Need Bar Animation Gradient Fixed2019 Community Moderator Election Announcing the arrival of Valued Associate #679: Cesar Manara Planned maintenance scheduled April 17/18, 2019 at 00:00UTC (8:00pm US/Eastern) 2019 Moderator Election Q&A - QuestionnaireUndesired Gradient ShadingHow to manipulate Gradient ShaderChocolate bar makingNeed Help with Intro Animationgradient reflection-blender cyclesSpherical Distance-From-Center GradientI Need Help With An Animation I'm Doing For My SchoolRotation animation isn't fixed on the pivot pointStrange GradientI need an animator

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Need Bar Animation Gradient Fixed



2019 Community Moderator Election
Announcing the arrival of Valued Associate #679: Cesar Manara
Planned maintenance scheduled April 17/18, 2019 at 00:00UTC (8:00pm US/Eastern)
2019 Moderator Election Q&A - QuestionnaireUndesired Gradient ShadingHow to manipulate Gradient ShaderChocolate bar makingNeed Help with Intro Animationgradient reflection-blender cyclesSpherical Distance-From-Center GradientI Need Help With An Animation I'm Doing For My SchoolRotation animation isn't fixed on the pivot pointStrange GradientI need an animator



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1












$begingroup$


I have searched all over the Internet and here, but no success. I am relatively new to Blender, only used it a few months so far.



The project I'm working on is a Bar Chart. In the scene the bars are cubes with their top faces Hooked to an Empty that is animated via Python.



What I need is a way to fix the gradient position across all bars. As they grow taller, they reveal more of that gradient.



This image I made in illustrator to give you a better idea.
Illustrated Bar Example










share|improve this question







New contributor




rlee3dcad is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.







$endgroup$


















    1












    $begingroup$


    I have searched all over the Internet and here, but no success. I am relatively new to Blender, only used it a few months so far.



    The project I'm working on is a Bar Chart. In the scene the bars are cubes with their top faces Hooked to an Empty that is animated via Python.



    What I need is a way to fix the gradient position across all bars. As they grow taller, they reveal more of that gradient.



    This image I made in illustrator to give you a better idea.
    Illustrated Bar Example










    share|improve this question







    New contributor




    rlee3dcad is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
    Check out our Code of Conduct.







    $endgroup$














      1












      1








      1





      $begingroup$


      I have searched all over the Internet and here, but no success. I am relatively new to Blender, only used it a few months so far.



      The project I'm working on is a Bar Chart. In the scene the bars are cubes with their top faces Hooked to an Empty that is animated via Python.



      What I need is a way to fix the gradient position across all bars. As they grow taller, they reveal more of that gradient.



      This image I made in illustrator to give you a better idea.
      Illustrated Bar Example










      share|improve this question







      New contributor




      rlee3dcad is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.







      $endgroup$




      I have searched all over the Internet and here, but no success. I am relatively new to Blender, only used it a few months so far.



      The project I'm working on is a Bar Chart. In the scene the bars are cubes with their top faces Hooked to an Empty that is animated via Python.



      What I need is a way to fix the gradient position across all bars. As they grow taller, they reveal more of that gradient.



      This image I made in illustrator to give you a better idea.
      Illustrated Bar Example







      animation mesh shaders






      share|improve this question







      New contributor




      rlee3dcad is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.











      share|improve this question







      New contributor




      rlee3dcad is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.









      share|improve this question




      share|improve this question






      New contributor




      rlee3dcad is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.









      asked 9 hours ago









      rlee3dcadrlee3dcad

      82




      82




      New contributor




      rlee3dcad is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.





      New contributor





      rlee3dcad is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.






      rlee3dcad is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.




















          2 Answers
          2






          active

          oldest

          votes


















          1












          $begingroup$

          Maybe try using a texture coordinate that is constant like Camera or Window -here I just did a rough try at it for illustration purposes.
          enter image description here






          share|improve this answer









          $endgroup$








          • 1




            $begingroup$
            Wow. That's exactly what I needed. I set it to Text. Coords. as Window and then animated the bars. The gradient stays fixed as I wanted. Thank you so much!
            $endgroup$
            – rlee3dcad
            6 hours ago


















          3












          $begingroup$

          This is a solution based on the world position in relation to the object. You can adjust the height by changing the denominator on the math-divide node.



          enter image description here






          share|improve this answer









          $endgroup$












          • $begingroup$
            Thank you for the suggestion. It makes sense, however unfortunately I can't recreate that scenario. I'm using Blender version 2.79 at work and cannot install the newer one yet. :P
            $endgroup$
            – rlee3dcad
            5 hours ago






          • 1




            $begingroup$
            You should be able to do the same with cycles in 2.79. The nodes used are not 2.80 specific.
            $endgroup$
            – Jackdaw
            4 hours ago











          Your Answer








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          2 Answers
          2






          active

          oldest

          votes








          2 Answers
          2






          active

          oldest

          votes









          active

          oldest

          votes






          active

          oldest

          votes









          1












          $begingroup$

          Maybe try using a texture coordinate that is constant like Camera or Window -here I just did a rough try at it for illustration purposes.
          enter image description here






          share|improve this answer









          $endgroup$








          • 1




            $begingroup$
            Wow. That's exactly what I needed. I set it to Text. Coords. as Window and then animated the bars. The gradient stays fixed as I wanted. Thank you so much!
            $endgroup$
            – rlee3dcad
            6 hours ago















          1












          $begingroup$

          Maybe try using a texture coordinate that is constant like Camera or Window -here I just did a rough try at it for illustration purposes.
          enter image description here






          share|improve this answer









          $endgroup$








          • 1




            $begingroup$
            Wow. That's exactly what I needed. I set it to Text. Coords. as Window and then animated the bars. The gradient stays fixed as I wanted. Thank you so much!
            $endgroup$
            – rlee3dcad
            6 hours ago













          1












          1








          1





          $begingroup$

          Maybe try using a texture coordinate that is constant like Camera or Window -here I just did a rough try at it for illustration purposes.
          enter image description here






          share|improve this answer









          $endgroup$



          Maybe try using a texture coordinate that is constant like Camera or Window -here I just did a rough try at it for illustration purposes.
          enter image description here







          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered 7 hours ago









          Craig D JonesCraig D Jones

          5,79611028




          5,79611028







          • 1




            $begingroup$
            Wow. That's exactly what I needed. I set it to Text. Coords. as Window and then animated the bars. The gradient stays fixed as I wanted. Thank you so much!
            $endgroup$
            – rlee3dcad
            6 hours ago












          • 1




            $begingroup$
            Wow. That's exactly what I needed. I set it to Text. Coords. as Window and then animated the bars. The gradient stays fixed as I wanted. Thank you so much!
            $endgroup$
            – rlee3dcad
            6 hours ago







          1




          1




          $begingroup$
          Wow. That's exactly what I needed. I set it to Text. Coords. as Window and then animated the bars. The gradient stays fixed as I wanted. Thank you so much!
          $endgroup$
          – rlee3dcad
          6 hours ago




          $begingroup$
          Wow. That's exactly what I needed. I set it to Text. Coords. as Window and then animated the bars. The gradient stays fixed as I wanted. Thank you so much!
          $endgroup$
          – rlee3dcad
          6 hours ago













          3












          $begingroup$

          This is a solution based on the world position in relation to the object. You can adjust the height by changing the denominator on the math-divide node.



          enter image description here






          share|improve this answer









          $endgroup$












          • $begingroup$
            Thank you for the suggestion. It makes sense, however unfortunately I can't recreate that scenario. I'm using Blender version 2.79 at work and cannot install the newer one yet. :P
            $endgroup$
            – rlee3dcad
            5 hours ago






          • 1




            $begingroup$
            You should be able to do the same with cycles in 2.79. The nodes used are not 2.80 specific.
            $endgroup$
            – Jackdaw
            4 hours ago















          3












          $begingroup$

          This is a solution based on the world position in relation to the object. You can adjust the height by changing the denominator on the math-divide node.



          enter image description here






          share|improve this answer









          $endgroup$












          • $begingroup$
            Thank you for the suggestion. It makes sense, however unfortunately I can't recreate that scenario. I'm using Blender version 2.79 at work and cannot install the newer one yet. :P
            $endgroup$
            – rlee3dcad
            5 hours ago






          • 1




            $begingroup$
            You should be able to do the same with cycles in 2.79. The nodes used are not 2.80 specific.
            $endgroup$
            – Jackdaw
            4 hours ago













          3












          3








          3





          $begingroup$

          This is a solution based on the world position in relation to the object. You can adjust the height by changing the denominator on the math-divide node.



          enter image description here






          share|improve this answer









          $endgroup$



          This is a solution based on the world position in relation to the object. You can adjust the height by changing the denominator on the math-divide node.



          enter image description here







          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered 6 hours ago









          JackdawJackdaw

          1,376213




          1,376213











          • $begingroup$
            Thank you for the suggestion. It makes sense, however unfortunately I can't recreate that scenario. I'm using Blender version 2.79 at work and cannot install the newer one yet. :P
            $endgroup$
            – rlee3dcad
            5 hours ago






          • 1




            $begingroup$
            You should be able to do the same with cycles in 2.79. The nodes used are not 2.80 specific.
            $endgroup$
            – Jackdaw
            4 hours ago
















          • $begingroup$
            Thank you for the suggestion. It makes sense, however unfortunately I can't recreate that scenario. I'm using Blender version 2.79 at work and cannot install the newer one yet. :P
            $endgroup$
            – rlee3dcad
            5 hours ago






          • 1




            $begingroup$
            You should be able to do the same with cycles in 2.79. The nodes used are not 2.80 specific.
            $endgroup$
            – Jackdaw
            4 hours ago















          $begingroup$
          Thank you for the suggestion. It makes sense, however unfortunately I can't recreate that scenario. I'm using Blender version 2.79 at work and cannot install the newer one yet. :P
          $endgroup$
          – rlee3dcad
          5 hours ago




          $begingroup$
          Thank you for the suggestion. It makes sense, however unfortunately I can't recreate that scenario. I'm using Blender version 2.79 at work and cannot install the newer one yet. :P
          $endgroup$
          – rlee3dcad
          5 hours ago




          1




          1




          $begingroup$
          You should be able to do the same with cycles in 2.79. The nodes used are not 2.80 specific.
          $endgroup$
          – Jackdaw
          4 hours ago




          $begingroup$
          You should be able to do the same with cycles in 2.79. The nodes used are not 2.80 specific.
          $endgroup$
          – Jackdaw
          4 hours ago










          rlee3dcad is a new contributor. Be nice, and check out our Code of Conduct.









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          rlee3dcad is a new contributor. Be nice, and check out our Code of Conduct.












          rlee3dcad is a new contributor. Be nice, and check out our Code of Conduct.











          rlee3dcad is a new contributor. Be nice, and check out our Code of Conduct.














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