Is there a way to generate a uniformly distributed point on a sphere from a fixed amount of random real numbers? The 2019 Stack Overflow Developer Survey Results Are InHow to find a random axis or unit vector in 3D?Picking random points in the volume of sphere with uniform probabilityIs a sphere a closed set?Random Point Sampling From a Set with Certain GeometryHow to Create a Plane Inside A CubeAlgorithm to generate random points in n-Sphere?Sampling on Axis-Aligned Spherical QuadRandom 3D points uniformly distributed on an ellipse shaped window of a sphereCompensating for distortion when projecting a 2D texture onto a sphereFind the relative radial position of a point within an ellipsoid

What is the meaning of Triage in Cybersec world?

Why not take a picture of a closer black hole?

Can an undergraduate be advised by a professor who is very far away?

How do I free up internal storage if I don't have any apps downloaded?

What is the motivation for a law requiring 2 parties to consent for recording a conversation

Why didn't the Event Horizon Telescope team mention Sagittarius A*?

How to charge AirPods to keep battery healthy?

Can withdrawing asylum be illegal?

How can I define good in a religion that claims no moral authority?

Why doesn't shell automatically fix "useless use of cat"?

What does もの mean in this sentence?

Finding the area between two curves with Integrate

Ubuntu Server install with full GUI

The difference between dialogue marks

Cooking pasta in a water boiler

Can there be female White Walkers?

Can a flute soloist sit?

How to support a colleague who finds meetings extremely tiring?

What is preventing me from simply constructing a hash that's lower than the current target?

If my opponent casts Ultimate Price on my Phantasmal Bear, can I save it by casting Snap or Curfew?

What do hard-Brexiteers want with respect to the Irish border?

Why is the maximum length of OpenWrt’s root password 8 characters?

Short story: man watches girlfriend's spaceship entering a 'black hole' (?) forever

How do PCB vias affect signal quality?



Is there a way to generate a uniformly distributed point on a sphere from a fixed amount of random real numbers?



The 2019 Stack Overflow Developer Survey Results Are InHow to find a random axis or unit vector in 3D?Picking random points in the volume of sphere with uniform probabilityIs a sphere a closed set?Random Point Sampling From a Set with Certain GeometryHow to Create a Plane Inside A CubeAlgorithm to generate random points in n-Sphere?Sampling on Axis-Aligned Spherical QuadRandom 3D points uniformly distributed on an ellipse shaped window of a sphereCompensating for distortion when projecting a 2D texture onto a sphereFind the relative radial position of a point within an ellipsoid










5












$begingroup$


The obvious solution of Lattitude & Longitude doesn't work because it generates points more densely near the poles, and the other thing I came up with (Pick a random point in the unit cube, if it's in the sphere map it to the surface, and restart if it's outside) doesn't always find a point within a fixed number of tries.










share|cite|improve this question











$endgroup$











  • $begingroup$
    So what you want is a uniform distribution. It would be helpful to state this explicitly.
    $endgroup$
    – robjohn
    5 hours ago






  • 2




    $begingroup$
    Distribute longitude uniformly and the sine of the latitude uniformly. Then the distribution of points on the sphere will be uniform.
    $endgroup$
    – robjohn
    5 hours ago










  • $begingroup$
    @robjohn thank you, you're right that I forgot to specify that.
    $endgroup$
    – The Zach Man
    2 hours ago















5












$begingroup$


The obvious solution of Lattitude & Longitude doesn't work because it generates points more densely near the poles, and the other thing I came up with (Pick a random point in the unit cube, if it's in the sphere map it to the surface, and restart if it's outside) doesn't always find a point within a fixed number of tries.










share|cite|improve this question











$endgroup$











  • $begingroup$
    So what you want is a uniform distribution. It would be helpful to state this explicitly.
    $endgroup$
    – robjohn
    5 hours ago






  • 2




    $begingroup$
    Distribute longitude uniformly and the sine of the latitude uniformly. Then the distribution of points on the sphere will be uniform.
    $endgroup$
    – robjohn
    5 hours ago










  • $begingroup$
    @robjohn thank you, you're right that I forgot to specify that.
    $endgroup$
    – The Zach Man
    2 hours ago













5












5








5


1



$begingroup$


The obvious solution of Lattitude & Longitude doesn't work because it generates points more densely near the poles, and the other thing I came up with (Pick a random point in the unit cube, if it's in the sphere map it to the surface, and restart if it's outside) doesn't always find a point within a fixed number of tries.










share|cite|improve this question











$endgroup$




The obvious solution of Lattitude & Longitude doesn't work because it generates points more densely near the poles, and the other thing I came up with (Pick a random point in the unit cube, if it's in the sphere map it to the surface, and restart if it's outside) doesn't always find a point within a fixed number of tries.







geometry






share|cite|improve this question















share|cite|improve this question













share|cite|improve this question




share|cite|improve this question








edited 2 hours ago









robjohn

271k27313642




271k27313642










asked 5 hours ago









The Zach ManThe Zach Man

1157




1157











  • $begingroup$
    So what you want is a uniform distribution. It would be helpful to state this explicitly.
    $endgroup$
    – robjohn
    5 hours ago






  • 2




    $begingroup$
    Distribute longitude uniformly and the sine of the latitude uniformly. Then the distribution of points on the sphere will be uniform.
    $endgroup$
    – robjohn
    5 hours ago










  • $begingroup$
    @robjohn thank you, you're right that I forgot to specify that.
    $endgroup$
    – The Zach Man
    2 hours ago
















  • $begingroup$
    So what you want is a uniform distribution. It would be helpful to state this explicitly.
    $endgroup$
    – robjohn
    5 hours ago






  • 2




    $begingroup$
    Distribute longitude uniformly and the sine of the latitude uniformly. Then the distribution of points on the sphere will be uniform.
    $endgroup$
    – robjohn
    5 hours ago










  • $begingroup$
    @robjohn thank you, you're right that I forgot to specify that.
    $endgroup$
    – The Zach Man
    2 hours ago















$begingroup$
So what you want is a uniform distribution. It would be helpful to state this explicitly.
$endgroup$
– robjohn
5 hours ago




$begingroup$
So what you want is a uniform distribution. It would be helpful to state this explicitly.
$endgroup$
– robjohn
5 hours ago




2




2




$begingroup$
Distribute longitude uniformly and the sine of the latitude uniformly. Then the distribution of points on the sphere will be uniform.
$endgroup$
– robjohn
5 hours ago




$begingroup$
Distribute longitude uniformly and the sine of the latitude uniformly. Then the distribution of points on the sphere will be uniform.
$endgroup$
– robjohn
5 hours ago












$begingroup$
@robjohn thank you, you're right that I forgot to specify that.
$endgroup$
– The Zach Man
2 hours ago




$begingroup$
@robjohn thank you, you're right that I forgot to specify that.
$endgroup$
– The Zach Man
2 hours ago










2 Answers
2






active

oldest

votes


















6












$begingroup$

The Lambert cylindrical equal area projection maps the sphere to a cylinder, area to equal area. It is easy to generate a uniform distribution on a cylinder. Simply map it back to the sphere.



For $(u_1,u_2)$ uniform on $[0,1]^2$, either



$mathrmlat=arcsin(2u_1-1),mathrmlon=2pi u_2$



or



$z=2u_1-1,x=sqrt1-z^2cos(2pi u_2),y=sqrt1-z^2sin(2pi u_2)$






share|cite|improve this answer









$endgroup$




















    6












    $begingroup$

    Your method, even though it doesn't finish in a fixed number of times, is a reasonable way to do it. Each trial succeeds with probability $fracpi6$, which is better than $frac12$: the average number of trials is less than $2$.



    Another standard method is to use the normal distribution. Generate $x, y, z$ independently from a standard normal distribution, then take the point $(x,y,z)$ and divide it by $sqrtx^2+y^2+z^2$ as you did for points inside the cube. The multivariate normal distribution is rotationally symmetric, so this will get you evenly distributed points on the sphere.



    (The Box–Muller transform is one way to generate normally distributed random numbers, and some versions of it do not use rejection sampling, so they can be done with a "fixed amount" of randomness.)






    share|cite|improve this answer









    $endgroup$













      Your Answer





      StackExchange.ifUsing("editor", function ()
      return StackExchange.using("mathjaxEditing", function ()
      StackExchange.MarkdownEditor.creationCallbacks.add(function (editor, postfix)
      StackExchange.mathjaxEditing.prepareWmdForMathJax(editor, postfix, [["$", "$"], ["\\(","\\)"]]);
      );
      );
      , "mathjax-editing");

      StackExchange.ready(function()
      var channelOptions =
      tags: "".split(" "),
      id: "69"
      ;
      initTagRenderer("".split(" "), "".split(" "), channelOptions);

      StackExchange.using("externalEditor", function()
      // Have to fire editor after snippets, if snippets enabled
      if (StackExchange.settings.snippets.snippetsEnabled)
      StackExchange.using("snippets", function()
      createEditor();
      );

      else
      createEditor();

      );

      function createEditor()
      StackExchange.prepareEditor(
      heartbeatType: 'answer',
      autoActivateHeartbeat: false,
      convertImagesToLinks: true,
      noModals: true,
      showLowRepImageUploadWarning: true,
      reputationToPostImages: 10,
      bindNavPrevention: true,
      postfix: "",
      imageUploader:
      brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
      contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
      allowUrls: true
      ,
      noCode: true, onDemand: true,
      discardSelector: ".discard-answer"
      ,immediatelyShowMarkdownHelp:true
      );



      );













      draft saved

      draft discarded


















      StackExchange.ready(
      function ()
      StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fmath.stackexchange.com%2fquestions%2f3184449%2fis-there-a-way-to-generate-a-uniformly-distributed-point-on-a-sphere-from-a-fixe%23new-answer', 'question_page');

      );

      Post as a guest















      Required, but never shown

























      2 Answers
      2






      active

      oldest

      votes








      2 Answers
      2






      active

      oldest

      votes









      active

      oldest

      votes






      active

      oldest

      votes









      6












      $begingroup$

      The Lambert cylindrical equal area projection maps the sphere to a cylinder, area to equal area. It is easy to generate a uniform distribution on a cylinder. Simply map it back to the sphere.



      For $(u_1,u_2)$ uniform on $[0,1]^2$, either



      $mathrmlat=arcsin(2u_1-1),mathrmlon=2pi u_2$



      or



      $z=2u_1-1,x=sqrt1-z^2cos(2pi u_2),y=sqrt1-z^2sin(2pi u_2)$






      share|cite|improve this answer









      $endgroup$

















        6












        $begingroup$

        The Lambert cylindrical equal area projection maps the sphere to a cylinder, area to equal area. It is easy to generate a uniform distribution on a cylinder. Simply map it back to the sphere.



        For $(u_1,u_2)$ uniform on $[0,1]^2$, either



        $mathrmlat=arcsin(2u_1-1),mathrmlon=2pi u_2$



        or



        $z=2u_1-1,x=sqrt1-z^2cos(2pi u_2),y=sqrt1-z^2sin(2pi u_2)$






        share|cite|improve this answer









        $endgroup$















          6












          6








          6





          $begingroup$

          The Lambert cylindrical equal area projection maps the sphere to a cylinder, area to equal area. It is easy to generate a uniform distribution on a cylinder. Simply map it back to the sphere.



          For $(u_1,u_2)$ uniform on $[0,1]^2$, either



          $mathrmlat=arcsin(2u_1-1),mathrmlon=2pi u_2$



          or



          $z=2u_1-1,x=sqrt1-z^2cos(2pi u_2),y=sqrt1-z^2sin(2pi u_2)$






          share|cite|improve this answer









          $endgroup$



          The Lambert cylindrical equal area projection maps the sphere to a cylinder, area to equal area. It is easy to generate a uniform distribution on a cylinder. Simply map it back to the sphere.



          For $(u_1,u_2)$ uniform on $[0,1]^2$, either



          $mathrmlat=arcsin(2u_1-1),mathrmlon=2pi u_2$



          or



          $z=2u_1-1,x=sqrt1-z^2cos(2pi u_2),y=sqrt1-z^2sin(2pi u_2)$







          share|cite|improve this answer












          share|cite|improve this answer



          share|cite|improve this answer










          answered 3 hours ago









          robjohnrobjohn

          271k27313642




          271k27313642





















              6












              $begingroup$

              Your method, even though it doesn't finish in a fixed number of times, is a reasonable way to do it. Each trial succeeds with probability $fracpi6$, which is better than $frac12$: the average number of trials is less than $2$.



              Another standard method is to use the normal distribution. Generate $x, y, z$ independently from a standard normal distribution, then take the point $(x,y,z)$ and divide it by $sqrtx^2+y^2+z^2$ as you did for points inside the cube. The multivariate normal distribution is rotationally symmetric, so this will get you evenly distributed points on the sphere.



              (The Box–Muller transform is one way to generate normally distributed random numbers, and some versions of it do not use rejection sampling, so they can be done with a "fixed amount" of randomness.)






              share|cite|improve this answer









              $endgroup$

















                6












                $begingroup$

                Your method, even though it doesn't finish in a fixed number of times, is a reasonable way to do it. Each trial succeeds with probability $fracpi6$, which is better than $frac12$: the average number of trials is less than $2$.



                Another standard method is to use the normal distribution. Generate $x, y, z$ independently from a standard normal distribution, then take the point $(x,y,z)$ and divide it by $sqrtx^2+y^2+z^2$ as you did for points inside the cube. The multivariate normal distribution is rotationally symmetric, so this will get you evenly distributed points on the sphere.



                (The Box–Muller transform is one way to generate normally distributed random numbers, and some versions of it do not use rejection sampling, so they can be done with a "fixed amount" of randomness.)






                share|cite|improve this answer









                $endgroup$















                  6












                  6








                  6





                  $begingroup$

                  Your method, even though it doesn't finish in a fixed number of times, is a reasonable way to do it. Each trial succeeds with probability $fracpi6$, which is better than $frac12$: the average number of trials is less than $2$.



                  Another standard method is to use the normal distribution. Generate $x, y, z$ independently from a standard normal distribution, then take the point $(x,y,z)$ and divide it by $sqrtx^2+y^2+z^2$ as you did for points inside the cube. The multivariate normal distribution is rotationally symmetric, so this will get you evenly distributed points on the sphere.



                  (The Box–Muller transform is one way to generate normally distributed random numbers, and some versions of it do not use rejection sampling, so they can be done with a "fixed amount" of randomness.)






                  share|cite|improve this answer









                  $endgroup$



                  Your method, even though it doesn't finish in a fixed number of times, is a reasonable way to do it. Each trial succeeds with probability $fracpi6$, which is better than $frac12$: the average number of trials is less than $2$.



                  Another standard method is to use the normal distribution. Generate $x, y, z$ independently from a standard normal distribution, then take the point $(x,y,z)$ and divide it by $sqrtx^2+y^2+z^2$ as you did for points inside the cube. The multivariate normal distribution is rotationally symmetric, so this will get you evenly distributed points on the sphere.



                  (The Box–Muller transform is one way to generate normally distributed random numbers, and some versions of it do not use rejection sampling, so they can be done with a "fixed amount" of randomness.)







                  share|cite|improve this answer












                  share|cite|improve this answer



                  share|cite|improve this answer










                  answered 5 hours ago









                  Misha LavrovMisha Lavrov

                  49k757107




                  49k757107



























                      draft saved

                      draft discarded
















































                      Thanks for contributing an answer to Mathematics Stack Exchange!


                      • Please be sure to answer the question. Provide details and share your research!

                      But avoid


                      • Asking for help, clarification, or responding to other answers.

                      • Making statements based on opinion; back them up with references or personal experience.

                      Use MathJax to format equations. MathJax reference.


                      To learn more, see our tips on writing great answers.




                      draft saved


                      draft discarded














                      StackExchange.ready(
                      function ()
                      StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fmath.stackexchange.com%2fquestions%2f3184449%2fis-there-a-way-to-generate-a-uniformly-distributed-point-on-a-sphere-from-a-fixe%23new-answer', 'question_page');

                      );

                      Post as a guest















                      Required, but never shown





















































                      Required, but never shown














                      Required, but never shown












                      Required, but never shown







                      Required, but never shown

































                      Required, but never shown














                      Required, but never shown












                      Required, but never shown







                      Required, but never shown







                      Popular posts from this blog

                      How to create a command for the “strange m” symbol in latex? Announcing the arrival of Valued Associate #679: Cesar Manara Planned maintenance scheduled April 23, 2019 at 23:30 UTC (7:30pm US/Eastern)How do you make your own symbol when Detexify fails?Writing bold small caps with mathpazo packageplus-minus symbol with parenthesis around the minus signGreek character in Beamer document titleHow to create dashed right arrow over symbol?Currency symbol: Turkish LiraDouble prec as a single symbol?Plus Sign Too Big; How to Call adfbullet?Is there a TeX macro for three-legged pi?How do I get my integral-like symbol to align like the integral?How to selectively substitute a letter with another symbol representing the same letterHow do I generate a less than symbol and vertical bar that are the same height?

                      Българска екзархия Съдържание История | Български екзарси | Вижте също | Външни препратки | Литература | Бележки | НавигацияУстав за управлението на българската екзархия. Цариград, 1870Слово на Ловешкия митрополит Иларион при откриването на Българския народен събор в Цариград на 23. II. 1870 г.Българската правда и гръцката кривда. От С. М. (= Софийски Мелетий). Цариград, 1872Предстоятели на Българската екзархияПодмененият ВеликденИнформационна агенция „Фокус“Димитър Ризов. Българите в техните исторически, етнографически и политически граници (Атлас съдържащ 40 карти). Berlin, Königliche Hoflithographie, Hof-Buch- und -Steindruckerei Wilhelm Greve, 1917Report of the International Commission to Inquire into the Causes and Conduct of the Balkan Wars

                      Чепеларе Съдържание География | История | Население | Спортни и природни забележителности | Културни и исторически обекти | Религии | Обществени институции | Известни личности | Редовни събития | Галерия | Източници | Литература | Външни препратки | Навигация41°43′23.99″ с. ш. 24°41′09.99″ и. д. / 41.723333° с. ш. 24.686111° и. д.*ЧепелареЧепеларски Linux fest 2002Начало на Зимен сезон 2005/06Национални хайдушки празници „Капитан Петко Войвода“Град ЧепелареЧепеларе – народният ски курортbgrod.orgwww.terranatura.hit.bgСправка за населението на гр. Исперих, общ. Исперих, обл. РазградМузей на родопския карстМузей на спорта и скитеЧепеларебългарскибългарскианглийскитукИстория на градаСки писти в ЧепелареВремето в ЧепелареРадио и телевизия в ЧепелареЧепеларе мами с родопски чар и добри пистиЕвтин туризъм и снежни атракции в ЧепелареМестоположениеИнформация и снимки от музея на родопския карст3D панорами от ЧепелареЧепелареррр