Need Bar Animation Gradient Fixed2019 Community Moderator Election Announcing the arrival of Valued Associate #679: Cesar Manara Planned maintenance scheduled April 17/18, 2019 at 00:00UTC (8:00pm US/Eastern) 2019 Moderator Election Q&A - QuestionnaireUndesired Gradient ShadingHow to manipulate Gradient ShaderChocolate bar makingNeed Help with Intro Animationgradient reflection-blender cyclesSpherical Distance-From-Center GradientI Need Help With An Animation I'm Doing For My SchoolRotation animation isn't fixed on the pivot pointStrange GradientI need an animator

How to react to hostile behavior from a senior developer?

What is this building called? (It was built in 2002)

How do I stop a creek from eroding my steep embankment?

An adverb for when you're not exaggerating

What is the meaning of the simile “quick as silk”?

What does this Jacques Hadamard quote mean?

What causes the direction of lightning flashes?

Why are there no cargo aircraft with "flying wing" design?

What is homebrew?

Can an alien society believe that their star system is the universe?

Why do the resolve message appear first?

8 Prisoners wearing hats

How could we fake a moon landing now?

Do jazz musicians improvise on the parent scale in addition to the chord-scales?

Do I really need recursive chmod to restrict access to a folder?

Should I use a zero-interest credit card for a large one-time purchase?

Delete nth line from bottom

Why are both D and D# fitting into my E minor key?

Can you use the Shield Master feat to shove someone before you make an attack by using a Readied action?

How to down pick a chord with skipped strings?

When a candle burns, why does the top of wick glow if bottom of flame is hottest?

If my PI received research grants from a company to be able to pay my postdoc salary, did I have a potential conflict interest too?

Generate an RGB colour grid

Fantasy story; one type of magic grows in power with use, but the more powerful they are, they more they are drawn to travel to their source



Need Bar Animation Gradient Fixed



2019 Community Moderator Election
Announcing the arrival of Valued Associate #679: Cesar Manara
Planned maintenance scheduled April 17/18, 2019 at 00:00UTC (8:00pm US/Eastern)
2019 Moderator Election Q&A - QuestionnaireUndesired Gradient ShadingHow to manipulate Gradient ShaderChocolate bar makingNeed Help with Intro Animationgradient reflection-blender cyclesSpherical Distance-From-Center GradientI Need Help With An Animation I'm Doing For My SchoolRotation animation isn't fixed on the pivot pointStrange GradientI need an animator



.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;








1












$begingroup$


I have searched all over the Internet and here, but no success. I am relatively new to Blender, only used it a few months so far.



The project I'm working on is a Bar Chart. In the scene the bars are cubes with their top faces Hooked to an Empty that is animated via Python.



What I need is a way to fix the gradient position across all bars. As they grow taller, they reveal more of that gradient.



This image I made in illustrator to give you a better idea.
Illustrated Bar Example










share|improve this question







New contributor




rlee3dcad is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.







$endgroup$


















    1












    $begingroup$


    I have searched all over the Internet and here, but no success. I am relatively new to Blender, only used it a few months so far.



    The project I'm working on is a Bar Chart. In the scene the bars are cubes with their top faces Hooked to an Empty that is animated via Python.



    What I need is a way to fix the gradient position across all bars. As they grow taller, they reveal more of that gradient.



    This image I made in illustrator to give you a better idea.
    Illustrated Bar Example










    share|improve this question







    New contributor




    rlee3dcad is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
    Check out our Code of Conduct.







    $endgroup$














      1












      1








      1





      $begingroup$


      I have searched all over the Internet and here, but no success. I am relatively new to Blender, only used it a few months so far.



      The project I'm working on is a Bar Chart. In the scene the bars are cubes with their top faces Hooked to an Empty that is animated via Python.



      What I need is a way to fix the gradient position across all bars. As they grow taller, they reveal more of that gradient.



      This image I made in illustrator to give you a better idea.
      Illustrated Bar Example










      share|improve this question







      New contributor




      rlee3dcad is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.







      $endgroup$




      I have searched all over the Internet and here, but no success. I am relatively new to Blender, only used it a few months so far.



      The project I'm working on is a Bar Chart. In the scene the bars are cubes with their top faces Hooked to an Empty that is animated via Python.



      What I need is a way to fix the gradient position across all bars. As they grow taller, they reveal more of that gradient.



      This image I made in illustrator to give you a better idea.
      Illustrated Bar Example







      animation mesh shaders






      share|improve this question







      New contributor




      rlee3dcad is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.











      share|improve this question







      New contributor




      rlee3dcad is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.









      share|improve this question




      share|improve this question






      New contributor




      rlee3dcad is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.









      asked 9 hours ago









      rlee3dcadrlee3dcad

      82




      82




      New contributor




      rlee3dcad is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.





      New contributor





      rlee3dcad is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.






      rlee3dcad is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.




















          2 Answers
          2






          active

          oldest

          votes


















          1












          $begingroup$

          Maybe try using a texture coordinate that is constant like Camera or Window -here I just did a rough try at it for illustration purposes.
          enter image description here






          share|improve this answer









          $endgroup$








          • 1




            $begingroup$
            Wow. That's exactly what I needed. I set it to Text. Coords. as Window and then animated the bars. The gradient stays fixed as I wanted. Thank you so much!
            $endgroup$
            – rlee3dcad
            6 hours ago


















          3












          $begingroup$

          This is a solution based on the world position in relation to the object. You can adjust the height by changing the denominator on the math-divide node.



          enter image description here






          share|improve this answer









          $endgroup$












          • $begingroup$
            Thank you for the suggestion. It makes sense, however unfortunately I can't recreate that scenario. I'm using Blender version 2.79 at work and cannot install the newer one yet. :P
            $endgroup$
            – rlee3dcad
            5 hours ago






          • 1




            $begingroup$
            You should be able to do the same with cycles in 2.79. The nodes used are not 2.80 specific.
            $endgroup$
            – Jackdaw
            4 hours ago











          Your Answer








          StackExchange.ready(function()
          var channelOptions =
          tags: "".split(" "),
          id: "502"
          ;
          initTagRenderer("".split(" "), "".split(" "), channelOptions);

          StackExchange.using("externalEditor", function()
          // Have to fire editor after snippets, if snippets enabled
          if (StackExchange.settings.snippets.snippetsEnabled)
          StackExchange.using("snippets", function()
          createEditor();
          );

          else
          createEditor();

          );

          function createEditor()
          StackExchange.prepareEditor(
          heartbeatType: 'answer',
          autoActivateHeartbeat: false,
          convertImagesToLinks: false,
          noModals: true,
          showLowRepImageUploadWarning: true,
          reputationToPostImages: null,
          bindNavPrevention: true,
          postfix: "",
          imageUploader:
          brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
          contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
          allowUrls: true
          ,
          onDemand: true,
          discardSelector: ".discard-answer"
          ,immediatelyShowMarkdownHelp:true
          );



          );






          rlee3dcad is a new contributor. Be nice, and check out our Code of Conduct.









          draft saved

          draft discarded


















          StackExchange.ready(
          function ()
          StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fblender.stackexchange.com%2fquestions%2f137311%2fneed-bar-animation-gradient-fixed%23new-answer', 'question_page');

          );

          Post as a guest















          Required, but never shown

























          2 Answers
          2






          active

          oldest

          votes








          2 Answers
          2






          active

          oldest

          votes









          active

          oldest

          votes






          active

          oldest

          votes









          1












          $begingroup$

          Maybe try using a texture coordinate that is constant like Camera or Window -here I just did a rough try at it for illustration purposes.
          enter image description here






          share|improve this answer









          $endgroup$








          • 1




            $begingroup$
            Wow. That's exactly what I needed. I set it to Text. Coords. as Window and then animated the bars. The gradient stays fixed as I wanted. Thank you so much!
            $endgroup$
            – rlee3dcad
            6 hours ago















          1












          $begingroup$

          Maybe try using a texture coordinate that is constant like Camera or Window -here I just did a rough try at it for illustration purposes.
          enter image description here






          share|improve this answer









          $endgroup$








          • 1




            $begingroup$
            Wow. That's exactly what I needed. I set it to Text. Coords. as Window and then animated the bars. The gradient stays fixed as I wanted. Thank you so much!
            $endgroup$
            – rlee3dcad
            6 hours ago













          1












          1








          1





          $begingroup$

          Maybe try using a texture coordinate that is constant like Camera or Window -here I just did a rough try at it for illustration purposes.
          enter image description here






          share|improve this answer









          $endgroup$



          Maybe try using a texture coordinate that is constant like Camera or Window -here I just did a rough try at it for illustration purposes.
          enter image description here







          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered 7 hours ago









          Craig D JonesCraig D Jones

          5,79611028




          5,79611028







          • 1




            $begingroup$
            Wow. That's exactly what I needed. I set it to Text. Coords. as Window and then animated the bars. The gradient stays fixed as I wanted. Thank you so much!
            $endgroup$
            – rlee3dcad
            6 hours ago












          • 1




            $begingroup$
            Wow. That's exactly what I needed. I set it to Text. Coords. as Window and then animated the bars. The gradient stays fixed as I wanted. Thank you so much!
            $endgroup$
            – rlee3dcad
            6 hours ago







          1




          1




          $begingroup$
          Wow. That's exactly what I needed. I set it to Text. Coords. as Window and then animated the bars. The gradient stays fixed as I wanted. Thank you so much!
          $endgroup$
          – rlee3dcad
          6 hours ago




          $begingroup$
          Wow. That's exactly what I needed. I set it to Text. Coords. as Window and then animated the bars. The gradient stays fixed as I wanted. Thank you so much!
          $endgroup$
          – rlee3dcad
          6 hours ago













          3












          $begingroup$

          This is a solution based on the world position in relation to the object. You can adjust the height by changing the denominator on the math-divide node.



          enter image description here






          share|improve this answer









          $endgroup$












          • $begingroup$
            Thank you for the suggestion. It makes sense, however unfortunately I can't recreate that scenario. I'm using Blender version 2.79 at work and cannot install the newer one yet. :P
            $endgroup$
            – rlee3dcad
            5 hours ago






          • 1




            $begingroup$
            You should be able to do the same with cycles in 2.79. The nodes used are not 2.80 specific.
            $endgroup$
            – Jackdaw
            4 hours ago















          3












          $begingroup$

          This is a solution based on the world position in relation to the object. You can adjust the height by changing the denominator on the math-divide node.



          enter image description here






          share|improve this answer









          $endgroup$












          • $begingroup$
            Thank you for the suggestion. It makes sense, however unfortunately I can't recreate that scenario. I'm using Blender version 2.79 at work and cannot install the newer one yet. :P
            $endgroup$
            – rlee3dcad
            5 hours ago






          • 1




            $begingroup$
            You should be able to do the same with cycles in 2.79. The nodes used are not 2.80 specific.
            $endgroup$
            – Jackdaw
            4 hours ago













          3












          3








          3





          $begingroup$

          This is a solution based on the world position in relation to the object. You can adjust the height by changing the denominator on the math-divide node.



          enter image description here






          share|improve this answer









          $endgroup$



          This is a solution based on the world position in relation to the object. You can adjust the height by changing the denominator on the math-divide node.



          enter image description here







          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered 6 hours ago









          JackdawJackdaw

          1,376213




          1,376213











          • $begingroup$
            Thank you for the suggestion. It makes sense, however unfortunately I can't recreate that scenario. I'm using Blender version 2.79 at work and cannot install the newer one yet. :P
            $endgroup$
            – rlee3dcad
            5 hours ago






          • 1




            $begingroup$
            You should be able to do the same with cycles in 2.79. The nodes used are not 2.80 specific.
            $endgroup$
            – Jackdaw
            4 hours ago
















          • $begingroup$
            Thank you for the suggestion. It makes sense, however unfortunately I can't recreate that scenario. I'm using Blender version 2.79 at work and cannot install the newer one yet. :P
            $endgroup$
            – rlee3dcad
            5 hours ago






          • 1




            $begingroup$
            You should be able to do the same with cycles in 2.79. The nodes used are not 2.80 specific.
            $endgroup$
            – Jackdaw
            4 hours ago















          $begingroup$
          Thank you for the suggestion. It makes sense, however unfortunately I can't recreate that scenario. I'm using Blender version 2.79 at work and cannot install the newer one yet. :P
          $endgroup$
          – rlee3dcad
          5 hours ago




          $begingroup$
          Thank you for the suggestion. It makes sense, however unfortunately I can't recreate that scenario. I'm using Blender version 2.79 at work and cannot install the newer one yet. :P
          $endgroup$
          – rlee3dcad
          5 hours ago




          1




          1




          $begingroup$
          You should be able to do the same with cycles in 2.79. The nodes used are not 2.80 specific.
          $endgroup$
          – Jackdaw
          4 hours ago




          $begingroup$
          You should be able to do the same with cycles in 2.79. The nodes used are not 2.80 specific.
          $endgroup$
          – Jackdaw
          4 hours ago










          rlee3dcad is a new contributor. Be nice, and check out our Code of Conduct.









          draft saved

          draft discarded


















          rlee3dcad is a new contributor. Be nice, and check out our Code of Conduct.












          rlee3dcad is a new contributor. Be nice, and check out our Code of Conduct.











          rlee3dcad is a new contributor. Be nice, and check out our Code of Conduct.














          Thanks for contributing an answer to Blender Stack Exchange!


          • Please be sure to answer the question. Provide details and share your research!

          But avoid


          • Asking for help, clarification, or responding to other answers.

          • Making statements based on opinion; back them up with references or personal experience.

          Use MathJax to format equations. MathJax reference.


          To learn more, see our tips on writing great answers.




          draft saved


          draft discarded














          StackExchange.ready(
          function ()
          StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fblender.stackexchange.com%2fquestions%2f137311%2fneed-bar-animation-gradient-fixed%23new-answer', 'question_page');

          );

          Post as a guest















          Required, but never shown





















































          Required, but never shown














          Required, but never shown












          Required, but never shown







          Required, but never shown

































          Required, but never shown














          Required, but never shown












          Required, but never shown







          Required, but never shown







          Popular posts from this blog

          How to create a command for the “strange m” symbol in latex? Announcing the arrival of Valued Associate #679: Cesar Manara Planned maintenance scheduled April 23, 2019 at 23:30 UTC (7:30pm US/Eastern)How do you make your own symbol when Detexify fails?Writing bold small caps with mathpazo packageplus-minus symbol with parenthesis around the minus signGreek character in Beamer document titleHow to create dashed right arrow over symbol?Currency symbol: Turkish LiraDouble prec as a single symbol?Plus Sign Too Big; How to Call adfbullet?Is there a TeX macro for three-legged pi?How do I get my integral-like symbol to align like the integral?How to selectively substitute a letter with another symbol representing the same letterHow do I generate a less than symbol and vertical bar that are the same height?

          Българска екзархия Съдържание История | Български екзарси | Вижте също | Външни препратки | Литература | Бележки | НавигацияУстав за управлението на българската екзархия. Цариград, 1870Слово на Ловешкия митрополит Иларион при откриването на Българския народен събор в Цариград на 23. II. 1870 г.Българската правда и гръцката кривда. От С. М. (= Софийски Мелетий). Цариград, 1872Предстоятели на Българската екзархияПодмененият ВеликденИнформационна агенция „Фокус“Димитър Ризов. Българите в техните исторически, етнографически и политически граници (Атлас съдържащ 40 карти). Berlin, Königliche Hoflithographie, Hof-Buch- und -Steindruckerei Wilhelm Greve, 1917Report of the International Commission to Inquire into the Causes and Conduct of the Balkan Wars

          Category:Tremithousa Media in category "Tremithousa"Navigation menuUpload media34° 49′ 02.7″ N, 32° 26′ 37.32″ EOpenStreetMapGoogle EarthProximityramaReasonatorScholiaStatisticsWikiShootMe