1. Carnage Tyrant is resistant to both control and burn

    2. You can still win with Carnage Tyrant even if you don't draw Blanchwood Armor

    3. It's mono-green, meaning you don't need a complex mana base and can't get color-screwed

    4. You can do other things in your early turns, like Commune With Dinosaurs to help set you up or Vine Mare to defend you from an aggro deck or start an early offense against a control deck.





    share|improve this answer

























    • thank you guys i appreciate all of your answers.i just wanted to create a cool deck but i guess it wont work :(

      – Shara Shara
      12 hours ago






    • 7





      @SharaShara It may very well work as a fun deck to play with your friends. Casual and tournament environments are very different.

      – Zags
      11 hours ago






    • 4





      One other thing to consider is that this combo isn't in isolation; you have the rest of the deck to work with. So, depending on the rest of this deck, this combo might just be a small part that fits in.

      – JonTheMon
      10 hours ago













    11












    11








    11







    Let me start by saying this is a really cool idea, and it may be a very fun deck to play in casual format.



    However, this combo is very unlikely to be competitive in standard given how many pieces you need for it to go off. It's a three card combo at it's heart (Vivien + Wilderness Reclimation + Krasis) that also requires mana acceleration to go off on a reasonable timeframe. The best-case you present is a turn 7 win, and your whole first 5 turns were spent setting it up, leaving you little buffer to react to your opponent or handle disruption. On top of that, your plan is very brittle; most combos are vulnerable to control, but yours is also vulnerable to burn and aggro due to many of your key mana sources being creatures and one of your key cards being a planeswalker.



    Compare your combo to Carnage Tyrant + Blanchwood Armor, which requires a similar mana base. This creates a similar sized beater on a similar timeframe. However, it has several advantages:



    1. Carnage Tyrant is resistant to both control and burn

    2. You can still win with Carnage Tyrant even if you don't draw Blanchwood Armor

    3. It's mono-green, meaning you don't need a complex mana base and can't get color-screwed

    4. You can do other things in your early turns, like Commune With Dinosaurs to help set you up or Vine Mare to defend you from an aggro deck or start an early offense against a control deck.





    share|improve this answer















    Let me start by saying this is a really cool idea, and it may be a very fun deck to play in casual format.



    However, this combo is very unlikely to be competitive in standard given how many pieces you need for it to go off. It's a three card combo at it's heart (Vivien + Wilderness Reclimation + Krasis) that also requires mana acceleration to go off on a reasonable timeframe. The best-case you present is a turn 7 win, and your whole first 5 turns were spent setting it up, leaving you little buffer to react to your opponent or handle disruption. On top of that, your plan is very brittle; most combos are vulnerable to control, but yours is also vulnerable to burn and aggro due to many of your key mana sources being creatures and one of your key cards being a planeswalker.



    Compare your combo to Carnage Tyrant + Blanchwood Armor, which requires a similar mana base. This creates a similar sized beater on a similar timeframe. However, it has several advantages:



    1. Carnage Tyrant is resistant to both control and burn

    2. You can still win with Carnage Tyrant even if you don't draw Blanchwood Armor

    3. It's mono-green, meaning you don't need a complex mana base and can't get color-screwed

    4. You can do other things in your early turns, like Commune With Dinosaurs to help set you up or Vine Mare to defend you from an aggro deck or start an early offense against a control deck.






    share|improve this answer














    share|improve this answer



    share|improve this answer








    edited 10 hours ago

























    answered 12 hours ago









    ZagsZags

    8,02831867




    8,02831867












    • thank you guys i appreciate all of your answers.i just wanted to create a cool deck but i guess it wont work :(

      – Shara Shara
      12 hours ago






    • 7





      @SharaShara It may very well work as a fun deck to play with your friends. Casual and tournament environments are very different.

      – Zags
      11 hours ago






    • 4





      One other thing to consider is that this combo isn't in isolation; you have the rest of the deck to work with. So, depending on the rest of this deck, this combo might just be a small part that fits in.

      – JonTheMon
      10 hours ago

















    • thank you guys i appreciate all of your answers.i just wanted to create a cool deck but i guess it wont work :(

      – Shara Shara
      12 hours ago






    • 7





      @SharaShara It may very well work as a fun deck to play with your friends. Casual and tournament environments are very different.

      – Zags
      11 hours ago






    • 4





      One other thing to consider is that this combo isn't in isolation; you have the rest of the deck to work with. So, depending on the rest of this deck, this combo might just be a small part that fits in.

      – JonTheMon
      10 hours ago
















    thank you guys i appreciate all of your answers.i just wanted to create a cool deck but i guess it wont work :(

    – Shara Shara
    12 hours ago





    thank you guys i appreciate all of your answers.i just wanted to create a cool deck but i guess it wont work :(

    – Shara Shara
    12 hours ago




    7




    7





    @SharaShara It may very well work as a fun deck to play with your friends. Casual and tournament environments are very different.

    – Zags
    11 hours ago





    @SharaShara It may very well work as a fun deck to play with your friends. Casual and tournament environments are very different.

    – Zags
    11 hours ago




    4




    4





    One other thing to consider is that this combo isn't in isolation; you have the rest of the deck to work with. So, depending on the rest of this deck, this combo might just be a small part that fits in.

    – JonTheMon
    10 hours ago





    One other thing to consider is that this combo isn't in isolation; you have the rest of the deck to work with. So, depending on the rest of this deck, this combo might just be a small part that fits in.

    – JonTheMon
    10 hours ago











    3














    Hydroid Krasis is already played in some variants of the relatively popular Wilderness Reclamation deck. Being able to create a large creature, gain some life, draw cards and then immediately have access to the cards thanks to your refreshed mana pool is a genuinely powerful effect.



    Your main issue with this combo is just the inclusion of Vivien, who doesn't have a lot to do in a deck without very many non-flash creatures. You find yourself in sort of a catch-22 here; Vivien's main purposes are to dig for creatures and give them flash, so she works well in a deck with a high density of creatures without flash.



    Unfortunately on draws wherein you don't draw or can't protect Vivien, your reclamation won't synergize very well with non-flash creatures. Similarly, Vivien loses value if most of your creatures already have flash. If there are cheaper or more flexible ways to give creatures flash in the format, that may be worth looking into!






    share|improve this answer








    New contributor




    SomeGuy is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
    Check out our Code of Conduct.




















    • I think it's not really accurate to say Krasis is played in current Wilderness Reclamation decks. It's played alright, but generally as a win condition and not a value creature; the deck doesn't want to cast Krasis unless it's already locked the game up with Nexus.

      – Allure
      4 hours ago















    3














    Hydroid Krasis is already played in some variants of the relatively popular Wilderness Reclamation deck. Being able to create a large creature, gain some life, draw cards and then immediately have access to the cards thanks to your refreshed mana pool is a genuinely powerful effect.



    Your main issue with this combo is just the inclusion of Vivien, who doesn't have a lot to do in a deck without very many non-flash creatures. You find yourself in sort of a catch-22 here; Vivien's main purposes are to dig for creatures and give them flash, so she works well in a deck with a high density of creatures without flash.



    Unfortunately on draws wherein you don't draw or can't protect Vivien, your reclamation won't synergize very well with non-flash creatures. Similarly, Vivien loses value if most of your creatures already have flash. If there are cheaper or more flexible ways to give creatures flash in the format, that may be worth looking into!






    share|improve this answer








    New contributor




    SomeGuy is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
    Check out our Code of Conduct.




















    • I think it's not really accurate to say Krasis is played in current Wilderness Reclamation decks. It's played alright, but generally as a win condition and not a value creature; the deck doesn't want to cast Krasis unless it's already locked the game up with Nexus.

      – Allure
      4 hours ago













    3












    3








    3







    Hydroid Krasis is already played in some variants of the relatively popular Wilderness Reclamation deck. Being able to create a large creature, gain some life, draw cards and then immediately have access to the cards thanks to your refreshed mana pool is a genuinely powerful effect.



    Your main issue with this combo is just the inclusion of Vivien, who doesn't have a lot to do in a deck without very many non-flash creatures. You find yourself in sort of a catch-22 here; Vivien's main purposes are to dig for creatures and give them flash, so she works well in a deck with a high density of creatures without flash.



    Unfortunately on draws wherein you don't draw or can't protect Vivien, your reclamation won't synergize very well with non-flash creatures. Similarly, Vivien loses value if most of your creatures already have flash. If there are cheaper or more flexible ways to give creatures flash in the format, that may be worth looking into!






    share|improve this answer








    New contributor




    SomeGuy is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
    Check out our Code of Conduct.










    Hydroid Krasis is already played in some variants of the relatively popular Wilderness Reclamation deck. Being able to create a large creature, gain some life, draw cards and then immediately have access to the cards thanks to your refreshed mana pool is a genuinely powerful effect.



    Your main issue with this combo is just the inclusion of Vivien, who doesn't have a lot to do in a deck without very many non-flash creatures. You find yourself in sort of a catch-22 here; Vivien's main purposes are to dig for creatures and give them flash, so she works well in a deck with a high density of creatures without flash.



    Unfortunately on draws wherein you don't draw or can't protect Vivien, your reclamation won't synergize very well with non-flash creatures. Similarly, Vivien loses value if most of your creatures already have flash. If there are cheaper or more flexible ways to give creatures flash in the format, that may be worth looking into!







    share|improve this answer








    New contributor




    SomeGuy is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
    Check out our Code of Conduct.









    share|improve this answer



    share|improve this answer






    New contributor




    SomeGuy is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
    Check out our Code of Conduct.









    answered 10 hours ago









    SomeGuySomeGuy

    1311




    1311




    New contributor




    SomeGuy is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
    Check out our Code of Conduct.





    New contributor





    SomeGuy is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
    Check out our Code of Conduct.






    SomeGuy is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
    Check out our Code of Conduct.












    • I think it's not really accurate to say Krasis is played in current Wilderness Reclamation decks. It's played alright, but generally as a win condition and not a value creature; the deck doesn't want to cast Krasis unless it's already locked the game up with Nexus.

      – Allure
      4 hours ago

















    • I think it's not really accurate to say Krasis is played in current Wilderness Reclamation decks. It's played alright, but generally as a win condition and not a value creature; the deck doesn't want to cast Krasis unless it's already locked the game up with Nexus.

      – Allure
      4 hours ago
















    I think it's not really accurate to say Krasis is played in current Wilderness Reclamation decks. It's played alright, but generally as a win condition and not a value creature; the deck doesn't want to cast Krasis unless it's already locked the game up with Nexus.

    – Allure
    4 hours ago





    I think it's not really accurate to say Krasis is played in current Wilderness Reclamation decks. It's played alright, but generally as a win condition and not a value creature; the deck doesn't want to cast Krasis unless it's already locked the game up with Nexus.

    – Allure
    4 hours ago











    1














    Nobody knows, and nobody will know until we can actually playtest it.



    That said I'll say my first impressions are that it's unlikely, because your cards don't work well together:



    • Vivien gives your creatures flash, which usually isn't particularly strong with creatures (see Raff Capashen, Ship's Mage, which sees no play).

    • Because creatures are usually sorcery-speed, Wilderness Reclamation does not synergize unless you also have Vivien in play. This is the reason why current Wilderness Reclamation decks are generally loaded with instants or at least instant-speed mana sinks.

    In other words you have subpar cards unless you also have the other card. Vivien is likely to be acceptable even if you don't have Wilderness Reclamation (its two activatable abilities are decent), but Wilderness Reclamation is likely to be a do-nothing.



    Finally there is also this:



    • Even if you pull the combo off, you might not win. The really strong combos result in a practically won game (e.g. when Standard's current premier combo deck - Nexus - goes off, the opponent never gets another turn, which makes it really hard to lose). In this case you make a 12/12 Krasis that's fully vulnerable to enemy removal. Gaining six life helps, but if you are well behind on the board (which is the biggest weakness of Nexus decks right now) it might not be sufficient. Opponent could easily play something like Conclave Tribunal and attack you for 10+ damage.

    You could certainly try, but offhand I don't think it'll be worth it.






    share|improve this answer



























      1














      Nobody knows, and nobody will know until we can actually playtest it.



      That said I'll say my first impressions are that it's unlikely, because your cards don't work well together:



      • Vivien gives your creatures flash, which usually isn't particularly strong with creatures (see Raff Capashen, Ship's Mage, which sees no play).

      • Because creatures are usually sorcery-speed, Wilderness Reclamation does not synergize unless you also have Vivien in play. This is the reason why current Wilderness Reclamation decks are generally loaded with instants or at least instant-speed mana sinks.

      In other words you have subpar cards unless you also have the other card. Vivien is likely to be acceptable even if you don't have Wilderness Reclamation (its two activatable abilities are decent), but Wilderness Reclamation is likely to be a do-nothing.



      Finally there is also this:



      • Even if you pull the combo off, you might not win. The really strong combos result in a practically won game (e.g. when Standard's current premier combo deck - Nexus - goes off, the opponent never gets another turn, which makes it really hard to lose). In this case you make a 12/12 Krasis that's fully vulnerable to enemy removal. Gaining six life helps, but if you are well behind on the board (which is the biggest weakness of Nexus decks right now) it might not be sufficient. Opponent could easily play something like Conclave Tribunal and attack you for 10+ damage.

      You could certainly try, but offhand I don't think it'll be worth it.






      share|improve this answer

























        1












        1








        1







        Nobody knows, and nobody will know until we can actually playtest it.



        That said I'll say my first impressions are that it's unlikely, because your cards don't work well together:



        • Vivien gives your creatures flash, which usually isn't particularly strong with creatures (see Raff Capashen, Ship's Mage, which sees no play).

        • Because creatures are usually sorcery-speed, Wilderness Reclamation does not synergize unless you also have Vivien in play. This is the reason why current Wilderness Reclamation decks are generally loaded with instants or at least instant-speed mana sinks.

        In other words you have subpar cards unless you also have the other card. Vivien is likely to be acceptable even if you don't have Wilderness Reclamation (its two activatable abilities are decent), but Wilderness Reclamation is likely to be a do-nothing.



        Finally there is also this:



        • Even if you pull the combo off, you might not win. The really strong combos result in a practically won game (e.g. when Standard's current premier combo deck - Nexus - goes off, the opponent never gets another turn, which makes it really hard to lose). In this case you make a 12/12 Krasis that's fully vulnerable to enemy removal. Gaining six life helps, but if you are well behind on the board (which is the biggest weakness of Nexus decks right now) it might not be sufficient. Opponent could easily play something like Conclave Tribunal and attack you for 10+ damage.

        You could certainly try, but offhand I don't think it'll be worth it.






        share|improve this answer













        Nobody knows, and nobody will know until we can actually playtest it.



        That said I'll say my first impressions are that it's unlikely, because your cards don't work well together:



        • Vivien gives your creatures flash, which usually isn't particularly strong with creatures (see Raff Capashen, Ship's Mage, which sees no play).

        • Because creatures are usually sorcery-speed, Wilderness Reclamation does not synergize unless you also have Vivien in play. This is the reason why current Wilderness Reclamation decks are generally loaded with instants or at least instant-speed mana sinks.

        In other words you have subpar cards unless you also have the other card. Vivien is likely to be acceptable even if you don't have Wilderness Reclamation (its two activatable abilities are decent), but Wilderness Reclamation is likely to be a do-nothing.



        Finally there is also this:



        • Even if you pull the combo off, you might not win. The really strong combos result in a practically won game (e.g. when Standard's current premier combo deck - Nexus - goes off, the opponent never gets another turn, which makes it really hard to lose). In this case you make a 12/12 Krasis that's fully vulnerable to enemy removal. Gaining six life helps, but if you are well behind on the board (which is the biggest weakness of Nexus decks right now) it might not be sufficient. Opponent could easily play something like Conclave Tribunal and attack you for 10+ damage.

        You could certainly try, but offhand I don't think it'll be worth it.







        share|improve this answer












        share|improve this answer



        share|improve this answer










        answered 4 hours ago









        AllureAllure

        1,212316




        1,212316



























            draft saved

            draft discarded
















































            Thanks for contributing an answer to Board & Card Games Stack Exchange!


            • Please be sure to answer the question. Provide details and share your research!

            But avoid


            • Asking for help, clarification, or responding to other answers.

            • Making statements based on opinion; back them up with references or personal experience.

            To learn more, see our tips on writing great answers.




            draft saved


            draft discarded














            StackExchange.ready(
            function ()
            StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fboardgames.stackexchange.com%2fquestions%2f45952%2fis-vivien-of-the-wilds-wilderness-reclamation-a-competitive-combo%23new-answer', 'question_page');

            );

            Post as a guest















            Required, but never shown





















































            Required, but never shown














            Required, but never shown












            Required, but never shown







            Required, but never shown

































            Required, but never shown














            Required, but never shown












            Required, but never shown







            Required, but never shown







            Popular posts from this blog

            How to create a command for the “strange m” symbol in latex? Announcing the arrival of Valued Associate #679: Cesar Manara Planned maintenance scheduled April 23, 2019 at 23:30 UTC (7:30pm US/Eastern)How do you make your own symbol when Detexify fails?Writing bold small caps with mathpazo packageplus-minus symbol with parenthesis around the minus signGreek character in Beamer document titleHow to create dashed right arrow over symbol?Currency symbol: Turkish LiraDouble prec as a single symbol?Plus Sign Too Big; How to Call adfbullet?Is there a TeX macro for three-legged pi?How do I get my integral-like symbol to align like the integral?How to selectively substitute a letter with another symbol representing the same letterHow do I generate a less than symbol and vertical bar that are the same height?

            Българска екзархия Съдържание История | Български екзарси | Вижте също | Външни препратки | Литература | Бележки | НавигацияУстав за управлението на българската екзархия. Цариград, 1870Слово на Ловешкия митрополит Иларион при откриването на Българския народен събор в Цариград на 23. II. 1870 г.Българската правда и гръцката кривда. От С. М. (= Софийски Мелетий). Цариград, 1872Предстоятели на Българската екзархияПодмененият ВеликденИнформационна агенция „Фокус“Димитър Ризов. Българите в техните исторически, етнографически и политически граници (Атлас съдържащ 40 карти). Berlin, Königliche Hoflithographie, Hof-Buch- und -Steindruckerei Wilhelm Greve, 1917Report of the International Commission to Inquire into the Causes and Conduct of the Balkan Wars

            Category:Tremithousa Media in category "Tremithousa"Navigation menuUpload media34° 49′ 02.7″ N, 32° 26′ 37.32″ EOpenStreetMapGoogle EarthProximityramaReasonatorScholiaStatisticsWikiShootMe