How to model explosives?Where can I find rules for explosives or fireworks?Is the oil thrown on a creature consumed when it's dealt fire damage and lit?Are there any rules for damage from an explosion?How much damage is caused by a thrown coin?How can I categorize objects by size?Where can I find rules for explosives or fireworks?How are “non-damage” attack rolls determined?How to implement the portable ram as a weapon?How much damage do books do as weapons?How can we model “acting first” in a hostile parley?How can I model a character polymorphed into a (stupid, speechless) Tyrannosaurus Rex?How to rule attacking and damage with a bear trap mounted on a pole?How much damage for throwing rocks?

Did converts (ger tzedek) in ancient Israel own land?

Why does Arabsat 6A need a Falcon Heavy to launch

How to say in German "enjoying home comforts"

Will google still index a page if I use a $_SESSION variable?

How could indestructible materials be used in power generation?

How to take photos in burst mode, without vibration?

Where does SFDX store details about scratch orgs?

Why does Kotter return in Welcome Back Kotter

I'm flying to France today and my passport expires in less than 2 months

90's TV series where a boy goes to another dimension through portal near power lines

1960's book about a plague that kills all white people

Can a virus destroy the BIOS of a modern computer?

What does it mean to describe someone as a butt steak?

Stopping power of mountain vs road bike

What to put in ESTA if staying in US for a few days before going on to Canada

Can I use a neutral wire from another outlet to repair a broken neutral?

What killed these X2 caps?

Were any external disk drives stacked vertically?

If human space travel is limited by the G force vulnerability, is there a way to counter G forces?

Is it possible to download Internet Explorer on my Mac running OS X El Capitan?

How badly should I try to prevent a user from XSSing themselves?

Python: return float 1.0 as int 1 but float 1.5 as float 1.5

Twin primes whose sum is a cube

How can saying a song's name be a copyright violation?



How to model explosives?


Where can I find rules for explosives or fireworks?Is the oil thrown on a creature consumed when it's dealt fire damage and lit?Are there any rules for damage from an explosion?How much damage is caused by a thrown coin?How can I categorize objects by size?Where can I find rules for explosives or fireworks?How are “non-damage” attack rolls determined?How to implement the portable ram as a weapon?How much damage do books do as weapons?How can we model “acting first” in a hostile parley?How can I model a character polymorphed into a (stupid, speechless) Tyrannosaurus Rex?How to rule attacking and damage with a bear trap mounted on a pole?How much damage for throwing rocks?






.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;








14












$begingroup$


In my campaign, there is a crazy old shopkeeper NPC who has some arcane knowledge. In preparation to defend the town against an incoming zombie horde, the party paid him to make twenty one-pound small explosive barrels. Eighteen of those barrels were used to set a trap, and the party kept two. One of my players just decided to lob one into an oil fire in front of some charging enemies, and it happened to be convenient to end the session at the apex of the arc.



I am looking for the most RAW-conformant answers to two questions:



  • How do I model the damage from the explosive? I want to treat this as thunder damage.

  • How do I model the damage from the fire, both from entry into the hazard and from splashed flaming oil?









share|improve this question











$endgroup$











  • $begingroup$
    These are two totally distinct questions, and should be asked separately. The first question is sort of addressed here: Where can I find rules for explosives or fireworks? (in terms of telling you where to look). And here: Are there any rules for damage from an explosion?. Can you confirm whether those answer your first question?
    $endgroup$
    – V2Blast
    5 hours ago










  • $begingroup$
    As for the other question, see this question: Is the oil thrown on a creature consumed when it's dealt fire damage and lit? It doesn't directly ask your question, but it references the relevant rules.
    $endgroup$
    – V2Blast
    5 hours ago

















14












$begingroup$


In my campaign, there is a crazy old shopkeeper NPC who has some arcane knowledge. In preparation to defend the town against an incoming zombie horde, the party paid him to make twenty one-pound small explosive barrels. Eighteen of those barrels were used to set a trap, and the party kept two. One of my players just decided to lob one into an oil fire in front of some charging enemies, and it happened to be convenient to end the session at the apex of the arc.



I am looking for the most RAW-conformant answers to two questions:



  • How do I model the damage from the explosive? I want to treat this as thunder damage.

  • How do I model the damage from the fire, both from entry into the hazard and from splashed flaming oil?









share|improve this question











$endgroup$











  • $begingroup$
    These are two totally distinct questions, and should be asked separately. The first question is sort of addressed here: Where can I find rules for explosives or fireworks? (in terms of telling you where to look). And here: Are there any rules for damage from an explosion?. Can you confirm whether those answer your first question?
    $endgroup$
    – V2Blast
    5 hours ago










  • $begingroup$
    As for the other question, see this question: Is the oil thrown on a creature consumed when it's dealt fire damage and lit? It doesn't directly ask your question, but it references the relevant rules.
    $endgroup$
    – V2Blast
    5 hours ago













14












14








14





$begingroup$


In my campaign, there is a crazy old shopkeeper NPC who has some arcane knowledge. In preparation to defend the town against an incoming zombie horde, the party paid him to make twenty one-pound small explosive barrels. Eighteen of those barrels were used to set a trap, and the party kept two. One of my players just decided to lob one into an oil fire in front of some charging enemies, and it happened to be convenient to end the session at the apex of the arc.



I am looking for the most RAW-conformant answers to two questions:



  • How do I model the damage from the explosive? I want to treat this as thunder damage.

  • How do I model the damage from the fire, both from entry into the hazard and from splashed flaming oil?









share|improve this question











$endgroup$




In my campaign, there is a crazy old shopkeeper NPC who has some arcane knowledge. In preparation to defend the town against an incoming zombie horde, the party paid him to make twenty one-pound small explosive barrels. Eighteen of those barrels were used to set a trap, and the party kept two. One of my players just decided to lob one into an oil fire in front of some charging enemies, and it happened to be convenient to end the session at the apex of the arc.



I am looking for the most RAW-conformant answers to two questions:



  • How do I model the damage from the explosive? I want to treat this as thunder damage.

  • How do I model the damage from the fire, both from entry into the hazard and from splashed flaming oil?






dnd-5e damage improvised-weaponry






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited 5 hours ago









V2Blast

26.1k590159




26.1k590159










asked 9 hours ago









WeasemunkWeasemunk

562214




562214











  • $begingroup$
    These are two totally distinct questions, and should be asked separately. The first question is sort of addressed here: Where can I find rules for explosives or fireworks? (in terms of telling you where to look). And here: Are there any rules for damage from an explosion?. Can you confirm whether those answer your first question?
    $endgroup$
    – V2Blast
    5 hours ago










  • $begingroup$
    As for the other question, see this question: Is the oil thrown on a creature consumed when it's dealt fire damage and lit? It doesn't directly ask your question, but it references the relevant rules.
    $endgroup$
    – V2Blast
    5 hours ago
















  • $begingroup$
    These are two totally distinct questions, and should be asked separately. The first question is sort of addressed here: Where can I find rules for explosives or fireworks? (in terms of telling you where to look). And here: Are there any rules for damage from an explosion?. Can you confirm whether those answer your first question?
    $endgroup$
    – V2Blast
    5 hours ago










  • $begingroup$
    As for the other question, see this question: Is the oil thrown on a creature consumed when it's dealt fire damage and lit? It doesn't directly ask your question, but it references the relevant rules.
    $endgroup$
    – V2Blast
    5 hours ago















$begingroup$
These are two totally distinct questions, and should be asked separately. The first question is sort of addressed here: Where can I find rules for explosives or fireworks? (in terms of telling you where to look). And here: Are there any rules for damage from an explosion?. Can you confirm whether those answer your first question?
$endgroup$
– V2Blast
5 hours ago




$begingroup$
These are two totally distinct questions, and should be asked separately. The first question is sort of addressed here: Where can I find rules for explosives or fireworks? (in terms of telling you where to look). And here: Are there any rules for damage from an explosion?. Can you confirm whether those answer your first question?
$endgroup$
– V2Blast
5 hours ago












$begingroup$
As for the other question, see this question: Is the oil thrown on a creature consumed when it's dealt fire damage and lit? It doesn't directly ask your question, but it references the relevant rules.
$endgroup$
– V2Blast
5 hours ago




$begingroup$
As for the other question, see this question: Is the oil thrown on a creature consumed when it's dealt fire damage and lit? It doesn't directly ask your question, but it references the relevant rules.
$endgroup$
– V2Blast
5 hours ago










2 Answers
2






active

oldest

votes


















23












$begingroup$

There is a model and statistics for several types of Explosives in the DMG on page 267-8.



The bombs are even specifically 1 lb.




Bomb: As an action, a character can light this bomb and throw it at a
point up to 60 ft away. Each Creature within 5 ft of that point must
succeed on a DC 12 Dexterity saving throw or take 3d6 fire damage.




Oil and catching fire, whether spread on a surface or covering a creature is actually covered in the PHB p 152, under the Oil entry.




Oil. Oil usually comes in a clay flask that holds 1 pint. As an
action, you can splash the oil in this flask onto a creature within 5
feet o f you or throw it up to 20 feet, shattering it on impact. Make
a ranged attack against a target creature or object, treating the oil
as an improvised weapon. On a hit, the target is covered in oil. If
the target takes any fire damage before the oil dries (after 1
minute), the target takes an additional 5 fire damage from the burning
oil. You can also pour a flask of oil on the ground to cover a
5-foot-square area, provided that the surface is level. If lit, the
oil burns for 2 rounds and deals 5 fire damage to any creature that
enters the area or ends its turn in the area. A creature can take this
damage only once per turn.




This is statistics for 1 lb of oil. If there is more than that perhaps consider extending the duration of the burn. If there is enough to burn long enough perhaps consider doubling the damage or looking into the Fire rules.



One last thing, Improving Damage and Adjusting Areas of Effects on DMG P249, might be good to glance at. While it doesn't use specific examples for your situation it does provide some decent guidelines.






share|improve this answer











$endgroup$








  • 7




    $begingroup$
    @Weasemunk Force damage is probably not appropriate - if you look at the descriptions elsewhere, force is not force as physics would describe it, but magic. Thunder for a concussive shock wave or fire for actual burning would be more appropriate.
    $endgroup$
    – T.J.L.
    9 hours ago


















2












$begingroup$

Use Fireball-like Stats



For explosives I usually just rule that it has the same size and damage as the fireball spell.




Each creature in a 20-foot-radius sphere must make a Dexterity save. A target takes 8d6 fire damage on a failed save, or half on a success.




I usually leave out the fire spread mechanic unless it’s an incendiary explosive. Damage, blast radius, and DEX save can be adjusted according to the explosive potency and size.






share|improve this answer








New contributor




Cook Doo is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






$endgroup$








  • 1




    $begingroup$
    This appears a little too OP for my use case. I'm also interested in modeling damage from the hazards independently
    $endgroup$
    – Weasemunk
    9 hours ago











Your Answer





StackExchange.ifUsing("editor", function ()
return StackExchange.using("mathjaxEditing", function ()
StackExchange.MarkdownEditor.creationCallbacks.add(function (editor, postfix)
StackExchange.mathjaxEditing.prepareWmdForMathJax(editor, postfix, [["\$", "\$"]]);
);
);
, "mathjax-editing");

StackExchange.ready(function()
var channelOptions =
tags: "".split(" "),
id: "122"
;
initTagRenderer("".split(" "), "".split(" "), channelOptions);

StackExchange.using("externalEditor", function()
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled)
StackExchange.using("snippets", function()
createEditor();
);

else
createEditor();

);

function createEditor()
StackExchange.prepareEditor(
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: false,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: null,
bindNavPrevention: true,
postfix: "",
imageUploader:
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
,
noCode: true, onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
);



);













draft saved

draft discarded


















StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f144545%2fhow-to-model-explosives%23new-answer', 'question_page');

);

Post as a guest















Required, but never shown

























2 Answers
2






active

oldest

votes








2 Answers
2






active

oldest

votes









active

oldest

votes






active

oldest

votes









23












$begingroup$

There is a model and statistics for several types of Explosives in the DMG on page 267-8.



The bombs are even specifically 1 lb.




Bomb: As an action, a character can light this bomb and throw it at a
point up to 60 ft away. Each Creature within 5 ft of that point must
succeed on a DC 12 Dexterity saving throw or take 3d6 fire damage.




Oil and catching fire, whether spread on a surface or covering a creature is actually covered in the PHB p 152, under the Oil entry.




Oil. Oil usually comes in a clay flask that holds 1 pint. As an
action, you can splash the oil in this flask onto a creature within 5
feet o f you or throw it up to 20 feet, shattering it on impact. Make
a ranged attack against a target creature or object, treating the oil
as an improvised weapon. On a hit, the target is covered in oil. If
the target takes any fire damage before the oil dries (after 1
minute), the target takes an additional 5 fire damage from the burning
oil. You can also pour a flask of oil on the ground to cover a
5-foot-square area, provided that the surface is level. If lit, the
oil burns for 2 rounds and deals 5 fire damage to any creature that
enters the area or ends its turn in the area. A creature can take this
damage only once per turn.




This is statistics for 1 lb of oil. If there is more than that perhaps consider extending the duration of the burn. If there is enough to burn long enough perhaps consider doubling the damage or looking into the Fire rules.



One last thing, Improving Damage and Adjusting Areas of Effects on DMG P249, might be good to glance at. While it doesn't use specific examples for your situation it does provide some decent guidelines.






share|improve this answer











$endgroup$








  • 7




    $begingroup$
    @Weasemunk Force damage is probably not appropriate - if you look at the descriptions elsewhere, force is not force as physics would describe it, but magic. Thunder for a concussive shock wave or fire for actual burning would be more appropriate.
    $endgroup$
    – T.J.L.
    9 hours ago















23












$begingroup$

There is a model and statistics for several types of Explosives in the DMG on page 267-8.



The bombs are even specifically 1 lb.




Bomb: As an action, a character can light this bomb and throw it at a
point up to 60 ft away. Each Creature within 5 ft of that point must
succeed on a DC 12 Dexterity saving throw or take 3d6 fire damage.




Oil and catching fire, whether spread on a surface or covering a creature is actually covered in the PHB p 152, under the Oil entry.




Oil. Oil usually comes in a clay flask that holds 1 pint. As an
action, you can splash the oil in this flask onto a creature within 5
feet o f you or throw it up to 20 feet, shattering it on impact. Make
a ranged attack against a target creature or object, treating the oil
as an improvised weapon. On a hit, the target is covered in oil. If
the target takes any fire damage before the oil dries (after 1
minute), the target takes an additional 5 fire damage from the burning
oil. You can also pour a flask of oil on the ground to cover a
5-foot-square area, provided that the surface is level. If lit, the
oil burns for 2 rounds and deals 5 fire damage to any creature that
enters the area or ends its turn in the area. A creature can take this
damage only once per turn.




This is statistics for 1 lb of oil. If there is more than that perhaps consider extending the duration of the burn. If there is enough to burn long enough perhaps consider doubling the damage or looking into the Fire rules.



One last thing, Improving Damage and Adjusting Areas of Effects on DMG P249, might be good to glance at. While it doesn't use specific examples for your situation it does provide some decent guidelines.






share|improve this answer











$endgroup$








  • 7




    $begingroup$
    @Weasemunk Force damage is probably not appropriate - if you look at the descriptions elsewhere, force is not force as physics would describe it, but magic. Thunder for a concussive shock wave or fire for actual burning would be more appropriate.
    $endgroup$
    – T.J.L.
    9 hours ago













23












23








23





$begingroup$

There is a model and statistics for several types of Explosives in the DMG on page 267-8.



The bombs are even specifically 1 lb.




Bomb: As an action, a character can light this bomb and throw it at a
point up to 60 ft away. Each Creature within 5 ft of that point must
succeed on a DC 12 Dexterity saving throw or take 3d6 fire damage.




Oil and catching fire, whether spread on a surface or covering a creature is actually covered in the PHB p 152, under the Oil entry.




Oil. Oil usually comes in a clay flask that holds 1 pint. As an
action, you can splash the oil in this flask onto a creature within 5
feet o f you or throw it up to 20 feet, shattering it on impact. Make
a ranged attack against a target creature or object, treating the oil
as an improvised weapon. On a hit, the target is covered in oil. If
the target takes any fire damage before the oil dries (after 1
minute), the target takes an additional 5 fire damage from the burning
oil. You can also pour a flask of oil on the ground to cover a
5-foot-square area, provided that the surface is level. If lit, the
oil burns for 2 rounds and deals 5 fire damage to any creature that
enters the area or ends its turn in the area. A creature can take this
damage only once per turn.




This is statistics for 1 lb of oil. If there is more than that perhaps consider extending the duration of the burn. If there is enough to burn long enough perhaps consider doubling the damage or looking into the Fire rules.



One last thing, Improving Damage and Adjusting Areas of Effects on DMG P249, might be good to glance at. While it doesn't use specific examples for your situation it does provide some decent guidelines.






share|improve this answer











$endgroup$



There is a model and statistics for several types of Explosives in the DMG on page 267-8.



The bombs are even specifically 1 lb.




Bomb: As an action, a character can light this bomb and throw it at a
point up to 60 ft away. Each Creature within 5 ft of that point must
succeed on a DC 12 Dexterity saving throw or take 3d6 fire damage.




Oil and catching fire, whether spread on a surface or covering a creature is actually covered in the PHB p 152, under the Oil entry.




Oil. Oil usually comes in a clay flask that holds 1 pint. As an
action, you can splash the oil in this flask onto a creature within 5
feet o f you or throw it up to 20 feet, shattering it on impact. Make
a ranged attack against a target creature or object, treating the oil
as an improvised weapon. On a hit, the target is covered in oil. If
the target takes any fire damage before the oil dries (after 1
minute), the target takes an additional 5 fire damage from the burning
oil. You can also pour a flask of oil on the ground to cover a
5-foot-square area, provided that the surface is level. If lit, the
oil burns for 2 rounds and deals 5 fire damage to any creature that
enters the area or ends its turn in the area. A creature can take this
damage only once per turn.




This is statistics for 1 lb of oil. If there is more than that perhaps consider extending the duration of the burn. If there is enough to burn long enough perhaps consider doubling the damage or looking into the Fire rules.



One last thing, Improving Damage and Adjusting Areas of Effects on DMG P249, might be good to glance at. While it doesn't use specific examples for your situation it does provide some decent guidelines.







share|improve this answer














share|improve this answer



share|improve this answer








edited 8 hours ago

























answered 9 hours ago









L.P.L.P.

40618




40618







  • 7




    $begingroup$
    @Weasemunk Force damage is probably not appropriate - if you look at the descriptions elsewhere, force is not force as physics would describe it, but magic. Thunder for a concussive shock wave or fire for actual burning would be more appropriate.
    $endgroup$
    – T.J.L.
    9 hours ago












  • 7




    $begingroup$
    @Weasemunk Force damage is probably not appropriate - if you look at the descriptions elsewhere, force is not force as physics would describe it, but magic. Thunder for a concussive shock wave or fire for actual burning would be more appropriate.
    $endgroup$
    – T.J.L.
    9 hours ago







7




7




$begingroup$
@Weasemunk Force damage is probably not appropriate - if you look at the descriptions elsewhere, force is not force as physics would describe it, but magic. Thunder for a concussive shock wave or fire for actual burning would be more appropriate.
$endgroup$
– T.J.L.
9 hours ago




$begingroup$
@Weasemunk Force damage is probably not appropriate - if you look at the descriptions elsewhere, force is not force as physics would describe it, but magic. Thunder for a concussive shock wave or fire for actual burning would be more appropriate.
$endgroup$
– T.J.L.
9 hours ago













2












$begingroup$

Use Fireball-like Stats



For explosives I usually just rule that it has the same size and damage as the fireball spell.




Each creature in a 20-foot-radius sphere must make a Dexterity save. A target takes 8d6 fire damage on a failed save, or half on a success.




I usually leave out the fire spread mechanic unless it’s an incendiary explosive. Damage, blast radius, and DEX save can be adjusted according to the explosive potency and size.






share|improve this answer








New contributor




Cook Doo is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






$endgroup$








  • 1




    $begingroup$
    This appears a little too OP for my use case. I'm also interested in modeling damage from the hazards independently
    $endgroup$
    – Weasemunk
    9 hours ago















2












$begingroup$

Use Fireball-like Stats



For explosives I usually just rule that it has the same size and damage as the fireball spell.




Each creature in a 20-foot-radius sphere must make a Dexterity save. A target takes 8d6 fire damage on a failed save, or half on a success.




I usually leave out the fire spread mechanic unless it’s an incendiary explosive. Damage, blast radius, and DEX save can be adjusted according to the explosive potency and size.






share|improve this answer








New contributor




Cook Doo is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






$endgroup$








  • 1




    $begingroup$
    This appears a little too OP for my use case. I'm also interested in modeling damage from the hazards independently
    $endgroup$
    – Weasemunk
    9 hours ago













2












2








2





$begingroup$

Use Fireball-like Stats



For explosives I usually just rule that it has the same size and damage as the fireball spell.




Each creature in a 20-foot-radius sphere must make a Dexterity save. A target takes 8d6 fire damage on a failed save, or half on a success.




I usually leave out the fire spread mechanic unless it’s an incendiary explosive. Damage, blast radius, and DEX save can be adjusted according to the explosive potency and size.






share|improve this answer








New contributor




Cook Doo is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






$endgroup$



Use Fireball-like Stats



For explosives I usually just rule that it has the same size and damage as the fireball spell.




Each creature in a 20-foot-radius sphere must make a Dexterity save. A target takes 8d6 fire damage on a failed save, or half on a success.




I usually leave out the fire spread mechanic unless it’s an incendiary explosive. Damage, blast radius, and DEX save can be adjusted according to the explosive potency and size.







share|improve this answer








New contributor




Cook Doo is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.









share|improve this answer



share|improve this answer






New contributor




Cook Doo is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.









answered 9 hours ago









Cook DooCook Doo

708




708




New contributor




Cook Doo is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.





New contributor





Cook Doo is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






Cook Doo is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.







  • 1




    $begingroup$
    This appears a little too OP for my use case. I'm also interested in modeling damage from the hazards independently
    $endgroup$
    – Weasemunk
    9 hours ago












  • 1




    $begingroup$
    This appears a little too OP for my use case. I'm also interested in modeling damage from the hazards independently
    $endgroup$
    – Weasemunk
    9 hours ago







1




1




$begingroup$
This appears a little too OP for my use case. I'm also interested in modeling damage from the hazards independently
$endgroup$
– Weasemunk
9 hours ago




$begingroup$
This appears a little too OP for my use case. I'm also interested in modeling damage from the hazards independently
$endgroup$
– Weasemunk
9 hours ago

















draft saved

draft discarded
















































Thanks for contributing an answer to Role-playing Games Stack Exchange!


  • Please be sure to answer the question. Provide details and share your research!

But avoid


  • Asking for help, clarification, or responding to other answers.

  • Making statements based on opinion; back them up with references or personal experience.

Use MathJax to format equations. MathJax reference.


To learn more, see our tips on writing great answers.




draft saved


draft discarded














StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f144545%2fhow-to-model-explosives%23new-answer', 'question_page');

);

Post as a guest















Required, but never shown





















































Required, but never shown














Required, but never shown












Required, but never shown







Required, but never shown

































Required, but never shown














Required, but never shown












Required, but never shown







Required, but never shown







Popular posts from this blog

How to create a command for the “strange m” symbol in latex? Announcing the arrival of Valued Associate #679: Cesar Manara Planned maintenance scheduled April 23, 2019 at 23:30 UTC (7:30pm US/Eastern)How do you make your own symbol when Detexify fails?Writing bold small caps with mathpazo packageplus-minus symbol with parenthesis around the minus signGreek character in Beamer document titleHow to create dashed right arrow over symbol?Currency symbol: Turkish LiraDouble prec as a single symbol?Plus Sign Too Big; How to Call adfbullet?Is there a TeX macro for three-legged pi?How do I get my integral-like symbol to align like the integral?How to selectively substitute a letter with another symbol representing the same letterHow do I generate a less than symbol and vertical bar that are the same height?

Българска екзархия Съдържание История | Български екзарси | Вижте също | Външни препратки | Литература | Бележки | НавигацияУстав за управлението на българската екзархия. Цариград, 1870Слово на Ловешкия митрополит Иларион при откриването на Българския народен събор в Цариград на 23. II. 1870 г.Българската правда и гръцката кривда. От С. М. (= Софийски Мелетий). Цариград, 1872Предстоятели на Българската екзархияПодмененият ВеликденИнформационна агенция „Фокус“Димитър Ризов. Българите в техните исторически, етнографически и политически граници (Атлас съдържащ 40 карти). Berlin, Königliche Hoflithographie, Hof-Buch- und -Steindruckerei Wilhelm Greve, 1917Report of the International Commission to Inquire into the Causes and Conduct of the Balkan Wars

Category:Tremithousa Media in category "Tremithousa"Navigation menuUpload media34° 49′ 02.7″ N, 32° 26′ 37.32″ EOpenStreetMapGoogle EarthProximityramaReasonatorScholiaStatisticsWikiShootMe