Can the Haste spell grant both a Beast Master ranger and their animal companion extra attacks? Announcing the arrival of Valued Associate #679: Cesar Manara Planned maintenance scheduled April 23, 2019 at 23:30 UTC (7:30pm US/Eastern)Should a Ranger be able to trigger their companion's bonus/reaction actions and how?What is the cost of Dash, Disengage, and Dodge for a mounted Ranger's Companion?Can a Beastmaster Ranger riding his Animal Companion take the Dash action every turn in addition to his action?Can I let my mounted Animal Companion act independently or do I have to use Beast Master's command to control it?Does the player have control of a Ranger's Companion?If I have Haste and Tenser's Transformation cast on me at the same time, how many attacks can I make in one turn?Can a Beast Master ranger's Animal Companion do extra damage from the Hunter's Mark spell?How does the Beast Master Ranger's Extra Attack work?Can a Beast Master command their stirge companion to use Blood Drain and then Dodge on subsequent turns, dealing damage due to blood loss?Can a Beast Conclave Ranger (UA) multiclassed w/Wizard benefit from using Speak with Animals to cast Suggestion on their own beast?

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Can the Haste spell grant both a Beast Master ranger and their animal companion extra attacks?

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Can the Haste spell grant both a Beast Master ranger and their animal companion extra attacks?



Announcing the arrival of Valued Associate #679: Cesar Manara
Planned maintenance scheduled April 23, 2019 at 23:30 UTC (7:30pm US/Eastern)Should a Ranger be able to trigger their companion's bonus/reaction actions and how?What is the cost of Dash, Disengage, and Dodge for a mounted Ranger's Companion?Can a Beastmaster Ranger riding his Animal Companion take the Dash action every turn in addition to his action?Can I let my mounted Animal Companion act independently or do I have to use Beast Master's command to control it?Does the player have control of a Ranger's Companion?If I have Haste and Tenser's Transformation cast on me at the same time, how many attacks can I make in one turn?Can a Beast Master ranger's Animal Companion do extra damage from the Hunter's Mark spell?How does the Beast Master Ranger's Extra Attack work?Can a Beast Master command their stirge companion to use Blood Drain and then Dodge on subsequent turns, dealing damage due to blood loss?Can a Beast Conclave Ranger (UA) multiclassed w/Wizard benefit from using Speak with Animals to cast Suggestion on their own beast?



.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;








5












$begingroup$


Backstory: I’m currently working on a level 20 character build for a one shot I’m doing, I want to play a level 15 Beast Master Ranger/ level 5 Divine Soul Sorcerer. By doing such I’m giving Myself access to a slew of good spells that interact with the Share Spells feature.



Scenario: (Allowing the Multiclass, and assuming all stats are in place without issue for any following abilities) If I cast haste on myself within 30 ft of my Companion, the spell should essentially duplicate onto my companion. By doing so I want to make sure I understand how combat would ensue within said combination.



Question Round of Combat:



  • First Scenario (Haste doesn’t state that I can explicitly use my voice to shout a command, but it also only lets you do actions you can Normally do, so I’d like clarification here)
    1st Turn: Cast Haste.
    2nd Turn: Take the Attack action and trigger bestial fury, (2 attacks for my companion and 1 for me), Take second Attack action and give up my attack for an additional Bestial Fury (2 more attacks from my companion), uses bonus action accordingly.


  • Second Scenario
    1st Turn: Cast Haste.
    2nd Turn: Take Attack action and trigger Bestial Fury, (3 attacks Beast has 2 actions and splits attacks as such with bestial fury Multiattack and then singular attack from haste action for my companion one for me), haste action attack for me, uses bonus action accordingly.


  • Third Scenario:
    1st Turn: Cast Haste.
    2nd Turn: Take attack action and trigger bestial fury, (2 attacks for my companion one for me), Take Haste Attack action (Companion doesn’t get additional action as each action requires a command and I can’t command it with my extra action), take bonus action accordingly.


The third scenario seems like the most likely out of all of the situations but I wanted to make sure I wasn’t missing anything or there hadn’t been any Sage Advice or oversight on my part.










share|improve this question











$endgroup$







  • 1




    $begingroup$
    1st turn: cast Haste, attack once.
    $endgroup$
    – András
    5 hours ago










  • $begingroup$
    Ah! Yes you’re right. My bad. Regardless, that doesn’t really effect the outcome of turn 2 that I was not curious about.
    $endgroup$
    – BloodySprinkles
    5 hours ago

















5












$begingroup$


Backstory: I’m currently working on a level 20 character build for a one shot I’m doing, I want to play a level 15 Beast Master Ranger/ level 5 Divine Soul Sorcerer. By doing such I’m giving Myself access to a slew of good spells that interact with the Share Spells feature.



Scenario: (Allowing the Multiclass, and assuming all stats are in place without issue for any following abilities) If I cast haste on myself within 30 ft of my Companion, the spell should essentially duplicate onto my companion. By doing so I want to make sure I understand how combat would ensue within said combination.



Question Round of Combat:



  • First Scenario (Haste doesn’t state that I can explicitly use my voice to shout a command, but it also only lets you do actions you can Normally do, so I’d like clarification here)
    1st Turn: Cast Haste.
    2nd Turn: Take the Attack action and trigger bestial fury, (2 attacks for my companion and 1 for me), Take second Attack action and give up my attack for an additional Bestial Fury (2 more attacks from my companion), uses bonus action accordingly.


  • Second Scenario
    1st Turn: Cast Haste.
    2nd Turn: Take Attack action and trigger Bestial Fury, (3 attacks Beast has 2 actions and splits attacks as such with bestial fury Multiattack and then singular attack from haste action for my companion one for me), haste action attack for me, uses bonus action accordingly.


  • Third Scenario:
    1st Turn: Cast Haste.
    2nd Turn: Take attack action and trigger bestial fury, (2 attacks for my companion one for me), Take Haste Attack action (Companion doesn’t get additional action as each action requires a command and I can’t command it with my extra action), take bonus action accordingly.


The third scenario seems like the most likely out of all of the situations but I wanted to make sure I wasn’t missing anything or there hadn’t been any Sage Advice or oversight on my part.










share|improve this question











$endgroup$







  • 1




    $begingroup$
    1st turn: cast Haste, attack once.
    $endgroup$
    – András
    5 hours ago










  • $begingroup$
    Ah! Yes you’re right. My bad. Regardless, that doesn’t really effect the outcome of turn 2 that I was not curious about.
    $endgroup$
    – BloodySprinkles
    5 hours ago













5












5








5





$begingroup$


Backstory: I’m currently working on a level 20 character build for a one shot I’m doing, I want to play a level 15 Beast Master Ranger/ level 5 Divine Soul Sorcerer. By doing such I’m giving Myself access to a slew of good spells that interact with the Share Spells feature.



Scenario: (Allowing the Multiclass, and assuming all stats are in place without issue for any following abilities) If I cast haste on myself within 30 ft of my Companion, the spell should essentially duplicate onto my companion. By doing so I want to make sure I understand how combat would ensue within said combination.



Question Round of Combat:



  • First Scenario (Haste doesn’t state that I can explicitly use my voice to shout a command, but it also only lets you do actions you can Normally do, so I’d like clarification here)
    1st Turn: Cast Haste.
    2nd Turn: Take the Attack action and trigger bestial fury, (2 attacks for my companion and 1 for me), Take second Attack action and give up my attack for an additional Bestial Fury (2 more attacks from my companion), uses bonus action accordingly.


  • Second Scenario
    1st Turn: Cast Haste.
    2nd Turn: Take Attack action and trigger Bestial Fury, (3 attacks Beast has 2 actions and splits attacks as such with bestial fury Multiattack and then singular attack from haste action for my companion one for me), haste action attack for me, uses bonus action accordingly.


  • Third Scenario:
    1st Turn: Cast Haste.
    2nd Turn: Take attack action and trigger bestial fury, (2 attacks for my companion one for me), Take Haste Attack action (Companion doesn’t get additional action as each action requires a command and I can’t command it with my extra action), take bonus action accordingly.


The third scenario seems like the most likely out of all of the situations but I wanted to make sure I wasn’t missing anything or there hadn’t been any Sage Advice or oversight on my part.










share|improve this question











$endgroup$




Backstory: I’m currently working on a level 20 character build for a one shot I’m doing, I want to play a level 15 Beast Master Ranger/ level 5 Divine Soul Sorcerer. By doing such I’m giving Myself access to a slew of good spells that interact with the Share Spells feature.



Scenario: (Allowing the Multiclass, and assuming all stats are in place without issue for any following abilities) If I cast haste on myself within 30 ft of my Companion, the spell should essentially duplicate onto my companion. By doing so I want to make sure I understand how combat would ensue within said combination.



Question Round of Combat:



  • First Scenario (Haste doesn’t state that I can explicitly use my voice to shout a command, but it also only lets you do actions you can Normally do, so I’d like clarification here)
    1st Turn: Cast Haste.
    2nd Turn: Take the Attack action and trigger bestial fury, (2 attacks for my companion and 1 for me), Take second Attack action and give up my attack for an additional Bestial Fury (2 more attacks from my companion), uses bonus action accordingly.


  • Second Scenario
    1st Turn: Cast Haste.
    2nd Turn: Take Attack action and trigger Bestial Fury, (3 attacks Beast has 2 actions and splits attacks as such with bestial fury Multiattack and then singular attack from haste action for my companion one for me), haste action attack for me, uses bonus action accordingly.


  • Third Scenario:
    1st Turn: Cast Haste.
    2nd Turn: Take attack action and trigger bestial fury, (2 attacks for my companion one for me), Take Haste Attack action (Companion doesn’t get additional action as each action requires a command and I can’t command it with my extra action), take bonus action accordingly.


The third scenario seems like the most likely out of all of the situations but I wanted to make sure I wasn’t missing anything or there hadn’t been any Sage Advice or oversight on my part.







dnd-5e spells ranger animal-companions






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited 1 hour ago









V2Blast

27.6k598168




27.6k598168










asked 10 hours ago









BloodySprinklesBloodySprinkles

41712




41712







  • 1




    $begingroup$
    1st turn: cast Haste, attack once.
    $endgroup$
    – András
    5 hours ago










  • $begingroup$
    Ah! Yes you’re right. My bad. Regardless, that doesn’t really effect the outcome of turn 2 that I was not curious about.
    $endgroup$
    – BloodySprinkles
    5 hours ago












  • 1




    $begingroup$
    1st turn: cast Haste, attack once.
    $endgroup$
    – András
    5 hours ago










  • $begingroup$
    Ah! Yes you’re right. My bad. Regardless, that doesn’t really effect the outcome of turn 2 that I was not curious about.
    $endgroup$
    – BloodySprinkles
    5 hours ago







1




1




$begingroup$
1st turn: cast Haste, attack once.
$endgroup$
– András
5 hours ago




$begingroup$
1st turn: cast Haste, attack once.
$endgroup$
– András
5 hours ago












$begingroup$
Ah! Yes you’re right. My bad. Regardless, that doesn’t really effect the outcome of turn 2 that I was not curious about.
$endgroup$
– BloodySprinkles
5 hours ago




$begingroup$
Ah! Yes you’re right. My bad. Regardless, that doesn’t really effect the outcome of turn 2 that I was not curious about.
$endgroup$
– BloodySprinkles
5 hours ago










1 Answer
1






active

oldest

votes


















7












$begingroup$

RAW, I think you're in Scenario Three.



Beast Master companions are a little weird -- they don't take their turns themselves, but must be ordered to take an action by their master, so having a hasted companion isn't going to increase their number of attacks without also increasing the number of commands given. (And even then, they need to be able to have the action available to do that)



Haste explicitly states the actions its additional action allows:




...Attack (one weapon attack only), Dash, Disengage, Hide, Use an Object




Because "Verbally command your beast..." isn't one of them, it can't be used as a haste additional action.



Likewise, Bestial Fury substitutes your beast attacking twice / multiattacking for your entire attack action.



So Scenario One fails because you can't use the haste action to command your beast.



Scenario Two fails because even though a hasted Companion has a haste action, it can't use it (Though I could see an argument that an Action Surge could accomplish this) without being ordered.



Scenario three, where you get one extra haste action attack, and your companion has but can't use its haste action, is where the standard rules end up.






share|improve this answer











$endgroup$












  • $begingroup$
    Sadly that’s what I figured, which means this combo really isn’t that great unless I want to do something specific with my bonus action that allows me another attack or something.
    $endgroup$
    – BloodySprinkles
    9 hours ago










  • $begingroup$
    Beastmasters are famously weak, mostly because the way the beast is commanded does not synergies with anything else they could do. Good answer.
    $endgroup$
    – András
    5 hours ago











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1 Answer
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active

oldest

votes








1 Answer
1






active

oldest

votes









active

oldest

votes






active

oldest

votes









7












$begingroup$

RAW, I think you're in Scenario Three.



Beast Master companions are a little weird -- they don't take their turns themselves, but must be ordered to take an action by their master, so having a hasted companion isn't going to increase their number of attacks without also increasing the number of commands given. (And even then, they need to be able to have the action available to do that)



Haste explicitly states the actions its additional action allows:




...Attack (one weapon attack only), Dash, Disengage, Hide, Use an Object




Because "Verbally command your beast..." isn't one of them, it can't be used as a haste additional action.



Likewise, Bestial Fury substitutes your beast attacking twice / multiattacking for your entire attack action.



So Scenario One fails because you can't use the haste action to command your beast.



Scenario Two fails because even though a hasted Companion has a haste action, it can't use it (Though I could see an argument that an Action Surge could accomplish this) without being ordered.



Scenario three, where you get one extra haste action attack, and your companion has but can't use its haste action, is where the standard rules end up.






share|improve this answer











$endgroup$












  • $begingroup$
    Sadly that’s what I figured, which means this combo really isn’t that great unless I want to do something specific with my bonus action that allows me another attack or something.
    $endgroup$
    – BloodySprinkles
    9 hours ago










  • $begingroup$
    Beastmasters are famously weak, mostly because the way the beast is commanded does not synergies with anything else they could do. Good answer.
    $endgroup$
    – András
    5 hours ago















7












$begingroup$

RAW, I think you're in Scenario Three.



Beast Master companions are a little weird -- they don't take their turns themselves, but must be ordered to take an action by their master, so having a hasted companion isn't going to increase their number of attacks without also increasing the number of commands given. (And even then, they need to be able to have the action available to do that)



Haste explicitly states the actions its additional action allows:




...Attack (one weapon attack only), Dash, Disengage, Hide, Use an Object




Because "Verbally command your beast..." isn't one of them, it can't be used as a haste additional action.



Likewise, Bestial Fury substitutes your beast attacking twice / multiattacking for your entire attack action.



So Scenario One fails because you can't use the haste action to command your beast.



Scenario Two fails because even though a hasted Companion has a haste action, it can't use it (Though I could see an argument that an Action Surge could accomplish this) without being ordered.



Scenario three, where you get one extra haste action attack, and your companion has but can't use its haste action, is where the standard rules end up.






share|improve this answer











$endgroup$












  • $begingroup$
    Sadly that’s what I figured, which means this combo really isn’t that great unless I want to do something specific with my bonus action that allows me another attack or something.
    $endgroup$
    – BloodySprinkles
    9 hours ago










  • $begingroup$
    Beastmasters are famously weak, mostly because the way the beast is commanded does not synergies with anything else they could do. Good answer.
    $endgroup$
    – András
    5 hours ago













7












7








7





$begingroup$

RAW, I think you're in Scenario Three.



Beast Master companions are a little weird -- they don't take their turns themselves, but must be ordered to take an action by their master, so having a hasted companion isn't going to increase their number of attacks without also increasing the number of commands given. (And even then, they need to be able to have the action available to do that)



Haste explicitly states the actions its additional action allows:




...Attack (one weapon attack only), Dash, Disengage, Hide, Use an Object




Because "Verbally command your beast..." isn't one of them, it can't be used as a haste additional action.



Likewise, Bestial Fury substitutes your beast attacking twice / multiattacking for your entire attack action.



So Scenario One fails because you can't use the haste action to command your beast.



Scenario Two fails because even though a hasted Companion has a haste action, it can't use it (Though I could see an argument that an Action Surge could accomplish this) without being ordered.



Scenario three, where you get one extra haste action attack, and your companion has but can't use its haste action, is where the standard rules end up.






share|improve this answer











$endgroup$



RAW, I think you're in Scenario Three.



Beast Master companions are a little weird -- they don't take their turns themselves, but must be ordered to take an action by their master, so having a hasted companion isn't going to increase their number of attacks without also increasing the number of commands given. (And even then, they need to be able to have the action available to do that)



Haste explicitly states the actions its additional action allows:




...Attack (one weapon attack only), Dash, Disengage, Hide, Use an Object




Because "Verbally command your beast..." isn't one of them, it can't be used as a haste additional action.



Likewise, Bestial Fury substitutes your beast attacking twice / multiattacking for your entire attack action.



So Scenario One fails because you can't use the haste action to command your beast.



Scenario Two fails because even though a hasted Companion has a haste action, it can't use it (Though I could see an argument that an Action Surge could accomplish this) without being ordered.



Scenario three, where you get one extra haste action attack, and your companion has but can't use its haste action, is where the standard rules end up.







share|improve this answer














share|improve this answer



share|improve this answer








edited 1 hour ago









V2Blast

27.6k598168




27.6k598168










answered 9 hours ago









Raven DreamerRaven Dreamer

1,05221120




1,05221120











  • $begingroup$
    Sadly that’s what I figured, which means this combo really isn’t that great unless I want to do something specific with my bonus action that allows me another attack or something.
    $endgroup$
    – BloodySprinkles
    9 hours ago










  • $begingroup$
    Beastmasters are famously weak, mostly because the way the beast is commanded does not synergies with anything else they could do. Good answer.
    $endgroup$
    – András
    5 hours ago
















  • $begingroup$
    Sadly that’s what I figured, which means this combo really isn’t that great unless I want to do something specific with my bonus action that allows me another attack or something.
    $endgroup$
    – BloodySprinkles
    9 hours ago










  • $begingroup$
    Beastmasters are famously weak, mostly because the way the beast is commanded does not synergies with anything else they could do. Good answer.
    $endgroup$
    – András
    5 hours ago















$begingroup$
Sadly that’s what I figured, which means this combo really isn’t that great unless I want to do something specific with my bonus action that allows me another attack or something.
$endgroup$
– BloodySprinkles
9 hours ago




$begingroup$
Sadly that’s what I figured, which means this combo really isn’t that great unless I want to do something specific with my bonus action that allows me another attack or something.
$endgroup$
– BloodySprinkles
9 hours ago












$begingroup$
Beastmasters are famously weak, mostly because the way the beast is commanded does not synergies with anything else they could do. Good answer.
$endgroup$
– András
5 hours ago




$begingroup$
Beastmasters are famously weak, mostly because the way the beast is commanded does not synergies with anything else they could do. Good answer.
$endgroup$
– András
5 hours ago

















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