Intersection PuzzleA Total Masyu puzzleNumberlink strategyThe Ludicrous Loop: over a thousand cells of circular logic!Flow Free FavouritesLatin square puzzleLatin Square Puzzle - DifficultFinding the hidden path (new grid puzzle concept?)A “Find the Path” PuzzleOriental HAISU - An unoriginal grid-deduction challengeMasyu puzzles with many circles

Why is it a bad idea to hire a hitman to eliminate most corrupt politicians?

Why are the 737's rear doors unusable in a water landing?

How can saying a song's name be a copyright violation?

CAST throwing error when run in stored procedure but not when run as raw query

Why do bosons tend to occupy the same state?

How would I stat a creature to be immune to everything but the Magic Missile spell? (just for fun)

How do I handle a potential work/personal life conflict as the manager of one of my friends?

How badly should I try to prevent a user from XSSing themselves?

How to tell a function to use the default argument values?

How to show a landlord what we have in savings?

Why is this clock signal connected to a capacitor to gnd?

How do I gain back my faith in my PhD degree?

Avoiding the "not like other girls" trope?

What is the difference between 仮定 and 想定?

Saudi Arabia Transit Visa

What about the virus in 12 Monkeys?

How do conventional missiles fly?

Is the myth that if you can play one instrument, you can learn another instrument with ease true?

Is there a hemisphere-neutral way of specifying a season?

Gatling : Performance testing tool

Could the museum Saturn V's be refitted for one more flight?

Can I run a new neutral wire to repair a broken circuit?

How much of data wrangling is a data scientist's job?

How can I determine if the org that I'm currently connected to is a scratch org?



Intersection Puzzle


A Total Masyu puzzleNumberlink strategyThe Ludicrous Loop: over a thousand cells of circular logic!Flow Free FavouritesLatin square puzzleLatin Square Puzzle - DifficultFinding the hidden path (new grid puzzle concept?)A “Find the Path” PuzzleOriental HAISU - An unoriginal grid-deduction challengeMasyu puzzles with many circles













8












$begingroup$


I have invented a new puzzle called Intersection. Let's find out what it is!




Intersection



You are given an $ntimes n$ grid with circles and boxes inside arbitrary squares. A circle cannot be in the same grid square as another box; there must always be at least two circles, but at least one box; the circles and/or boxes cannot fill up every square in the grid. Now onto the real rules of the game!



Suppose we let $n=3$ and have the following configuration:




$$beginarray hline
& & \ hline
&bigcirc &square \ hline
bigcirc & & \ hline
endarray$$




The aim of the game in this case is to connect the two circles with lines, but the lines must intersect at the grid square with the box in the middle.



  • Lines only start from circles, not boxes or anywhere else;

  • When a line reaches an outer edge of the grid from a particular grid square, the line can be continued from the grid square on the directly opposite end of the same row/column, unless a line or circle is in the grid square on that very opposite end (kind of like how Pac-Man can leave the maze from one end and enter it back in from the directly opposite end);

  • Lines cannot start from a circle and then connect back to the same circle;

  • Lines cannot interfere with each other in regular grid squares, but only on the squares where the boxes are in;

  • Lines can only travel in rows and columns, no diagonals;

  • Up to four lines can protrude from a given circle in general, but that can vary depending on the position of a circle.

  • Lines can only connect to other circles by crossing at least one grid square — if two circles are in grid squares adjacent to each other, a line cannot connect them in between.

  • Lines must fill every grid square!

With those rules, here is the solution (though there could be more than one, but that I don't know for sure):




$qquadqquadqquadqquadqquadquad$Solution




How about something else?




$$beginarray hline
& &bigcirc \ hline
&bigcirc & \ hline
square & & \ hline
endarray$$




The solution to this is:




$qquadqquadqquadqquadqquadqquadquad$Solution 2
(sorry for the bad drawing skill; trust me, I'm better by hand than by software, but that's besides the point)




So, let's bump it up to something a little harder, shall we?




Puzzle



Solve the following intersection grid!




$$beginarray hline
bigcirc& & & \ hline
& &bigcirc & \ hline
&square &square & \ hline
& &bigcirc &square \ hline
endarray$$




The first user to answer with a solution will get the tick; another answer to follow that might also have a solution will get a $+50$ rep bounty; if an answer holds more than one solution, then it will get a $+100$ rep bounty (and if that one comes first, it will instead get the tick).



I hope my puzzle makes sense.



Good luck! :D




P.S. This game is like Flow for those who know that game, except the lines, well, intersect each other.




Edit: Turns out there is a game called Flow Free: Bridges such that lines can intersect each other. Unfortunately, this was unbeknownst to me when I created and posted this puzzle. My apologies.











share|improve this question











$endgroup$











  • $begingroup$
    Must we fill in every square? Asking this given the "Flow" reference.
    $endgroup$
    – EKons
    9 hours ago










  • $begingroup$
    This is like the sequel Flow Free: Bridges.
    $endgroup$
    – noedne
    9 hours ago










  • $begingroup$
    @EKons yes! I will add that in
    $endgroup$
    – user477343
    9 hours ago










  • $begingroup$
    @noedne I have never heard of that... please don't tell me my game is the exact concept :(
    $endgroup$
    – user477343
    9 hours ago










  • $begingroup$
    I don't think it's the exact concept, since we have to connect all pairs of circles, not just each pair of same-colored circles (your grid has three such pairs, for example, Flow Free: Bridges needs an even number of circles because of the way it works).
    $endgroup$
    – EKons
    9 hours ago















8












$begingroup$


I have invented a new puzzle called Intersection. Let's find out what it is!




Intersection



You are given an $ntimes n$ grid with circles and boxes inside arbitrary squares. A circle cannot be in the same grid square as another box; there must always be at least two circles, but at least one box; the circles and/or boxes cannot fill up every square in the grid. Now onto the real rules of the game!



Suppose we let $n=3$ and have the following configuration:




$$beginarray hline
& & \ hline
&bigcirc &square \ hline
bigcirc & & \ hline
endarray$$




The aim of the game in this case is to connect the two circles with lines, but the lines must intersect at the grid square with the box in the middle.



  • Lines only start from circles, not boxes or anywhere else;

  • When a line reaches an outer edge of the grid from a particular grid square, the line can be continued from the grid square on the directly opposite end of the same row/column, unless a line or circle is in the grid square on that very opposite end (kind of like how Pac-Man can leave the maze from one end and enter it back in from the directly opposite end);

  • Lines cannot start from a circle and then connect back to the same circle;

  • Lines cannot interfere with each other in regular grid squares, but only on the squares where the boxes are in;

  • Lines can only travel in rows and columns, no diagonals;

  • Up to four lines can protrude from a given circle in general, but that can vary depending on the position of a circle.

  • Lines can only connect to other circles by crossing at least one grid square — if two circles are in grid squares adjacent to each other, a line cannot connect them in between.

  • Lines must fill every grid square!

With those rules, here is the solution (though there could be more than one, but that I don't know for sure):




$qquadqquadqquadqquadqquadquad$Solution




How about something else?




$$beginarray hline
& &bigcirc \ hline
&bigcirc & \ hline
square & & \ hline
endarray$$




The solution to this is:




$qquadqquadqquadqquadqquadqquadquad$Solution 2
(sorry for the bad drawing skill; trust me, I'm better by hand than by software, but that's besides the point)




So, let's bump it up to something a little harder, shall we?




Puzzle



Solve the following intersection grid!




$$beginarray hline
bigcirc& & & \ hline
& &bigcirc & \ hline
&square &square & \ hline
& &bigcirc &square \ hline
endarray$$




The first user to answer with a solution will get the tick; another answer to follow that might also have a solution will get a $+50$ rep bounty; if an answer holds more than one solution, then it will get a $+100$ rep bounty (and if that one comes first, it will instead get the tick).



I hope my puzzle makes sense.



Good luck! :D




P.S. This game is like Flow for those who know that game, except the lines, well, intersect each other.




Edit: Turns out there is a game called Flow Free: Bridges such that lines can intersect each other. Unfortunately, this was unbeknownst to me when I created and posted this puzzle. My apologies.











share|improve this question











$endgroup$











  • $begingroup$
    Must we fill in every square? Asking this given the "Flow" reference.
    $endgroup$
    – EKons
    9 hours ago










  • $begingroup$
    This is like the sequel Flow Free: Bridges.
    $endgroup$
    – noedne
    9 hours ago










  • $begingroup$
    @EKons yes! I will add that in
    $endgroup$
    – user477343
    9 hours ago










  • $begingroup$
    @noedne I have never heard of that... please don't tell me my game is the exact concept :(
    $endgroup$
    – user477343
    9 hours ago










  • $begingroup$
    I don't think it's the exact concept, since we have to connect all pairs of circles, not just each pair of same-colored circles (your grid has three such pairs, for example, Flow Free: Bridges needs an even number of circles because of the way it works).
    $endgroup$
    – EKons
    9 hours ago













8












8








8





$begingroup$


I have invented a new puzzle called Intersection. Let's find out what it is!




Intersection



You are given an $ntimes n$ grid with circles and boxes inside arbitrary squares. A circle cannot be in the same grid square as another box; there must always be at least two circles, but at least one box; the circles and/or boxes cannot fill up every square in the grid. Now onto the real rules of the game!



Suppose we let $n=3$ and have the following configuration:




$$beginarray hline
& & \ hline
&bigcirc &square \ hline
bigcirc & & \ hline
endarray$$




The aim of the game in this case is to connect the two circles with lines, but the lines must intersect at the grid square with the box in the middle.



  • Lines only start from circles, not boxes or anywhere else;

  • When a line reaches an outer edge of the grid from a particular grid square, the line can be continued from the grid square on the directly opposite end of the same row/column, unless a line or circle is in the grid square on that very opposite end (kind of like how Pac-Man can leave the maze from one end and enter it back in from the directly opposite end);

  • Lines cannot start from a circle and then connect back to the same circle;

  • Lines cannot interfere with each other in regular grid squares, but only on the squares where the boxes are in;

  • Lines can only travel in rows and columns, no diagonals;

  • Up to four lines can protrude from a given circle in general, but that can vary depending on the position of a circle.

  • Lines can only connect to other circles by crossing at least one grid square — if two circles are in grid squares adjacent to each other, a line cannot connect them in between.

  • Lines must fill every grid square!

With those rules, here is the solution (though there could be more than one, but that I don't know for sure):




$qquadqquadqquadqquadqquadquad$Solution




How about something else?




$$beginarray hline
& &bigcirc \ hline
&bigcirc & \ hline
square & & \ hline
endarray$$




The solution to this is:




$qquadqquadqquadqquadqquadqquadquad$Solution 2
(sorry for the bad drawing skill; trust me, I'm better by hand than by software, but that's besides the point)




So, let's bump it up to something a little harder, shall we?




Puzzle



Solve the following intersection grid!




$$beginarray hline
bigcirc& & & \ hline
& &bigcirc & \ hline
&square &square & \ hline
& &bigcirc &square \ hline
endarray$$




The first user to answer with a solution will get the tick; another answer to follow that might also have a solution will get a $+50$ rep bounty; if an answer holds more than one solution, then it will get a $+100$ rep bounty (and if that one comes first, it will instead get the tick).



I hope my puzzle makes sense.



Good luck! :D




P.S. This game is like Flow for those who know that game, except the lines, well, intersect each other.




Edit: Turns out there is a game called Flow Free: Bridges such that lines can intersect each other. Unfortunately, this was unbeknownst to me when I created and posted this puzzle. My apologies.











share|improve this question











$endgroup$




I have invented a new puzzle called Intersection. Let's find out what it is!




Intersection



You are given an $ntimes n$ grid with circles and boxes inside arbitrary squares. A circle cannot be in the same grid square as another box; there must always be at least two circles, but at least one box; the circles and/or boxes cannot fill up every square in the grid. Now onto the real rules of the game!



Suppose we let $n=3$ and have the following configuration:




$$beginarray hline
& & \ hline
&bigcirc &square \ hline
bigcirc & & \ hline
endarray$$




The aim of the game in this case is to connect the two circles with lines, but the lines must intersect at the grid square with the box in the middle.



  • Lines only start from circles, not boxes or anywhere else;

  • When a line reaches an outer edge of the grid from a particular grid square, the line can be continued from the grid square on the directly opposite end of the same row/column, unless a line or circle is in the grid square on that very opposite end (kind of like how Pac-Man can leave the maze from one end and enter it back in from the directly opposite end);

  • Lines cannot start from a circle and then connect back to the same circle;

  • Lines cannot interfere with each other in regular grid squares, but only on the squares where the boxes are in;

  • Lines can only travel in rows and columns, no diagonals;

  • Up to four lines can protrude from a given circle in general, but that can vary depending on the position of a circle.

  • Lines can only connect to other circles by crossing at least one grid square — if two circles are in grid squares adjacent to each other, a line cannot connect them in between.

  • Lines must fill every grid square!

With those rules, here is the solution (though there could be more than one, but that I don't know for sure):




$qquadqquadqquadqquadqquadquad$Solution




How about something else?




$$beginarray hline
& &bigcirc \ hline
&bigcirc & \ hline
square & & \ hline
endarray$$




The solution to this is:




$qquadqquadqquadqquadqquadqquadquad$Solution 2
(sorry for the bad drawing skill; trust me, I'm better by hand than by software, but that's besides the point)




So, let's bump it up to something a little harder, shall we?




Puzzle



Solve the following intersection grid!




$$beginarray hline
bigcirc& & & \ hline
& &bigcirc & \ hline
&square &square & \ hline
& &bigcirc &square \ hline
endarray$$




The first user to answer with a solution will get the tick; another answer to follow that might also have a solution will get a $+50$ rep bounty; if an answer holds more than one solution, then it will get a $+100$ rep bounty (and if that one comes first, it will instead get the tick).



I hope my puzzle makes sense.



Good luck! :D




P.S. This game is like Flow for those who know that game, except the lines, well, intersect each other.




Edit: Turns out there is a game called Flow Free: Bridges such that lines can intersect each other. Unfortunately, this was unbeknownst to me when I created and posted this puzzle. My apologies.








grid-deduction






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited 4 hours ago









Deusovi

62.6k6215269




62.6k6215269










asked 9 hours ago









user477343user477343

3,2411857




3,2411857











  • $begingroup$
    Must we fill in every square? Asking this given the "Flow" reference.
    $endgroup$
    – EKons
    9 hours ago










  • $begingroup$
    This is like the sequel Flow Free: Bridges.
    $endgroup$
    – noedne
    9 hours ago










  • $begingroup$
    @EKons yes! I will add that in
    $endgroup$
    – user477343
    9 hours ago










  • $begingroup$
    @noedne I have never heard of that... please don't tell me my game is the exact concept :(
    $endgroup$
    – user477343
    9 hours ago










  • $begingroup$
    I don't think it's the exact concept, since we have to connect all pairs of circles, not just each pair of same-colored circles (your grid has three such pairs, for example, Flow Free: Bridges needs an even number of circles because of the way it works).
    $endgroup$
    – EKons
    9 hours ago
















  • $begingroup$
    Must we fill in every square? Asking this given the "Flow" reference.
    $endgroup$
    – EKons
    9 hours ago










  • $begingroup$
    This is like the sequel Flow Free: Bridges.
    $endgroup$
    – noedne
    9 hours ago










  • $begingroup$
    @EKons yes! I will add that in
    $endgroup$
    – user477343
    9 hours ago










  • $begingroup$
    @noedne I have never heard of that... please don't tell me my game is the exact concept :(
    $endgroup$
    – user477343
    9 hours ago










  • $begingroup$
    I don't think it's the exact concept, since we have to connect all pairs of circles, not just each pair of same-colored circles (your grid has three such pairs, for example, Flow Free: Bridges needs an even number of circles because of the way it works).
    $endgroup$
    – EKons
    9 hours ago















$begingroup$
Must we fill in every square? Asking this given the "Flow" reference.
$endgroup$
– EKons
9 hours ago




$begingroup$
Must we fill in every square? Asking this given the "Flow" reference.
$endgroup$
– EKons
9 hours ago












$begingroup$
This is like the sequel Flow Free: Bridges.
$endgroup$
– noedne
9 hours ago




$begingroup$
This is like the sequel Flow Free: Bridges.
$endgroup$
– noedne
9 hours ago












$begingroup$
@EKons yes! I will add that in
$endgroup$
– user477343
9 hours ago




$begingroup$
@EKons yes! I will add that in
$endgroup$
– user477343
9 hours ago












$begingroup$
@noedne I have never heard of that... please don't tell me my game is the exact concept :(
$endgroup$
– user477343
9 hours ago




$begingroup$
@noedne I have never heard of that... please don't tell me my game is the exact concept :(
$endgroup$
– user477343
9 hours ago












$begingroup$
I don't think it's the exact concept, since we have to connect all pairs of circles, not just each pair of same-colored circles (your grid has three such pairs, for example, Flow Free: Bridges needs an even number of circles because of the way it works).
$endgroup$
– EKons
9 hours ago




$begingroup$
I don't think it's the exact concept, since we have to connect all pairs of circles, not just each pair of same-colored circles (your grid has three such pairs, for example, Flow Free: Bridges needs an even number of circles because of the way it works).
$endgroup$
– EKons
9 hours ago










2 Answers
2






active

oldest

votes


















6












$begingroup$


solution­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­







share|improve this answer









$endgroup$












  • $begingroup$
    Yes, this was the solution I had! Good job! $(+1)$ I will give you the tick in $24$ hours from now! :D
    $endgroup$
    – user477343
    4 hours ago


















4












$begingroup$

I think I've got an alternative solution to noedne




enter image description here







share|improve this answer









$endgroup$












  • $begingroup$
    Hmm, if I say that at least two lines must protrude from a circle, then this narrows down multiple solutions, which would exclude your answer and make @noedne's answer correct. I'll make sure to include that rule if I show this puzzle to some of my friends not on this site; but for now, I accept this as an alternative solution and will give you a $+50$ rep bounty (though I will have to wait two days form now). Well done! :P $(+1)$
    $endgroup$
    – user477343
    5 hours ago












Your Answer





StackExchange.ifUsing("editor", function ()
return StackExchange.using("mathjaxEditing", function ()
StackExchange.MarkdownEditor.creationCallbacks.add(function (editor, postfix)
StackExchange.mathjaxEditing.prepareWmdForMathJax(editor, postfix, [["$", "$"], ["\\(","\\)"]]);
);
);
, "mathjax-editing");

StackExchange.ready(function()
var channelOptions =
tags: "".split(" "),
id: "559"
;
initTagRenderer("".split(" "), "".split(" "), channelOptions);

StackExchange.using("externalEditor", function()
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled)
StackExchange.using("snippets", function()
createEditor();
);

else
createEditor();

);

function createEditor()
StackExchange.prepareEditor(
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: false,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: null,
bindNavPrevention: true,
postfix: "",
imageUploader:
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
,
noCode: true, onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
);



);













draft saved

draft discarded


















StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fpuzzling.stackexchange.com%2fquestions%2f81367%2fintersection-puzzle%23new-answer', 'question_page');

);

Post as a guest















Required, but never shown

























2 Answers
2






active

oldest

votes








2 Answers
2






active

oldest

votes









active

oldest

votes






active

oldest

votes









6












$begingroup$


solution­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­







share|improve this answer









$endgroup$












  • $begingroup$
    Yes, this was the solution I had! Good job! $(+1)$ I will give you the tick in $24$ hours from now! :D
    $endgroup$
    – user477343
    4 hours ago















6












$begingroup$


solution­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­







share|improve this answer









$endgroup$












  • $begingroup$
    Yes, this was the solution I had! Good job! $(+1)$ I will give you the tick in $24$ hours from now! :D
    $endgroup$
    – user477343
    4 hours ago













6












6








6





$begingroup$


solution­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­







share|improve this answer









$endgroup$




solution­­­­­­­­­­­­­­­­­­­­­­­­­­­­­­








share|improve this answer












share|improve this answer



share|improve this answer










answered 9 hours ago









noednenoedne

8,54412365




8,54412365











  • $begingroup$
    Yes, this was the solution I had! Good job! $(+1)$ I will give you the tick in $24$ hours from now! :D
    $endgroup$
    – user477343
    4 hours ago
















  • $begingroup$
    Yes, this was the solution I had! Good job! $(+1)$ I will give you the tick in $24$ hours from now! :D
    $endgroup$
    – user477343
    4 hours ago















$begingroup$
Yes, this was the solution I had! Good job! $(+1)$ I will give you the tick in $24$ hours from now! :D
$endgroup$
– user477343
4 hours ago




$begingroup$
Yes, this was the solution I had! Good job! $(+1)$ I will give you the tick in $24$ hours from now! :D
$endgroup$
– user477343
4 hours ago











4












$begingroup$

I think I've got an alternative solution to noedne




enter image description here







share|improve this answer









$endgroup$












  • $begingroup$
    Hmm, if I say that at least two lines must protrude from a circle, then this narrows down multiple solutions, which would exclude your answer and make @noedne's answer correct. I'll make sure to include that rule if I show this puzzle to some of my friends not on this site; but for now, I accept this as an alternative solution and will give you a $+50$ rep bounty (though I will have to wait two days form now). Well done! :P $(+1)$
    $endgroup$
    – user477343
    5 hours ago
















4












$begingroup$

I think I've got an alternative solution to noedne




enter image description here







share|improve this answer









$endgroup$












  • $begingroup$
    Hmm, if I say that at least two lines must protrude from a circle, then this narrows down multiple solutions, which would exclude your answer and make @noedne's answer correct. I'll make sure to include that rule if I show this puzzle to some of my friends not on this site; but for now, I accept this as an alternative solution and will give you a $+50$ rep bounty (though I will have to wait two days form now). Well done! :P $(+1)$
    $endgroup$
    – user477343
    5 hours ago














4












4








4





$begingroup$

I think I've got an alternative solution to noedne




enter image description here







share|improve this answer









$endgroup$



I think I've got an alternative solution to noedne




enter image description here








share|improve this answer












share|improve this answer



share|improve this answer










answered 8 hours ago









hexominohexomino

45.5k4139219




45.5k4139219











  • $begingroup$
    Hmm, if I say that at least two lines must protrude from a circle, then this narrows down multiple solutions, which would exclude your answer and make @noedne's answer correct. I'll make sure to include that rule if I show this puzzle to some of my friends not on this site; but for now, I accept this as an alternative solution and will give you a $+50$ rep bounty (though I will have to wait two days form now). Well done! :P $(+1)$
    $endgroup$
    – user477343
    5 hours ago

















  • $begingroup$
    Hmm, if I say that at least two lines must protrude from a circle, then this narrows down multiple solutions, which would exclude your answer and make @noedne's answer correct. I'll make sure to include that rule if I show this puzzle to some of my friends not on this site; but for now, I accept this as an alternative solution and will give you a $+50$ rep bounty (though I will have to wait two days form now). Well done! :P $(+1)$
    $endgroup$
    – user477343
    5 hours ago
















$begingroup$
Hmm, if I say that at least two lines must protrude from a circle, then this narrows down multiple solutions, which would exclude your answer and make @noedne's answer correct. I'll make sure to include that rule if I show this puzzle to some of my friends not on this site; but for now, I accept this as an alternative solution and will give you a $+50$ rep bounty (though I will have to wait two days form now). Well done! :P $(+1)$
$endgroup$
– user477343
5 hours ago





$begingroup$
Hmm, if I say that at least two lines must protrude from a circle, then this narrows down multiple solutions, which would exclude your answer and make @noedne's answer correct. I'll make sure to include that rule if I show this puzzle to some of my friends not on this site; but for now, I accept this as an alternative solution and will give you a $+50$ rep bounty (though I will have to wait two days form now). Well done! :P $(+1)$
$endgroup$
– user477343
5 hours ago


















draft saved

draft discarded
















































Thanks for contributing an answer to Puzzling Stack Exchange!


  • Please be sure to answer the question. Provide details and share your research!

But avoid


  • Asking for help, clarification, or responding to other answers.

  • Making statements based on opinion; back them up with references or personal experience.

Use MathJax to format equations. MathJax reference.


To learn more, see our tips on writing great answers.




draft saved


draft discarded














StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fpuzzling.stackexchange.com%2fquestions%2f81367%2fintersection-puzzle%23new-answer', 'question_page');

);

Post as a guest















Required, but never shown





















































Required, but never shown














Required, but never shown












Required, but never shown







Required, but never shown

































Required, but never shown














Required, but never shown












Required, but never shown







Required, but never shown







Popular posts from this blog

How to create a command for the “strange m” symbol in latex? Announcing the arrival of Valued Associate #679: Cesar Manara Planned maintenance scheduled April 23, 2019 at 23:30 UTC (7:30pm US/Eastern)How do you make your own symbol when Detexify fails?Writing bold small caps with mathpazo packageplus-minus symbol with parenthesis around the minus signGreek character in Beamer document titleHow to create dashed right arrow over symbol?Currency symbol: Turkish LiraDouble prec as a single symbol?Plus Sign Too Big; How to Call adfbullet?Is there a TeX macro for three-legged pi?How do I get my integral-like symbol to align like the integral?How to selectively substitute a letter with another symbol representing the same letterHow do I generate a less than symbol and vertical bar that are the same height?

Българска екзархия Съдържание История | Български екзарси | Вижте също | Външни препратки | Литература | Бележки | НавигацияУстав за управлението на българската екзархия. Цариград, 1870Слово на Ловешкия митрополит Иларион при откриването на Българския народен събор в Цариград на 23. II. 1870 г.Българската правда и гръцката кривда. От С. М. (= Софийски Мелетий). Цариград, 1872Предстоятели на Българската екзархияПодмененият ВеликденИнформационна агенция „Фокус“Димитър Ризов. Българите в техните исторически, етнографически и политически граници (Атлас съдържащ 40 карти). Berlin, Königliche Hoflithographie, Hof-Buch- und -Steindruckerei Wilhelm Greve, 1917Report of the International Commission to Inquire into the Causes and Conduct of the Balkan Wars

Чепеларе Съдържание География | История | Население | Спортни и природни забележителности | Културни и исторически обекти | Религии | Обществени институции | Известни личности | Редовни събития | Галерия | Източници | Литература | Външни препратки | Навигация41°43′23.99″ с. ш. 24°41′09.99″ и. д. / 41.723333° с. ш. 24.686111° и. д.*ЧепелареЧепеларски Linux fest 2002Начало на Зимен сезон 2005/06Национални хайдушки празници „Капитан Петко Войвода“Град ЧепелареЧепеларе – народният ски курортbgrod.orgwww.terranatura.hit.bgСправка за населението на гр. Исперих, общ. Исперих, обл. РазградМузей на родопския карстМузей на спорта и скитеЧепеларебългарскибългарскианглийскитукИстория на градаСки писти в ЧепелареВремето в ЧепелареРадио и телевизия в ЧепелареЧепеларе мами с родопски чар и добри пистиЕвтин туризъм и снежни атракции в ЧепелареМестоположениеИнформация и снимки от музея на родопския карст3D панорами от ЧепелареЧепелареррр