What mechanic is there to disable a threat instead of killing it?How does Knocked Out work in 5e?What would being able to split the move action do to combat?What would you roll for “attacking” an enemy with Lay On Hands?What are good spells for a AoE runner mechanic?How to add a deep chasm-type hazard to an encounter without risk of instant death to PCs?Grappling in 5e: Is there something that might serve the same purpose as 3.5e Grapple did?How can I adjudicate more-lethal combat?What happens when a rogue tries to disarm a trap they couldn't investigate?Is partial armour an optional rule?What happens if I try to use Lay on Hands to cure disease when there is in fact no disease?Is there any mechanic for one creature taking a hit for another?

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What mechanic is there to disable a threat instead of killing it?


How does Knocked Out work in 5e?What would being able to split the move action do to combat?What would you roll for “attacking” an enemy with Lay On Hands?What are good spells for a AoE runner mechanic?How to add a deep chasm-type hazard to an encounter without risk of instant death to PCs?Grappling in 5e: Is there something that might serve the same purpose as 3.5e Grapple did?How can I adjudicate more-lethal combat?What happens when a rogue tries to disarm a trap they couldn't investigate?Is partial armour an optional rule?What happens if I try to use Lay on Hands to cure disease when there is in fact no disease?Is there any mechanic for one creature taking a hit for another?













11












$begingroup$


Is there a built-in mechanic in D&D5e for when the players choose to disable or neutralize a threat as opposed to kill outright?










share|improve this question











$endgroup$











  • $begingroup$
    related if not a dupe.
    $endgroup$
    – KorvinStarmast
    6 hours ago










  • $begingroup$
    do spells count?
    $endgroup$
    – enkryptor
    6 hours ago















11












$begingroup$


Is there a built-in mechanic in D&D5e for when the players choose to disable or neutralize a threat as opposed to kill outright?










share|improve this question











$endgroup$











  • $begingroup$
    related if not a dupe.
    $endgroup$
    – KorvinStarmast
    6 hours ago










  • $begingroup$
    do spells count?
    $endgroup$
    – enkryptor
    6 hours ago













11












11








11





$begingroup$


Is there a built-in mechanic in D&D5e for when the players choose to disable or neutralize a threat as opposed to kill outright?










share|improve this question











$endgroup$




Is there a built-in mechanic in D&D5e for when the players choose to disable or neutralize a threat as opposed to kill outright?







dnd-5e combat nonlethal






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited 1 hour ago









V2Blast

26.1k590159




26.1k590159










asked 8 hours ago









Regress.argRegress.arg

357111




357111











  • $begingroup$
    related if not a dupe.
    $endgroup$
    – KorvinStarmast
    6 hours ago










  • $begingroup$
    do spells count?
    $endgroup$
    – enkryptor
    6 hours ago
















  • $begingroup$
    related if not a dupe.
    $endgroup$
    – KorvinStarmast
    6 hours ago










  • $begingroup$
    do spells count?
    $endgroup$
    – enkryptor
    6 hours ago















$begingroup$
related if not a dupe.
$endgroup$
– KorvinStarmast
6 hours ago




$begingroup$
related if not a dupe.
$endgroup$
– KorvinStarmast
6 hours ago












$begingroup$
do spells count?
$endgroup$
– enkryptor
6 hours ago




$begingroup$
do spells count?
$endgroup$
– enkryptor
6 hours ago










3 Answers
3






active

oldest

votes


















22












$begingroup$

You can knock a creature out with a melee attack




Knocking a Creature Out



Sometimes an attacker wants to incapacitate a foe, rather than deal a
killing blow. When an attacker reduces a creature to 0 hit points with
a melee attack, the attacker can knock the creature out. The attacker
can make this choice the instant the damage is dealt. The creature
falls unconscious and is stable. (basic rules)




Note that this only works with melee attacks. So ranged attacks will still kill. Though it is good to note that melee spell attacks do still count under the rule.



This is the only rule that provides a mechanic for knocking out an opponent with an attack instead of doing lethal damage.






share|improve this answer









$endgroup$




















    9












    $begingroup$

    1. Deal nonlethal damage, as Rubiksmoose pointed out.



    2. Disarm




      A creature can use a weapon attack to knock a weapon or another item from a target's grasp. The attacker makes an attack roll contested by the target's Strength (Athletics) check or Dexterity (Acrobatics) check. If the attacker wins the contest, the attack causes no damage or other ill effect, but the defender drops the item.



      The attacker has disadvantage on its attack roll if the target is holding the item with two or more hands. The target has advantage on its ability check if it is larger than the attacking creature, or disadvantage if it is smaller.





    3. Grapple




      A grappled creature's speed becomes 0, and it can't benefit from any bonus to its speed.





    4. Use the Grapple feat to restrain the target (thanks Carcer). Please note that this actually imposes the restrained condition, not the grappled condition.




      You can use your action to try to pin a creature grappled by you. To do so, make another grapple check. If you succeed, you and the creature are both restrained until the grapple ends.





    5. Although it doesn't disable the threat, you can also knock the target prone.




      A prone creature’s only Movement option is to crawl, unless it stands up and thereby ends the condition.
      The creature has disadvantage on Attack rolls.
      An Attack roll against the creature has advantage if the attacker is within 5 feet of the creature. Otherwise, the Attack roll has disadvantage.








    share|improve this answer











    $endgroup$








    • 1




      $begingroup$
      Using the Grappler feat allows imposing the restrained condition, too, which is more severe than just being grappled.
      $endgroup$
      – Carcer
      7 hours ago










    • $begingroup$
      I'll try to update my answer. If I make a mistake, please feel free to correct me.
      $endgroup$
      – Raj
      7 hours ago











    • $begingroup$
      I think this answer can be improved by giving books and page numbers, as well as whether something is an optional rule
      $endgroup$
      – L0neGamer
      3 hours ago


















    2












    $begingroup$

    Demand Surrender



    It's not a hard and fast rule, like grappling or knocking a creature out, but you can always demand an enemy in a loosing situation surrender in exchange for their life. If your are handily wiping the floor with some bandits, they're likely to accept, barring some sort of code of honor.



    Besides, there's practically no cost to trying; in the worst case, they keep fighting a loosing battle, and you use the more direct "knock them out" option. Though really, why risk a continued fight, when you could end it here and now with a polite request.




    Listen up, kitty cat. Unless you lay down your weapons in the next 5 seconds, Dellan here is going to blast you with fire so hot, you won't be able to tell yourself from your campfire. Drop that sword, and we can settle this more cool headedly.




    Disclaimer



    Unlike the other answer, whether this attempt works outright, fails outright, or requires an ability check is up to the DM. Since speaking is a free action, it's likely a demand for surrender wouldn't take an action, but there's no specific rule, so again it's up to the DM.






    share|improve this answer










    New contributor




    Vaelus is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
    Check out our Code of Conduct.






    $endgroup$












    • $begingroup$
      I’m pretty sure that making an intimidation check would use an action unless you have an ability that lets you do so more rapidly.
      $endgroup$
      – nick012000
      4 hours ago










    • $begingroup$
      @nick012000 Good point, it might use an action.
      $endgroup$
      – Vaelus
      3 hours ago










    • $begingroup$
      Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
      $endgroup$
      – V2Blast
      2 hours ago











    Your Answer





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    3 Answers
    3






    active

    oldest

    votes








    3 Answers
    3






    active

    oldest

    votes









    active

    oldest

    votes






    active

    oldest

    votes









    22












    $begingroup$

    You can knock a creature out with a melee attack




    Knocking a Creature Out



    Sometimes an attacker wants to incapacitate a foe, rather than deal a
    killing blow. When an attacker reduces a creature to 0 hit points with
    a melee attack, the attacker can knock the creature out. The attacker
    can make this choice the instant the damage is dealt. The creature
    falls unconscious and is stable. (basic rules)




    Note that this only works with melee attacks. So ranged attacks will still kill. Though it is good to note that melee spell attacks do still count under the rule.



    This is the only rule that provides a mechanic for knocking out an opponent with an attack instead of doing lethal damage.






    share|improve this answer









    $endgroup$

















      22












      $begingroup$

      You can knock a creature out with a melee attack




      Knocking a Creature Out



      Sometimes an attacker wants to incapacitate a foe, rather than deal a
      killing blow. When an attacker reduces a creature to 0 hit points with
      a melee attack, the attacker can knock the creature out. The attacker
      can make this choice the instant the damage is dealt. The creature
      falls unconscious and is stable. (basic rules)




      Note that this only works with melee attacks. So ranged attacks will still kill. Though it is good to note that melee spell attacks do still count under the rule.



      This is the only rule that provides a mechanic for knocking out an opponent with an attack instead of doing lethal damage.






      share|improve this answer









      $endgroup$















        22












        22








        22





        $begingroup$

        You can knock a creature out with a melee attack




        Knocking a Creature Out



        Sometimes an attacker wants to incapacitate a foe, rather than deal a
        killing blow. When an attacker reduces a creature to 0 hit points with
        a melee attack, the attacker can knock the creature out. The attacker
        can make this choice the instant the damage is dealt. The creature
        falls unconscious and is stable. (basic rules)




        Note that this only works with melee attacks. So ranged attacks will still kill. Though it is good to note that melee spell attacks do still count under the rule.



        This is the only rule that provides a mechanic for knocking out an opponent with an attack instead of doing lethal damage.






        share|improve this answer









        $endgroup$



        You can knock a creature out with a melee attack




        Knocking a Creature Out



        Sometimes an attacker wants to incapacitate a foe, rather than deal a
        killing blow. When an attacker reduces a creature to 0 hit points with
        a melee attack, the attacker can knock the creature out. The attacker
        can make this choice the instant the damage is dealt. The creature
        falls unconscious and is stable. (basic rules)




        Note that this only works with melee attacks. So ranged attacks will still kill. Though it is good to note that melee spell attacks do still count under the rule.



        This is the only rule that provides a mechanic for knocking out an opponent with an attack instead of doing lethal damage.







        share|improve this answer












        share|improve this answer



        share|improve this answer










        answered 8 hours ago









        RubiksmooseRubiksmoose

        60.3k10288445




        60.3k10288445























            9












            $begingroup$

            1. Deal nonlethal damage, as Rubiksmoose pointed out.



            2. Disarm




              A creature can use a weapon attack to knock a weapon or another item from a target's grasp. The attacker makes an attack roll contested by the target's Strength (Athletics) check or Dexterity (Acrobatics) check. If the attacker wins the contest, the attack causes no damage or other ill effect, but the defender drops the item.



              The attacker has disadvantage on its attack roll if the target is holding the item with two or more hands. The target has advantage on its ability check if it is larger than the attacking creature, or disadvantage if it is smaller.





            3. Grapple




              A grappled creature's speed becomes 0, and it can't benefit from any bonus to its speed.





            4. Use the Grapple feat to restrain the target (thanks Carcer). Please note that this actually imposes the restrained condition, not the grappled condition.




              You can use your action to try to pin a creature grappled by you. To do so, make another grapple check. If you succeed, you and the creature are both restrained until the grapple ends.





            5. Although it doesn't disable the threat, you can also knock the target prone.




              A prone creature’s only Movement option is to crawl, unless it stands up and thereby ends the condition.
              The creature has disadvantage on Attack rolls.
              An Attack roll against the creature has advantage if the attacker is within 5 feet of the creature. Otherwise, the Attack roll has disadvantage.








            share|improve this answer











            $endgroup$








            • 1




              $begingroup$
              Using the Grappler feat allows imposing the restrained condition, too, which is more severe than just being grappled.
              $endgroup$
              – Carcer
              7 hours ago










            • $begingroup$
              I'll try to update my answer. If I make a mistake, please feel free to correct me.
              $endgroup$
              – Raj
              7 hours ago











            • $begingroup$
              I think this answer can be improved by giving books and page numbers, as well as whether something is an optional rule
              $endgroup$
              – L0neGamer
              3 hours ago















            9












            $begingroup$

            1. Deal nonlethal damage, as Rubiksmoose pointed out.



            2. Disarm




              A creature can use a weapon attack to knock a weapon or another item from a target's grasp. The attacker makes an attack roll contested by the target's Strength (Athletics) check or Dexterity (Acrobatics) check. If the attacker wins the contest, the attack causes no damage or other ill effect, but the defender drops the item.



              The attacker has disadvantage on its attack roll if the target is holding the item with two or more hands. The target has advantage on its ability check if it is larger than the attacking creature, or disadvantage if it is smaller.





            3. Grapple




              A grappled creature's speed becomes 0, and it can't benefit from any bonus to its speed.





            4. Use the Grapple feat to restrain the target (thanks Carcer). Please note that this actually imposes the restrained condition, not the grappled condition.




              You can use your action to try to pin a creature grappled by you. To do so, make another grapple check. If you succeed, you and the creature are both restrained until the grapple ends.





            5. Although it doesn't disable the threat, you can also knock the target prone.




              A prone creature’s only Movement option is to crawl, unless it stands up and thereby ends the condition.
              The creature has disadvantage on Attack rolls.
              An Attack roll against the creature has advantage if the attacker is within 5 feet of the creature. Otherwise, the Attack roll has disadvantage.








            share|improve this answer











            $endgroup$








            • 1




              $begingroup$
              Using the Grappler feat allows imposing the restrained condition, too, which is more severe than just being grappled.
              $endgroup$
              – Carcer
              7 hours ago










            • $begingroup$
              I'll try to update my answer. If I make a mistake, please feel free to correct me.
              $endgroup$
              – Raj
              7 hours ago











            • $begingroup$
              I think this answer can be improved by giving books and page numbers, as well as whether something is an optional rule
              $endgroup$
              – L0neGamer
              3 hours ago













            9












            9








            9





            $begingroup$

            1. Deal nonlethal damage, as Rubiksmoose pointed out.



            2. Disarm




              A creature can use a weapon attack to knock a weapon or another item from a target's grasp. The attacker makes an attack roll contested by the target's Strength (Athletics) check or Dexterity (Acrobatics) check. If the attacker wins the contest, the attack causes no damage or other ill effect, but the defender drops the item.



              The attacker has disadvantage on its attack roll if the target is holding the item with two or more hands. The target has advantage on its ability check if it is larger than the attacking creature, or disadvantage if it is smaller.





            3. Grapple




              A grappled creature's speed becomes 0, and it can't benefit from any bonus to its speed.





            4. Use the Grapple feat to restrain the target (thanks Carcer). Please note that this actually imposes the restrained condition, not the grappled condition.




              You can use your action to try to pin a creature grappled by you. To do so, make another grapple check. If you succeed, you and the creature are both restrained until the grapple ends.





            5. Although it doesn't disable the threat, you can also knock the target prone.




              A prone creature’s only Movement option is to crawl, unless it stands up and thereby ends the condition.
              The creature has disadvantage on Attack rolls.
              An Attack roll against the creature has advantage if the attacker is within 5 feet of the creature. Otherwise, the Attack roll has disadvantage.








            share|improve this answer











            $endgroup$



            1. Deal nonlethal damage, as Rubiksmoose pointed out.



            2. Disarm




              A creature can use a weapon attack to knock a weapon or another item from a target's grasp. The attacker makes an attack roll contested by the target's Strength (Athletics) check or Dexterity (Acrobatics) check. If the attacker wins the contest, the attack causes no damage or other ill effect, but the defender drops the item.



              The attacker has disadvantage on its attack roll if the target is holding the item with two or more hands. The target has advantage on its ability check if it is larger than the attacking creature, or disadvantage if it is smaller.





            3. Grapple




              A grappled creature's speed becomes 0, and it can't benefit from any bonus to its speed.





            4. Use the Grapple feat to restrain the target (thanks Carcer). Please note that this actually imposes the restrained condition, not the grappled condition.




              You can use your action to try to pin a creature grappled by you. To do so, make another grapple check. If you succeed, you and the creature are both restrained until the grapple ends.





            5. Although it doesn't disable the threat, you can also knock the target prone.




              A prone creature’s only Movement option is to crawl, unless it stands up and thereby ends the condition.
              The creature has disadvantage on Attack rolls.
              An Attack roll against the creature has advantage if the attacker is within 5 feet of the creature. Otherwise, the Attack roll has disadvantage.









            share|improve this answer














            share|improve this answer



            share|improve this answer








            edited 1 hour ago









            SevenSidedDie

            209k33670951




            209k33670951










            answered 8 hours ago









            RajRaj

            485212




            485212







            • 1




              $begingroup$
              Using the Grappler feat allows imposing the restrained condition, too, which is more severe than just being grappled.
              $endgroup$
              – Carcer
              7 hours ago










            • $begingroup$
              I'll try to update my answer. If I make a mistake, please feel free to correct me.
              $endgroup$
              – Raj
              7 hours ago











            • $begingroup$
              I think this answer can be improved by giving books and page numbers, as well as whether something is an optional rule
              $endgroup$
              – L0neGamer
              3 hours ago












            • 1




              $begingroup$
              Using the Grappler feat allows imposing the restrained condition, too, which is more severe than just being grappled.
              $endgroup$
              – Carcer
              7 hours ago










            • $begingroup$
              I'll try to update my answer. If I make a mistake, please feel free to correct me.
              $endgroup$
              – Raj
              7 hours ago











            • $begingroup$
              I think this answer can be improved by giving books and page numbers, as well as whether something is an optional rule
              $endgroup$
              – L0neGamer
              3 hours ago







            1




            1




            $begingroup$
            Using the Grappler feat allows imposing the restrained condition, too, which is more severe than just being grappled.
            $endgroup$
            – Carcer
            7 hours ago




            $begingroup$
            Using the Grappler feat allows imposing the restrained condition, too, which is more severe than just being grappled.
            $endgroup$
            – Carcer
            7 hours ago












            $begingroup$
            I'll try to update my answer. If I make a mistake, please feel free to correct me.
            $endgroup$
            – Raj
            7 hours ago





            $begingroup$
            I'll try to update my answer. If I make a mistake, please feel free to correct me.
            $endgroup$
            – Raj
            7 hours ago













            $begingroup$
            I think this answer can be improved by giving books and page numbers, as well as whether something is an optional rule
            $endgroup$
            – L0neGamer
            3 hours ago




            $begingroup$
            I think this answer can be improved by giving books and page numbers, as well as whether something is an optional rule
            $endgroup$
            – L0neGamer
            3 hours ago











            2












            $begingroup$

            Demand Surrender



            It's not a hard and fast rule, like grappling or knocking a creature out, but you can always demand an enemy in a loosing situation surrender in exchange for their life. If your are handily wiping the floor with some bandits, they're likely to accept, barring some sort of code of honor.



            Besides, there's practically no cost to trying; in the worst case, they keep fighting a loosing battle, and you use the more direct "knock them out" option. Though really, why risk a continued fight, when you could end it here and now with a polite request.




            Listen up, kitty cat. Unless you lay down your weapons in the next 5 seconds, Dellan here is going to blast you with fire so hot, you won't be able to tell yourself from your campfire. Drop that sword, and we can settle this more cool headedly.




            Disclaimer



            Unlike the other answer, whether this attempt works outright, fails outright, or requires an ability check is up to the DM. Since speaking is a free action, it's likely a demand for surrender wouldn't take an action, but there's no specific rule, so again it's up to the DM.






            share|improve this answer










            New contributor




            Vaelus is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
            Check out our Code of Conduct.






            $endgroup$












            • $begingroup$
              I’m pretty sure that making an intimidation check would use an action unless you have an ability that lets you do so more rapidly.
              $endgroup$
              – nick012000
              4 hours ago










            • $begingroup$
              @nick012000 Good point, it might use an action.
              $endgroup$
              – Vaelus
              3 hours ago










            • $begingroup$
              Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
              $endgroup$
              – V2Blast
              2 hours ago















            2












            $begingroup$

            Demand Surrender



            It's not a hard and fast rule, like grappling or knocking a creature out, but you can always demand an enemy in a loosing situation surrender in exchange for their life. If your are handily wiping the floor with some bandits, they're likely to accept, barring some sort of code of honor.



            Besides, there's practically no cost to trying; in the worst case, they keep fighting a loosing battle, and you use the more direct "knock them out" option. Though really, why risk a continued fight, when you could end it here and now with a polite request.




            Listen up, kitty cat. Unless you lay down your weapons in the next 5 seconds, Dellan here is going to blast you with fire so hot, you won't be able to tell yourself from your campfire. Drop that sword, and we can settle this more cool headedly.




            Disclaimer



            Unlike the other answer, whether this attempt works outright, fails outright, or requires an ability check is up to the DM. Since speaking is a free action, it's likely a demand for surrender wouldn't take an action, but there's no specific rule, so again it's up to the DM.






            share|improve this answer










            New contributor




            Vaelus is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
            Check out our Code of Conduct.






            $endgroup$












            • $begingroup$
              I’m pretty sure that making an intimidation check would use an action unless you have an ability that lets you do so more rapidly.
              $endgroup$
              – nick012000
              4 hours ago










            • $begingroup$
              @nick012000 Good point, it might use an action.
              $endgroup$
              – Vaelus
              3 hours ago










            • $begingroup$
              Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
              $endgroup$
              – V2Blast
              2 hours ago













            2












            2








            2





            $begingroup$

            Demand Surrender



            It's not a hard and fast rule, like grappling or knocking a creature out, but you can always demand an enemy in a loosing situation surrender in exchange for their life. If your are handily wiping the floor with some bandits, they're likely to accept, barring some sort of code of honor.



            Besides, there's practically no cost to trying; in the worst case, they keep fighting a loosing battle, and you use the more direct "knock them out" option. Though really, why risk a continued fight, when you could end it here and now with a polite request.




            Listen up, kitty cat. Unless you lay down your weapons in the next 5 seconds, Dellan here is going to blast you with fire so hot, you won't be able to tell yourself from your campfire. Drop that sword, and we can settle this more cool headedly.




            Disclaimer



            Unlike the other answer, whether this attempt works outright, fails outright, or requires an ability check is up to the DM. Since speaking is a free action, it's likely a demand for surrender wouldn't take an action, but there's no specific rule, so again it's up to the DM.






            share|improve this answer










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            $endgroup$



            Demand Surrender



            It's not a hard and fast rule, like grappling or knocking a creature out, but you can always demand an enemy in a loosing situation surrender in exchange for their life. If your are handily wiping the floor with some bandits, they're likely to accept, barring some sort of code of honor.



            Besides, there's practically no cost to trying; in the worst case, they keep fighting a loosing battle, and you use the more direct "knock them out" option. Though really, why risk a continued fight, when you could end it here and now with a polite request.




            Listen up, kitty cat. Unless you lay down your weapons in the next 5 seconds, Dellan here is going to blast you with fire so hot, you won't be able to tell yourself from your campfire. Drop that sword, and we can settle this more cool headedly.




            Disclaimer



            Unlike the other answer, whether this attempt works outright, fails outright, or requires an ability check is up to the DM. Since speaking is a free action, it's likely a demand for surrender wouldn't take an action, but there's no specific rule, so again it's up to the DM.







            share|improve this answer










            New contributor




            Vaelus is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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            share|improve this answer



            share|improve this answer








            edited 3 hours ago





















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            answered 4 hours ago









            VaelusVaelus

            1213




            1213




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            New contributor





            Vaelus is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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            • $begingroup$
              I’m pretty sure that making an intimidation check would use an action unless you have an ability that lets you do so more rapidly.
              $endgroup$
              – nick012000
              4 hours ago










            • $begingroup$
              @nick012000 Good point, it might use an action.
              $endgroup$
              – Vaelus
              3 hours ago










            • $begingroup$
              Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
              $endgroup$
              – V2Blast
              2 hours ago
















            • $begingroup$
              I’m pretty sure that making an intimidation check would use an action unless you have an ability that lets you do so more rapidly.
              $endgroup$
              – nick012000
              4 hours ago










            • $begingroup$
              @nick012000 Good point, it might use an action.
              $endgroup$
              – Vaelus
              3 hours ago










            • $begingroup$
              Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
              $endgroup$
              – V2Blast
              2 hours ago















            $begingroup$
            I’m pretty sure that making an intimidation check would use an action unless you have an ability that lets you do so more rapidly.
            $endgroup$
            – nick012000
            4 hours ago




            $begingroup$
            I’m pretty sure that making an intimidation check would use an action unless you have an ability that lets you do so more rapidly.
            $endgroup$
            – nick012000
            4 hours ago












            $begingroup$
            @nick012000 Good point, it might use an action.
            $endgroup$
            – Vaelus
            3 hours ago




            $begingroup$
            @nick012000 Good point, it might use an action.
            $endgroup$
            – Vaelus
            3 hours ago












            $begingroup$
            Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
            $endgroup$
            – V2Blast
            2 hours ago




            $begingroup$
            Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
            $endgroup$
            – V2Blast
            2 hours ago

















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