What mechanic is there to disable a threat instead of killing it?How does Knocked Out work in 5e?What would being able to split the move action do to combat?What would you roll for “attacking” an enemy with Lay On Hands?What are good spells for a AoE runner mechanic?How to add a deep chasm-type hazard to an encounter without risk of instant death to PCs?Grappling in 5e: Is there something that might serve the same purpose as 3.5e Grapple did?How can I adjudicate more-lethal combat?What happens when a rogue tries to disarm a trap they couldn't investigate?Is partial armour an optional rule?What happens if I try to use Lay on Hands to cure disease when there is in fact no disease?Is there any mechanic for one creature taking a hit for another?
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Determining Impedance With An Antenna Analyzer
Expand and Contract
What exploit Are these user agents trying to use?
What mechanic is there to disable a threat instead of killing it?
How does Knocked Out work in 5e?What would being able to split the move action do to combat?What would you roll for “attacking” an enemy with Lay On Hands?What are good spells for a AoE runner mechanic?How to add a deep chasm-type hazard to an encounter without risk of instant death to PCs?Grappling in 5e: Is there something that might serve the same purpose as 3.5e Grapple did?How can I adjudicate more-lethal combat?What happens when a rogue tries to disarm a trap they couldn't investigate?Is partial armour an optional rule?What happens if I try to use Lay on Hands to cure disease when there is in fact no disease?Is there any mechanic for one creature taking a hit for another?
$begingroup$
Is there a built-in mechanic in D&D5e for when the players choose to disable or neutralize a threat as opposed to kill outright?
dnd-5e combat nonlethal
$endgroup$
add a comment |
$begingroup$
Is there a built-in mechanic in D&D5e for when the players choose to disable or neutralize a threat as opposed to kill outright?
dnd-5e combat nonlethal
$endgroup$
$begingroup$
related if not a dupe.
$endgroup$
– KorvinStarmast
6 hours ago
$begingroup$
do spells count?
$endgroup$
– enkryptor
6 hours ago
add a comment |
$begingroup$
Is there a built-in mechanic in D&D5e for when the players choose to disable or neutralize a threat as opposed to kill outright?
dnd-5e combat nonlethal
$endgroup$
Is there a built-in mechanic in D&D5e for when the players choose to disable or neutralize a threat as opposed to kill outright?
dnd-5e combat nonlethal
dnd-5e combat nonlethal
edited 1 hour ago
V2Blast
26.1k590159
26.1k590159
asked 8 hours ago
Regress.argRegress.arg
357111
357111
$begingroup$
related if not a dupe.
$endgroup$
– KorvinStarmast
6 hours ago
$begingroup$
do spells count?
$endgroup$
– enkryptor
6 hours ago
add a comment |
$begingroup$
related if not a dupe.
$endgroup$
– KorvinStarmast
6 hours ago
$begingroup$
do spells count?
$endgroup$
– enkryptor
6 hours ago
$begingroup$
related if not a dupe.
$endgroup$
– KorvinStarmast
6 hours ago
$begingroup$
related if not a dupe.
$endgroup$
– KorvinStarmast
6 hours ago
$begingroup$
do spells count?
$endgroup$
– enkryptor
6 hours ago
$begingroup$
do spells count?
$endgroup$
– enkryptor
6 hours ago
add a comment |
3 Answers
3
active
oldest
votes
$begingroup$
You can knock a creature out with a melee attack
Knocking a Creature Out
Sometimes an attacker wants to incapacitate a foe, rather than deal a
killing blow. When an attacker reduces a creature to 0 hit points with
a melee attack, the attacker can knock the creature out. The attacker
can make this choice the instant the damage is dealt. The creature
falls unconscious and is stable. (basic rules)
Note that this only works with melee attacks. So ranged attacks will still kill. Though it is good to note that melee spell attacks do still count under the rule.
This is the only rule that provides a mechanic for knocking out an opponent with an attack instead of doing lethal damage.
$endgroup$
add a comment |
$begingroup$
Deal nonlethal damage, as Rubiksmoose pointed out.
Disarm
A creature can use a weapon attack to knock a weapon or another item from a target's grasp. The attacker makes an attack roll contested by the target's Strength (Athletics) check or Dexterity (Acrobatics) check. If the attacker wins the contest, the attack causes no damage or other ill effect, but the defender drops the item.
The attacker has disadvantage on its attack roll if the target is holding the item with two or more hands. The target has advantage on its ability check if it is larger than the attacking creature, or disadvantage if it is smaller.
Grapple
A grappled creature's speed becomes 0, and it can't benefit from any bonus to its speed.
Use the Grapple feat to restrain the target (thanks Carcer). Please note that this actually imposes the restrained condition, not the grappled condition.
You can use your action to try to pin a creature grappled by you. To do so, make another grapple check. If you succeed, you and the creature are both restrained until the grapple ends.
Although it doesn't disable the threat, you can also knock the target prone.
A prone creature’s only Movement option is to crawl, unless it stands up and thereby ends the condition.
The creature has disadvantage on Attack rolls.
An Attack roll against the creature has advantage if the attacker is within 5 feet of the creature. Otherwise, the Attack roll has disadvantage.
$endgroup$
1
$begingroup$
Using the Grappler feat allows imposing the restrained condition, too, which is more severe than just being grappled.
$endgroup$
– Carcer
7 hours ago
$begingroup$
I'll try to update my answer. If I make a mistake, please feel free to correct me.
$endgroup$
– Raj
7 hours ago
$begingroup$
I think this answer can be improved by giving books and page numbers, as well as whether something is an optional rule
$endgroup$
– L0neGamer
3 hours ago
add a comment |
$begingroup$
Demand Surrender
It's not a hard and fast rule, like grappling or knocking a creature out, but you can always demand an enemy in a loosing situation surrender in exchange for their life. If your are handily wiping the floor with some bandits, they're likely to accept, barring some sort of code of honor.
Besides, there's practically no cost to trying; in the worst case, they keep fighting a loosing battle, and you use the more direct "knock them out" option. Though really, why risk a continued fight, when you could end it here and now with a polite request.
Listen up, kitty cat. Unless you lay down your weapons in the next 5 seconds, Dellan here is going to blast you with fire so hot, you won't be able to tell yourself from your campfire. Drop that sword, and we can settle this more cool headedly.
Disclaimer
Unlike the other answer, whether this attempt works outright, fails outright, or requires an ability check is up to the DM. Since speaking is a free action, it's likely a demand for surrender wouldn't take an action, but there's no specific rule, so again it's up to the DM.
New contributor
$endgroup$
$begingroup$
I’m pretty sure that making an intimidation check would use an action unless you have an ability that lets you do so more rapidly.
$endgroup$
– nick012000
4 hours ago
$begingroup$
@nick012000 Good point, it might use an action.
$endgroup$
– Vaelus
3 hours ago
$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
$endgroup$
– V2Blast
2 hours ago
add a comment |
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3 Answers
3
active
oldest
votes
3 Answers
3
active
oldest
votes
active
oldest
votes
active
oldest
votes
$begingroup$
You can knock a creature out with a melee attack
Knocking a Creature Out
Sometimes an attacker wants to incapacitate a foe, rather than deal a
killing blow. When an attacker reduces a creature to 0 hit points with
a melee attack, the attacker can knock the creature out. The attacker
can make this choice the instant the damage is dealt. The creature
falls unconscious and is stable. (basic rules)
Note that this only works with melee attacks. So ranged attacks will still kill. Though it is good to note that melee spell attacks do still count under the rule.
This is the only rule that provides a mechanic for knocking out an opponent with an attack instead of doing lethal damage.
$endgroup$
add a comment |
$begingroup$
You can knock a creature out with a melee attack
Knocking a Creature Out
Sometimes an attacker wants to incapacitate a foe, rather than deal a
killing blow. When an attacker reduces a creature to 0 hit points with
a melee attack, the attacker can knock the creature out. The attacker
can make this choice the instant the damage is dealt. The creature
falls unconscious and is stable. (basic rules)
Note that this only works with melee attacks. So ranged attacks will still kill. Though it is good to note that melee spell attacks do still count under the rule.
This is the only rule that provides a mechanic for knocking out an opponent with an attack instead of doing lethal damage.
$endgroup$
add a comment |
$begingroup$
You can knock a creature out with a melee attack
Knocking a Creature Out
Sometimes an attacker wants to incapacitate a foe, rather than deal a
killing blow. When an attacker reduces a creature to 0 hit points with
a melee attack, the attacker can knock the creature out. The attacker
can make this choice the instant the damage is dealt. The creature
falls unconscious and is stable. (basic rules)
Note that this only works with melee attacks. So ranged attacks will still kill. Though it is good to note that melee spell attacks do still count under the rule.
This is the only rule that provides a mechanic for knocking out an opponent with an attack instead of doing lethal damage.
$endgroup$
You can knock a creature out with a melee attack
Knocking a Creature Out
Sometimes an attacker wants to incapacitate a foe, rather than deal a
killing blow. When an attacker reduces a creature to 0 hit points with
a melee attack, the attacker can knock the creature out. The attacker
can make this choice the instant the damage is dealt. The creature
falls unconscious and is stable. (basic rules)
Note that this only works with melee attacks. So ranged attacks will still kill. Though it is good to note that melee spell attacks do still count under the rule.
This is the only rule that provides a mechanic for knocking out an opponent with an attack instead of doing lethal damage.
answered 8 hours ago
RubiksmooseRubiksmoose
60.3k10288445
60.3k10288445
add a comment |
add a comment |
$begingroup$
Deal nonlethal damage, as Rubiksmoose pointed out.
Disarm
A creature can use a weapon attack to knock a weapon or another item from a target's grasp. The attacker makes an attack roll contested by the target's Strength (Athletics) check or Dexterity (Acrobatics) check. If the attacker wins the contest, the attack causes no damage or other ill effect, but the defender drops the item.
The attacker has disadvantage on its attack roll if the target is holding the item with two or more hands. The target has advantage on its ability check if it is larger than the attacking creature, or disadvantage if it is smaller.
Grapple
A grappled creature's speed becomes 0, and it can't benefit from any bonus to its speed.
Use the Grapple feat to restrain the target (thanks Carcer). Please note that this actually imposes the restrained condition, not the grappled condition.
You can use your action to try to pin a creature grappled by you. To do so, make another grapple check. If you succeed, you and the creature are both restrained until the grapple ends.
Although it doesn't disable the threat, you can also knock the target prone.
A prone creature’s only Movement option is to crawl, unless it stands up and thereby ends the condition.
The creature has disadvantage on Attack rolls.
An Attack roll against the creature has advantage if the attacker is within 5 feet of the creature. Otherwise, the Attack roll has disadvantage.
$endgroup$
1
$begingroup$
Using the Grappler feat allows imposing the restrained condition, too, which is more severe than just being grappled.
$endgroup$
– Carcer
7 hours ago
$begingroup$
I'll try to update my answer. If I make a mistake, please feel free to correct me.
$endgroup$
– Raj
7 hours ago
$begingroup$
I think this answer can be improved by giving books and page numbers, as well as whether something is an optional rule
$endgroup$
– L0neGamer
3 hours ago
add a comment |
$begingroup$
Deal nonlethal damage, as Rubiksmoose pointed out.
Disarm
A creature can use a weapon attack to knock a weapon or another item from a target's grasp. The attacker makes an attack roll contested by the target's Strength (Athletics) check or Dexterity (Acrobatics) check. If the attacker wins the contest, the attack causes no damage or other ill effect, but the defender drops the item.
The attacker has disadvantage on its attack roll if the target is holding the item with two or more hands. The target has advantage on its ability check if it is larger than the attacking creature, or disadvantage if it is smaller.
Grapple
A grappled creature's speed becomes 0, and it can't benefit from any bonus to its speed.
Use the Grapple feat to restrain the target (thanks Carcer). Please note that this actually imposes the restrained condition, not the grappled condition.
You can use your action to try to pin a creature grappled by you. To do so, make another grapple check. If you succeed, you and the creature are both restrained until the grapple ends.
Although it doesn't disable the threat, you can also knock the target prone.
A prone creature’s only Movement option is to crawl, unless it stands up and thereby ends the condition.
The creature has disadvantage on Attack rolls.
An Attack roll against the creature has advantage if the attacker is within 5 feet of the creature. Otherwise, the Attack roll has disadvantage.
$endgroup$
1
$begingroup$
Using the Grappler feat allows imposing the restrained condition, too, which is more severe than just being grappled.
$endgroup$
– Carcer
7 hours ago
$begingroup$
I'll try to update my answer. If I make a mistake, please feel free to correct me.
$endgroup$
– Raj
7 hours ago
$begingroup$
I think this answer can be improved by giving books and page numbers, as well as whether something is an optional rule
$endgroup$
– L0neGamer
3 hours ago
add a comment |
$begingroup$
Deal nonlethal damage, as Rubiksmoose pointed out.
Disarm
A creature can use a weapon attack to knock a weapon or another item from a target's grasp. The attacker makes an attack roll contested by the target's Strength (Athletics) check or Dexterity (Acrobatics) check. If the attacker wins the contest, the attack causes no damage or other ill effect, but the defender drops the item.
The attacker has disadvantage on its attack roll if the target is holding the item with two or more hands. The target has advantage on its ability check if it is larger than the attacking creature, or disadvantage if it is smaller.
Grapple
A grappled creature's speed becomes 0, and it can't benefit from any bonus to its speed.
Use the Grapple feat to restrain the target (thanks Carcer). Please note that this actually imposes the restrained condition, not the grappled condition.
You can use your action to try to pin a creature grappled by you. To do so, make another grapple check. If you succeed, you and the creature are both restrained until the grapple ends.
Although it doesn't disable the threat, you can also knock the target prone.
A prone creature’s only Movement option is to crawl, unless it stands up and thereby ends the condition.
The creature has disadvantage on Attack rolls.
An Attack roll against the creature has advantage if the attacker is within 5 feet of the creature. Otherwise, the Attack roll has disadvantage.
$endgroup$
Deal nonlethal damage, as Rubiksmoose pointed out.
Disarm
A creature can use a weapon attack to knock a weapon or another item from a target's grasp. The attacker makes an attack roll contested by the target's Strength (Athletics) check or Dexterity (Acrobatics) check. If the attacker wins the contest, the attack causes no damage or other ill effect, but the defender drops the item.
The attacker has disadvantage on its attack roll if the target is holding the item with two or more hands. The target has advantage on its ability check if it is larger than the attacking creature, or disadvantage if it is smaller.
Grapple
A grappled creature's speed becomes 0, and it can't benefit from any bonus to its speed.
Use the Grapple feat to restrain the target (thanks Carcer). Please note that this actually imposes the restrained condition, not the grappled condition.
You can use your action to try to pin a creature grappled by you. To do so, make another grapple check. If you succeed, you and the creature are both restrained until the grapple ends.
Although it doesn't disable the threat, you can also knock the target prone.
A prone creature’s only Movement option is to crawl, unless it stands up and thereby ends the condition.
The creature has disadvantage on Attack rolls.
An Attack roll against the creature has advantage if the attacker is within 5 feet of the creature. Otherwise, the Attack roll has disadvantage.
edited 1 hour ago
SevenSidedDie♦
209k33670951
209k33670951
answered 8 hours ago
RajRaj
485212
485212
1
$begingroup$
Using the Grappler feat allows imposing the restrained condition, too, which is more severe than just being grappled.
$endgroup$
– Carcer
7 hours ago
$begingroup$
I'll try to update my answer. If I make a mistake, please feel free to correct me.
$endgroup$
– Raj
7 hours ago
$begingroup$
I think this answer can be improved by giving books and page numbers, as well as whether something is an optional rule
$endgroup$
– L0neGamer
3 hours ago
add a comment |
1
$begingroup$
Using the Grappler feat allows imposing the restrained condition, too, which is more severe than just being grappled.
$endgroup$
– Carcer
7 hours ago
$begingroup$
I'll try to update my answer. If I make a mistake, please feel free to correct me.
$endgroup$
– Raj
7 hours ago
$begingroup$
I think this answer can be improved by giving books and page numbers, as well as whether something is an optional rule
$endgroup$
– L0neGamer
3 hours ago
1
1
$begingroup$
Using the Grappler feat allows imposing the restrained condition, too, which is more severe than just being grappled.
$endgroup$
– Carcer
7 hours ago
$begingroup$
Using the Grappler feat allows imposing the restrained condition, too, which is more severe than just being grappled.
$endgroup$
– Carcer
7 hours ago
$begingroup$
I'll try to update my answer. If I make a mistake, please feel free to correct me.
$endgroup$
– Raj
7 hours ago
$begingroup$
I'll try to update my answer. If I make a mistake, please feel free to correct me.
$endgroup$
– Raj
7 hours ago
$begingroup$
I think this answer can be improved by giving books and page numbers, as well as whether something is an optional rule
$endgroup$
– L0neGamer
3 hours ago
$begingroup$
I think this answer can be improved by giving books and page numbers, as well as whether something is an optional rule
$endgroup$
– L0neGamer
3 hours ago
add a comment |
$begingroup$
Demand Surrender
It's not a hard and fast rule, like grappling or knocking a creature out, but you can always demand an enemy in a loosing situation surrender in exchange for their life. If your are handily wiping the floor with some bandits, they're likely to accept, barring some sort of code of honor.
Besides, there's practically no cost to trying; in the worst case, they keep fighting a loosing battle, and you use the more direct "knock them out" option. Though really, why risk a continued fight, when you could end it here and now with a polite request.
Listen up, kitty cat. Unless you lay down your weapons in the next 5 seconds, Dellan here is going to blast you with fire so hot, you won't be able to tell yourself from your campfire. Drop that sword, and we can settle this more cool headedly.
Disclaimer
Unlike the other answer, whether this attempt works outright, fails outright, or requires an ability check is up to the DM. Since speaking is a free action, it's likely a demand for surrender wouldn't take an action, but there's no specific rule, so again it's up to the DM.
New contributor
$endgroup$
$begingroup$
I’m pretty sure that making an intimidation check would use an action unless you have an ability that lets you do so more rapidly.
$endgroup$
– nick012000
4 hours ago
$begingroup$
@nick012000 Good point, it might use an action.
$endgroup$
– Vaelus
3 hours ago
$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
$endgroup$
– V2Blast
2 hours ago
add a comment |
$begingroup$
Demand Surrender
It's not a hard and fast rule, like grappling or knocking a creature out, but you can always demand an enemy in a loosing situation surrender in exchange for their life. If your are handily wiping the floor with some bandits, they're likely to accept, barring some sort of code of honor.
Besides, there's practically no cost to trying; in the worst case, they keep fighting a loosing battle, and you use the more direct "knock them out" option. Though really, why risk a continued fight, when you could end it here and now with a polite request.
Listen up, kitty cat. Unless you lay down your weapons in the next 5 seconds, Dellan here is going to blast you with fire so hot, you won't be able to tell yourself from your campfire. Drop that sword, and we can settle this more cool headedly.
Disclaimer
Unlike the other answer, whether this attempt works outright, fails outright, or requires an ability check is up to the DM. Since speaking is a free action, it's likely a demand for surrender wouldn't take an action, but there's no specific rule, so again it's up to the DM.
New contributor
$endgroup$
$begingroup$
I’m pretty sure that making an intimidation check would use an action unless you have an ability that lets you do so more rapidly.
$endgroup$
– nick012000
4 hours ago
$begingroup$
@nick012000 Good point, it might use an action.
$endgroup$
– Vaelus
3 hours ago
$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
$endgroup$
– V2Blast
2 hours ago
add a comment |
$begingroup$
Demand Surrender
It's not a hard and fast rule, like grappling or knocking a creature out, but you can always demand an enemy in a loosing situation surrender in exchange for their life. If your are handily wiping the floor with some bandits, they're likely to accept, barring some sort of code of honor.
Besides, there's practically no cost to trying; in the worst case, they keep fighting a loosing battle, and you use the more direct "knock them out" option. Though really, why risk a continued fight, when you could end it here and now with a polite request.
Listen up, kitty cat. Unless you lay down your weapons in the next 5 seconds, Dellan here is going to blast you with fire so hot, you won't be able to tell yourself from your campfire. Drop that sword, and we can settle this more cool headedly.
Disclaimer
Unlike the other answer, whether this attempt works outright, fails outright, or requires an ability check is up to the DM. Since speaking is a free action, it's likely a demand for surrender wouldn't take an action, but there's no specific rule, so again it's up to the DM.
New contributor
$endgroup$
Demand Surrender
It's not a hard and fast rule, like grappling or knocking a creature out, but you can always demand an enemy in a loosing situation surrender in exchange for their life. If your are handily wiping the floor with some bandits, they're likely to accept, barring some sort of code of honor.
Besides, there's practically no cost to trying; in the worst case, they keep fighting a loosing battle, and you use the more direct "knock them out" option. Though really, why risk a continued fight, when you could end it here and now with a polite request.
Listen up, kitty cat. Unless you lay down your weapons in the next 5 seconds, Dellan here is going to blast you with fire so hot, you won't be able to tell yourself from your campfire. Drop that sword, and we can settle this more cool headedly.
Disclaimer
Unlike the other answer, whether this attempt works outright, fails outright, or requires an ability check is up to the DM. Since speaking is a free action, it's likely a demand for surrender wouldn't take an action, but there's no specific rule, so again it's up to the DM.
New contributor
edited 3 hours ago
New contributor
answered 4 hours ago
VaelusVaelus
1213
1213
New contributor
New contributor
$begingroup$
I’m pretty sure that making an intimidation check would use an action unless you have an ability that lets you do so more rapidly.
$endgroup$
– nick012000
4 hours ago
$begingroup$
@nick012000 Good point, it might use an action.
$endgroup$
– Vaelus
3 hours ago
$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
$endgroup$
– V2Blast
2 hours ago
add a comment |
$begingroup$
I’m pretty sure that making an intimidation check would use an action unless you have an ability that lets you do so more rapidly.
$endgroup$
– nick012000
4 hours ago
$begingroup$
@nick012000 Good point, it might use an action.
$endgroup$
– Vaelus
3 hours ago
$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
$endgroup$
– V2Blast
2 hours ago
$begingroup$
I’m pretty sure that making an intimidation check would use an action unless you have an ability that lets you do so more rapidly.
$endgroup$
– nick012000
4 hours ago
$begingroup$
I’m pretty sure that making an intimidation check would use an action unless you have an ability that lets you do so more rapidly.
$endgroup$
– nick012000
4 hours ago
$begingroup$
@nick012000 Good point, it might use an action.
$endgroup$
– Vaelus
3 hours ago
$begingroup$
@nick012000 Good point, it might use an action.
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– Vaelus
3 hours ago
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Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
$endgroup$
– V2Blast
2 hours ago
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Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
$endgroup$
– V2Blast
2 hours ago
add a comment |
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$begingroup$
related if not a dupe.
$endgroup$
– KorvinStarmast
6 hours ago
$begingroup$
do spells count?
$endgroup$
– enkryptor
6 hours ago